1#version 450 2 3/* block definition from GLSL spec 4.60, section 4.4.2, Output Layout Qualifiers */ 4 5layout(location=5, xfb_buffer = 3, xfb_offset = 12) out block2 { 6 vec4 v; // v will be written to byte offsets 12 through 27 of buffer 7 float u; // u will be written to offset 28 8 layout(xfb_offset = 40) vec4 w; 9 vec4 x; // x will be written to offset 56, the next available offset 10}; 11 12void main() { 13 v = vec4(1.0, 0.0, 1.0, 0.0); 14 u = 5.0; 15 w = vec4(1.0, 0.0, 0.0, 1.0); 16 x = vec4(5.0, 0.0, 0.0, 0.0); 17 18 gl_Position = vec4(0.0); 19} 20