1#version 140 2 3bool u_b; 4bvec2 u_b2; 5bvec3 u_b3; 6bvec4 u_b4; 7flat in int u_i; 8flat in ivec2 u_i2; 9flat in ivec3 u_i3; 10flat in ivec4 u_i4; 11 in float u_f; 12 in vec2 u_f2; 13 in vec3 u_f3; 14 in vec4 u_f4; 15bool i_b; 16bvec2 i_b2; 17bvec3 i_b3; 18bvec4 i_b4; 19 20flat in int i_i; 21flat in ivec2 i_i2; 22flat in ivec3 i_i3; 23flat in ivec4 i_i4; 24 25in float i_f; 26in vec2 i_f2; 27in vec3 i_f3; 28in vec4 i_f4; 29 30void main() 31{ 32 bool b = u_b && i_b; 33 bvec2 b2 = bvec2(u_b2.x && i_b2.x && u_b2.y && i_b2.y); 34 bvec3 b3 = bvec3(u_b3.x && i_b3.x && u_b3.y && i_b3.y && u_b3.z && i_b3.z); 35 bvec4 b4 = bvec4(u_b4.x && i_b4.x && u_b4.y && i_b4.y && u_b4.z && i_b4.z && u_b4.w && i_b4.w); 36 37 int i = u_i + i_i; 38 ivec2 i2 = u_i2 + i_i2; 39 ivec3 i3 = u_i3 + i_i3; 40 ivec4 i4 = u_i4 + i_i4; 41 42 float f = u_f + i_f; 43 vec2 f2 = u_f2 + i_f2; 44 vec3 f3 = u_f3 + i_f3; 45 vec4 f4 = u_f4 + i_f4; 46 47 gl_FragColor = 48 b || 49 b2.x || 50 b2.y || 51 b3.x || 52 b3.y || 53 b3.z || 54 b4.x || 55 b4.y || 56 b4.z || 57 b4.w ? vec4( 58 i + 59 i2.x + 60 i2.y + 61 i3.x + 62 i3.y + 63 i3.z + 64 i4.x + 65 i4.y + 66 i4.z + 67 i4.w + 68 f + 69 f2.x + 70 f2.y + 71 f3.x + 72 f3.y + 73 f3.z + 74 f4.x + 75 f4.y + 76 f4.z + 77 f4.w) : vec4(1.0); 78} 79