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1#version 140
2uniform sampler2D texSampler2D;
3in  vec4 color;
4in  float alpha;
5
6in  vec4 TexCoord[6];
7
8in  vec4 foo[3];
9
10void main()
11{
12	vec4 texColor = texture(texSampler2D, vec2(TexCoord[4] + TexCoord[5]));
13
14	texColor += color;
15
16	texColor.a = alpha;
17
18    gl_FragColor = foo[1] + TexCoord[0] + TexCoord[4] + texColor;
19}
20