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1#version 450
2
3layout(xfb_buffer=2) out;
4layout(location=5, xfb_offset=0) out block2 {
5   float y1_out;
6   vec4 y2_out;
7};
8
9void main() {
10   y1_out = 7.0;
11   y2_out = vec4(1.0, 0.0, 0.0, 1.0);
12   gl_Position = vec4(0.0);
13}
14