1#version 450 2 3buffer block { 4 float m0; 5 vec3 m4; 6 ////// 7 float m16; 8 layout(offset=20) vec3 m20; 9 ///// 10 vec3 m32; 11 ///// 12 vec2 m48; 13 vec2 m56; 14 //// 15 float m64; 16 vec2 m68; 17 float m76; 18 ////// 19 float m80; 20 layout(offset=88) vec2 m88; 21 ////// 22 vec2 m96; 23 /////// 24 dvec2 m112; 25}; 26 27void main() {}