1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Base class for a test case.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es2fFunctionalTests.hpp"
25
26 #include "es2fColorClearTest.hpp"
27 #include "es2fLightAmountTest.hpp"
28 #include "es2fMultisampledRenderToTextureTests.hpp"
29 #include "es2fShaderExecuteTest.hpp"
30 #include "es2fFboApiTest.hpp"
31 #include "es2fFboRenderTest.hpp"
32 #include "es2fFboCompletenessTests.hpp"
33 #include "es2fRandomShaderTests.hpp"
34 #include "es2fPrerequisiteTests.hpp"
35 #include "es2fDepthTests.hpp"
36 #include "es2fStencilTests.hpp"
37 #include "es2fScissorTests.hpp"
38 #include "es2fVertexArrayTest.hpp"
39 #include "es2fRasterizationTests.hpp"
40 #include "es2fDepthStencilClearTests.hpp"
41 #include "es2fDepthStencilTests.hpp"
42 #include "es2fBlendTests.hpp"
43 #include "es2fRandomFragmentOpTests.hpp"
44 #include "es2fMultisampleTests.hpp"
45 #include "es2fUniformApiTests.hpp"
46 #include "es2fBufferWriteTests.hpp"
47 #include "es2fImplementationLimitTests.hpp"
48 #include "es2fDepthRangeTests.hpp"
49 #include "es2fDitheringTests.hpp"
50 #include "es2fClippingTests.hpp"
51 #include "es2fPolygonOffsetTests.hpp"
52 #include "es2fDrawTests.hpp"
53 #include "es2fFragOpInteractionTests.hpp"
54 #include "es2fFlushFinishTests.hpp"
55 #include "es2fDefaultVertexAttributeTests.hpp"
56 #include "es2fLifetimeTests.hpp"
57
58 #include "es2fTextureFormatTests.hpp"
59 #include "es2fTextureWrapTests.hpp"
60 #include "es2fTextureFilteringTests.hpp"
61 #include "es2fTextureMipmapTests.hpp"
62 #include "es2fTextureSizeTests.hpp"
63 #include "es2fTextureSpecificationTests.hpp"
64 #include "es2fTextureCompletenessTests.hpp"
65 #include "es2fNegativeVertexArrayApiTests.hpp"
66 #include "es2fNegativeTextureApiTests.hpp"
67 #include "es2fNegativeFragmentApiTests.hpp"
68 #include "es2fNegativeBufferApiTests.hpp"
69 #include "es2fNegativeShaderApiTests.hpp"
70 #include "es2fNegativeStateApiTests.hpp"
71 #include "es2fVertexTextureTests.hpp"
72 #include "es2fTextureUnitTests.hpp"
73
74 #include "es2fShaderApiTests.hpp"
75 #include "es2fShaderAlgorithmTests.hpp"
76 #include "es2fShaderBuiltinVarTests.hpp"
77 #include "es2fShaderConstExprTests.hpp"
78 #include "es2fShaderDiscardTests.hpp"
79 #include "es2fShaderIndexingTests.hpp"
80 #include "es2fShaderLoopTests.hpp"
81 #include "es2fShaderOperatorTests.hpp"
82 #include "es2fShaderReturnTests.hpp"
83 #include "es2fShaderStructTests.hpp"
84 #include "es2fShaderMatrixTests.hpp"
85 #include "es2fShaderTextureFunctionTests.hpp"
86 #include "es2fAttribLocationTests.hpp"
87 #include "es2fShaderInvarianceTests.hpp"
88 #include "es2fShaderFragDataTests.hpp"
89
90 // State query tests
91 #include "es2fBooleanStateQueryTests.hpp"
92 #include "es2fIntegerStateQueryTests.hpp"
93 #include "es2fFloatStateQueryTests.hpp"
94 #include "es2fTextureStateQueryTests.hpp"
95 #include "es2fStringQueryTests.hpp"
96 #include "es2fBufferObjectQueryTests.hpp"
97 #include "es2fFboStateQueryTests.hpp"
98 #include "es2fRboStateQueryTests.hpp"
99 #include "es2fShaderStateQueryTests.hpp"
100
101 #include "es2fReadPixelsTests.hpp"
102 #include "es2fDebugMarkerTests.hpp"
103
104 namespace deqp
105 {
106 namespace gles2
107 {
108 namespace Functional
109 {
110
111 // ShadersTestGroup
112
113 class ShadersTestGroup : public TestCaseGroup
114 {
115 public:
ShadersTestGroup(Context & context)116 ShadersTestGroup (Context& context)
117 : TestCaseGroup(context, "shaders", "Shader Tests")
118 {
119 }
120
~ShadersTestGroup(void)121 virtual ~ShadersTestGroup (void)
122 {
123 }
124
init(void)125 virtual void init (void)
126 {
127 addChild(new ShaderExecuteTest(m_context, "preprocessor", "Preprocessor Tests"));
128 addChild(new ShaderExecuteTest(m_context, "constants", "Constant Literal Tests"));
