1#version 450 2 3uniform textureBuffer tBuf; 4uniform sampler s; 5uniform samplerBuffer sBuf; 6 7uniform utextureBuffer utBuf; 8uniform itextureBuffer itBuf; 9 10void main() 11{ 12 texelFetch(samplerBuffer(tBuf, s), 13); 13 texelFetch(sBuf, 13); 14 texelFetch(tBuf, 13); 15 texelFetch(utBuf, 13); 16 texelFetch(itBuf, 13); 17} 18