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1#version 450
2
3#extension GL_EXT_nonuniform_qualifier : enable
4
5layout(location=0) nonuniformEXT in vec4 nu_inv4;
6nonuniformEXT float nu_gf;
7layout(location=1) in nonuniformEXT flat int nu_ii;
8
9layout(binding=0, input_attachment_index = 0) uniform subpassInput        inputAttachmentDyn[];
10layout(binding=1)                             uniform samplerBuffer       uniformTexelBufferDyn[];
11layout(binding=2, r32f)                       uniform imageBuffer         storageTexelBufferDyn[];
12layout(binding=3)                             uniform uname { float a; }  uniformBuffer[];
13layout(binding=4)                             buffer  bname { float b; }  storageBuffer[];
14layout(binding=5)                             uniform sampler2D           sampledImage[];
15layout(binding=6, r32f)                       uniform image2D             storageImage[];
16layout(binding=7, input_attachment_index = 1) uniform subpassInput        inputAttachment[];
17layout(binding=8)                             uniform samplerBuffer       uniformTexelBuffer[];
18layout(binding=9, r32f)                       uniform imageBuffer         storageTexelBuffer[];
19
20nonuniformEXT int foo(nonuniformEXT int nupi, nonuniformEXT out int f)
21{
22    return nupi;
23}
24
25void main()
26{
27    nonuniformEXT int nu_li;
28    int dyn_i;
29
30    int a = foo(nu_li, nu_li);
31    nu_li = nonuniformEXT(a) + nonuniformEXT(a * 2);
32
33    float b;
34    b = nu_inv4.x * nu_gf;
35    b += subpassLoad(inputAttachmentDyn[dyn_i]).x;
36    b += texelFetch(uniformTexelBufferDyn[dyn_i], 1).x;
37    b += imageLoad(storageTexelBufferDyn[dyn_i], 1).x;
38    b += uniformBuffer[nu_ii].a;
39    b += storageBuffer[nu_ii].b;
40    b += texture(sampledImage[nu_ii], vec2(0.5)).x;
41    b += imageLoad(storageImage[nu_ii], ivec2(1)).x;
42    b += subpassLoad(inputAttachment[nu_ii]).x;
43    b += texelFetch(uniformTexelBuffer[nu_ii], 1).x;
44    b += imageLoad(storageTexelBuffer[nu_ii], 1).x;
45
46    nonuniformEXT ivec4 v;
47    nonuniformEXT mat4 m;
48    nonuniformEXT struct S { int a; } s;
49    ivec4 uv;
50    b += uniformBuffer[v.y].a;
51    b += uniformBuffer[v[2]].a;
52    b += uniformBuffer[uv[nu_ii]].a;
53    b += uniformBuffer[int(m[2].z)].a;
54    b += uniformBuffer[s.a].a;
55}
56