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1// Code generated by the FlatBuffers compiler. DO NOT EDIT.
2
3package MyGame
4
5import (
6	flatbuffers "github.com/google/flatbuffers/go"
7)
8
9type InParentNamespace struct {
10	_tab flatbuffers.Table
11}
12
13func GetRootAsInParentNamespace(buf []byte, offset flatbuffers.UOffsetT) *InParentNamespace {
14	n := flatbuffers.GetUOffsetT(buf[offset:])
15	x := &InParentNamespace{}
16	x.Init(buf, n+offset)
17	return x
18}
19
20func (rcv *InParentNamespace) Init(buf []byte, i flatbuffers.UOffsetT) {
21	rcv._tab.Bytes = buf
22	rcv._tab.Pos = i
23}
24
25func (rcv *InParentNamespace) Table() flatbuffers.Table {
26	return rcv._tab
27}
28
29func InParentNamespaceStart(builder *flatbuffers.Builder) {
30	builder.StartObject(0)
31}
32func InParentNamespaceEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
33	return builder.EndObject()
34}
35