1
2SamplerState g_tSamp : register(s5);
3
4Texture2D g_tScene[2] : register(t5);
5
6struct PS_OUTPUT
7{
8 float4 Color : SV_Target0;
9};
10
11void main(out PS_OUTPUT psout)
12{
13 psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3, 0.3)) +
14 g_tScene[1].Sample(g_tSamp, float2(0.3, 0.3));
15}
16