1// Code generated by the FlatBuffers compiler. DO NOT EDIT. 2 3package MyGame 4 5import ( 6 flatbuffers "github.com/google/flatbuffers/go" 7) 8 9type InParentNamespace struct { 10 _tab flatbuffers.Table 11} 12 13func GetRootAsInParentNamespace(buf []byte, offset flatbuffers.UOffsetT) *InParentNamespace { 14 n := flatbuffers.GetUOffsetT(buf[offset:]) 15 x := &InParentNamespace{} 16 x.Init(buf, n+offset) 17 return x 18} 19 20func (rcv *InParentNamespace) Init(buf []byte, i flatbuffers.UOffsetT) { 21 rcv._tab.Bytes = buf 22 rcv._tab.Pos = i 23} 24 25func (rcv *InParentNamespace) Table() flatbuffers.Table { 26 return rcv._tab 27} 28 29func InParentNamespaceStart(builder *flatbuffers.Builder) { 30 builder.StartObject(0) 31} 32func InParentNamespaceEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { 33 return builder.EndObject() 34} 35