1#version 450 2 3layout(xfb_buffer=2) out; 4layout(location=5, xfb_offset=0) out block2 { 5 float y1_out; 6 vec4 y2_out; 7}; 8 9void main() { 10 y1_out = 7.0; 11 y2_out = vec4(1.0, 0.0, 0.0, 1.0); 12 gl_Position = vec4(0.0); 13} 14