1#version 140 2uniform sampler2D texSampler2D; 3in vec4 color; 4in float alpha; 5 6in vec4 TexCoord[6]; 7 8in vec4 foo[3]; 9 10void main() 11{ 12 vec4 texColor = texture(texSampler2D, vec2(TexCoord[4] + TexCoord[5])); 13 14 texColor += color; 15 16 texColor.a = alpha; 17 18 gl_FragColor = foo[1] + TexCoord[0] + TexCoord[4] + texColor; 19} 20