129 addChild(new ShaderExecuteTest(m_context, "linkage", "Linkage Tests"));
130 addChild(new ShaderExecuteTest(m_context, "conversions", "Type Conversion Tests"));
131 addChild(new ShaderExecuteTest(m_context, "conditionals", "Conditionals Tests"));
132 addChild(new ShaderExecuteTest(m_context, "declarations", "Declarations Tests"));
133 addChild(new ShaderExecuteTest(m_context, "swizzles", "Swizzle Tests"));
134 addChild(new ShaderExecuteTest(m_context, "functions", "Function Tests"));
135 addChild(new ShaderExecuteTest(m_context, "keywords", "Keyword Tests"));
136 addChild(new ShaderExecuteTest(m_context, "reserved_operators", "Reserved Operator Tests"));
137 addChild(new ShaderExecuteTest(m_context, "qualification_order", "Order of Qualification Tests"));
138 addChild(new ShaderExecuteTest(m_context, "scoping", "Scoping of Declarations"));
139 addChild(new ShaderExecuteTest(m_context, "invalid_implicit_conversions", "Invalid Implicit Conversions"));
140 addChild(new ShaderExecuteTest(m_context, "misc", "Miscellaneous Tests"));
141
142
143 addChild(new ShaderIndexingTests (m_context));
144 addChild(new ShaderLoopTests (m_context));
145 addChild(new ShaderOperatorTests (m_context));
146 addChild(new ShaderMatrixTests (m_context));
147 addChild(new ShaderReturnTests (m_context));
148 addChild(new ShaderDiscardTests (m_context));
149 addChild(new ShaderStructTests (m_context));
150 addChild(new ShaderBuiltinVarTests (m_context));
151 addChild(new ShaderTextureFunctionTests (m_context));
152 addChild(new ShaderInvarianceTests (m_context));
153 addChild(new ShaderFragDataTests (m_context));
154 addChild(new ShaderAlgorithmTests (m_context));
155 addChild(new ShaderConstExprTests (m_context));
156
157 addChild(new RandomShaderTests(m_context));
158 }
159 };
160
161 // TextureTestGroup
162
163 class TextureTestGroup : public TestCaseGroup
164 {
165 public:
TextureTestGroup(Context & context)166 TextureTestGroup (Context& context)
167 : TestCaseGroup(context, "texture", "Texture Tests")
168 {
169 }
170
~TextureTestGroup(void)171 virtual ~TextureTestGroup (void)
172 {
173 }
174
init(void)175 virtual void init (void)
176 {
177 addChild(new TextureFormatTests (m_context));
178 addChild(new TextureSizeTests (m_context));
179 addChild(new TextureWrapTests (m_context));
180 addChild(new TextureFilteringTests (m_context));
181 addChild(new TextureMipmapTests (m_context));
182 addChild(new TextureSpecificationTests (m_context));
183 addChild(new TextureCompletenessTests (m_context));
184 addChild(new VertexTextureTests (m_context));
185 addChild(new TextureUnitTests (m_context));
186 }
187
deinit(void)188 virtual void deinit (void)
189 {
190 }
191 };
192
193 class BufferTests : public TestCaseGroup
194 {
195 public:
BufferTests(Context & context)196 BufferTests (Context& context)
197 : TestCaseGroup(context, "buffer", "Buffer object tests")
198 {
199 }
200
init(void)201 void init (void)
202 {
203 addChild(new BufferWriteTests(m_context));
204 }
205 };
206
207 // FboTestGroup
208
209 class FboTestGroup : public TestCaseGroup
210 {
211 public:
FboTestGroup(Context & context)212 FboTestGroup (Context& context)
213 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
214 {
215 }
216
~FboTestGroup(void)217 virtual ~FboTestGroup (void)
218 {
219 }
220
init(void)221 virtual void init (void)
222 {
223 addChild(new FboApiTestGroup(m_context));
224 addChild(new FboRenderTestGroup(m_context));
225 addChild(createFboCompletenessTests(m_context));
226 }
227 };
228
229 // NegativeApiTestGroup
230
231 class NegativeApiTestGroup : public TestCaseGroup
232 {
233 public:
NegativeApiTestGroup(Context & context)234 NegativeApiTestGroup (Context& context)
