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1#version 140
2
3in vec4 bigColor;
4in vec4 BaseColor;
5in float f;
6
7flat in int Count;
8flat in uvec4 v4;
9
10void main()
11{
12    vec4 color = BaseColor;
13
14    for (int i = 0; i < Count; ++i) {
15        color += bigColor;
16    }
17
18    gl_FragColor = color;
19
20    float sum = 0.0;
21    for (int i = 0; i < 4; ++i)
22        sum += v4[i];
23
24    vec4 tv4;
25
26    for (int i = 0; i < 4; ++i)
27        tv4[i] = v4[i] * 4u;
28
29    gl_FragColor += vec4(sum) + tv4;
30
31    vec4 r;
32    r.xyz = BaseColor.xyz;
33
34    for (int i = 0; i < Count; ++i)
35        r.w = f;
36
37    gl_FragColor.xyz += r.xyz;
38
39    for (int i = 0; i < 16; i += 4)
40        gl_FragColor *= f;
41}
42