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1// Copyright 2018 Google Inc. All rights reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//     http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15include from "../lobster/"
16include "monster_generated.lobster"
17
18// Example how to interop with JSON.
19
20// Test loading some JSON, converting it to a binary FlatBuffer and back again.
21
22// First read the schema and JSON data.
23schema := read_file("monster.fbs", true)
24json := read_file("monsterdata.json", true)
25assert schema and json
26
27// Parse JSON  to binary:
28fb, err1 := flatbuffers_json_to_binary(schema, json, [])
29assert not err1
30
31// Access one field in it, just to check:
32let monster = MyGame_Sample_GetRootAsMonster(fb)
33assert monster.name == "Orc"
34
35// Convert binary back to JSON:
36json2, err2 := flatbuffers_binary_to_json(schema, fb, [])
37assert not err2
38
39// The generated JSON should be exactly equal to the original!
40assert json == json2
41
42// Print what we've been converting for good measure:
43print json
44