235 : TestCaseGroup(context, "negative_api", "Negative API Tests")
236 {
237 }
238
~NegativeApiTestGroup(void)239 virtual ~NegativeApiTestGroup (void)
240 {
241 }
242
init(void)243 virtual void init (void)
244 {
245 addChild(new NegativeBufferApiTests (m_context));
246 addChild(new NegativeFragmentApiTests (m_context));
247 addChild(new NegativeShaderApiTests (m_context));
248 addChild(new NegativeStateApiTests (m_context));
249 addChild(new NegativeTextureApiTests (m_context));
250 addChild(new NegativeVertexArrayApiTests (m_context));
251 }
252 };
253
254 // FragmentOpTests
255
256 class FragmentOpTests : public TestCaseGroup
257 {
258 public:
FragmentOpTests(Context & context)259 FragmentOpTests (Context& context)
260 : TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
261 {
262 }
263
init(void)264 void init (void)
265 {
266 addChild(new DepthTests (m_context));
267 addChild(new StencilTests (m_context));
268 addChild(new DepthStencilTests (m_context));
269 addChild(new ScissorTests (m_context));
270 addChild(new BlendTests (m_context));
271 addChild(new RandomFragmentOpTests (m_context));
272 addChild(new FragOpInteractionTests (m_context));
273 }
274 };
275
276 // StateQueryTests
277
278 class StateQueryTests : public TestCaseGroup
279 {
280 public:
StateQueryTests(Context & context)281 StateQueryTests (Context& context)
282 : TestCaseGroup(context, "state_query", "State Query Tests")
283 {
284 }
285
init(void)286 void init (void)
287 {
288 addChild(new BooleanStateQueryTests (m_context));
289 addChild(new IntegerStateQueryTests (m_context));
290 addChild(new FloatStateQueryTests (m_context));
291 addChild(new TextureStateQueryTests (m_context));
292 addChild(new StringQueryTests (m_context));
293 addChild(new BufferObjectQueryTests (m_context));
294 addChild(new FboStateQueryTests (m_context));
295 addChild(new RboStateQueryTests (m_context));
296 addChild(new ShaderStateQueryTests (m_context));
297 }
298 };
299
300 // FunctionalTestGroup
301
FunctionalTests(Context & context)302 FunctionalTests::FunctionalTests (Context& context)
303 : TestCaseGroup(context, "functional", "Functionality Tests")
304 {
305 }
306
~FunctionalTests(void)307 FunctionalTests::~FunctionalTests (void)
308 {
309 }
310
init(void)311 void FunctionalTests::init (void)
312 {
313 addChild(new PrerequisiteTests (m_context));
314 addChild(new ImplementationLimitTests (m_context));
315 addChild(new ColorClearTest (m_context));
316 addChild(new DepthStencilClearTests (m_context));
317 addChild(new BufferTests (m_context));
318 addChild(new LightAmountTest (m_context));
319 addChild(new MultisampledRenderToTextureTests(m_context));
320 addChild(new ShadersTestGroup (m_context));
321 addChild(new TextureTestGroup (m_context));
322 addChild(new FragmentOpTests (m_context));
323 addChild(new FboTestGroup (m_context));
324 addChild(new VertexArrayTestGroup (m_context));
325 addChild(new ShaderApiTests (m_context));
326 addChild(new NegativeApiTestGroup (m_context));
327 addChild(new RasterizationTests (m_context));
328 addChild(createAttributeLocationTests (m_context));
329 addChild(new MultisampleTests (m_context));
330 addChild(new UniformApiTests (m_context));
331 addChild(new ReadPixelsTests (m_context));
332 addChild(new DepthRangeTests (m_context));
333 addChild(new DitheringTests (m_context));
334 addChild(new StateQueryTests (m_context));
335 addChild(new ClippingTests (m_context));
336 addChild(new PolygonOffsetTests (m_context));
337 addChild(new DrawTests (m_context));
338 addChild(new FlushFinishTests (m_context));
339 addChild(new DefaultVertexAttributeTests(m_context));
340 addChild(createLifetimeTests (m_context));
341 addChild(createDebugMarkerTests (m_context));
342 }
343
344 } // Functional
345 } // gles2
346 } // deqp
347