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1#version 450
2#extension GL_NV_viewport_array2 :require
3
4layout(vertices = 4) out;
5
6out gl_PerVertex {
7    int gl_ViewportMask[2];
8} gl_out[4];
9
10layout (viewport_relative) out highp int gl_Layer;
11
12void main()
13{
14    gl_out[gl_InvocationID].gl_ViewportMask[0] = 1;
15    gl_ViewportIndex = 2;
16}
17