1#version 450 2 3layout(xfb_buffer = 1, xfb_stride = 64) out; 4 5layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex 6{ 7 float gl_PointSize; 8 vec4 gl_Position; 9}; 10 11void main() 12{ 13 gl_Position = vec4(1.0); 14 gl_PointSize = 2.0; 15}