1#version 450 2 3uniform layout(binding=0) sampler g_sSamp1; 4uniform layout(binding=1) sampler g_sSamp2; 5uniform layout(binding=2) sampler g_sSamp3[2]; 6uniform layout(binding=3) sampler g_sSamp4[3]; 7uniform layout(binding=4) sampler g_sSamp5; 8 9uniform layout(binding=5) sampler g_sSamp_unused1; 10uniform layout(binding=6) sampler g_sSamp_unused2; 11 12uniform layout(binding=7) texture1D g_tTex1; 13uniform layout(binding=8) texture1D g_tTex2; 14uniform layout(binding=9) texture1D g_tTex3[2]; 15uniform layout(binding=10) texture1D g_tTex4[3]; 16uniform layout(binding=11) texture1D g_tTex5; 17 18uniform layout(binding=12) texture1D g_tTex_unused1; 19uniform layout(binding=13) texture1D g_tTex_unused2; 20uniform layout(binding=14) texture1D g_tTex_unused3; 21 22struct MyStruct_t { 23 int a; 24 float b; 25 vec3 c; 26}; 27 28uniform layout(binding=4) myblock { 29 MyStruct_t mystruct; 30 vec4 myvec4_a; 31 vec4 myvec4_b; 32 ivec4 myint4_a; 33}; 34 35vec4 Func1() 36{ 37 return 38 texture(sampler1D(g_tTex1, g_sSamp1), 0.1) + 39 texture(sampler1D(g_tTex2, g_sSamp2), 0.2) + 40 texture(sampler1D(g_tTex3[0], g_sSamp3[0]), 0.3) + 41 texture(sampler1D(g_tTex3[1], g_sSamp3[1]), 0.3) + 42 texture(sampler1D(g_tTex4[1], g_sSamp4[1]), 0.4) + 43 texture(sampler1D(g_tTex4[2], g_sSamp4[2]), 0.4) + 44 texture(sampler1D(g_tTex5, g_sSamp5), 0.5) + 45 mystruct.c[1]; 46} 47 48vec4 Func2() 49{ 50 return 51 texture(sampler1D(g_tTex1, g_sSamp1), 0.1) + 52 texture(sampler1D(g_tTex3[1], g_sSamp3[1]), 0.3); 53} 54 55// Not called from entry point: 56vec4 Func2_unused() 57{ 58 return 59 texture(sampler1D(g_tTex_unused1, g_sSamp_unused1), 1.1) + 60 texture(sampler1D(g_tTex_unused2, g_sSamp_unused2), 1.2); 61} 62 63out vec4 FragColor; 64 65void main() 66{ 67 FragColor = Func1() + Func2(); 68} 69