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1#version 450
2
3layout(xfb_buffer = 1, xfb_stride = 64) out;
4
5layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex
6{
7    float gl_PointSize;
8    vec4 gl_Position;
9};
10
11void main()
12{
13    gl_Position = vec4(1.0);
14    gl_PointSize = 2.0;
15}