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1gRPC Connectivity Semantics and API
2===================================
3
4This document describes the connectivity semantics for gRPC channels and the
5corresponding impact on RPCs. We then discuss an API.
6
7States of Connectivity
8----------------------
9
10gRPC Channels provide the abstraction over which clients can communicate with
11servers.The client-side channel object can be constructed using little more
12than a DNS name. Channels encapsulate a range of functionality including name
13resolution, establishing a TCP connection (with retries and backoff) and TLS
14handshakes. Channels can also handle errors on established connections and
15reconnect, or in the case of HTTP/2 GO_AWAY, re-resolve the name and reconnect.
16
17To hide the details of all this activity from the user of the gRPC API (i.e.,
18application code) while exposing meaningful information about the state of a
19channel, we use a state machine with five states, defined below:
20
21CONNECTING: The channel is trying to establish a connection and is waiting to
22make progress on one of the steps involved in name resolution, TCP connection
23establishment or TLS handshake. This may be used as the initial state for channels upon
24creation.
25
26READY: The channel has successfully established a connection all the way
27through TLS handshake (or equivalent) and all subsequent attempt to communicate
28have succeeded (or are pending without any known failure ).
29
30TRANSIENT_FAILURE: There has been some transient failure (such as a TCP 3-way
31handshake timing out or a socket error). Channels in this state will eventually
32switch to the CONNECTING state and try to establish a connection again. Since
33retries are done with exponential backoff, channels that fail to connect will
34start out spending very little time in this state but as the attempts fail
35repeatedly, the channel will spend increasingly large amounts of time in this
36state. For many non-fatal failures (e.g., TCP connection attempts timing out
37because the server is not yet available), the channel may spend increasingly
38large amounts of time in this state.
39
40IDLE: This is the state where the channel is not even trying to create a
41connection because of a lack of new or pending RPCs. New RPCs  MAY be created
42in this state. Any attempt to start an RPC on the channel will push the channel
43out of this state to connecting. When there has been no RPC activity on a channel
44for a specified IDLE_TIMEOUT, i.e., no new or pending (active) RPCs for this
45period, channels that are READY or CONNECTING switch to IDLE. Additionaly,
46channels that receive a GOAWAY when there are no active or pending RPCs should
47also switch to IDLE to avoid connection overload at servers that are attempting
48to shed connections. We will use a default IDLE_TIMEOUT of 300 seconds (5 minutes).
49
50SHUTDOWN: This channel has started shutting down. Any new RPCs should fail
51immediately. Pending RPCs may continue running till the application cancels them.
52Channels may enter this state either because the application explicitly requested
53a shutdown or if a non-recoverable error has happened during attempts to connect
54communicate . (As of 6/12/2015, there are no known errors (while connecting or
55communicating) that are classified as non-recoverable)
56Channels that enter this state never leave this state.
57
58The following table lists the legal transitions from one state to another and
59corresponding reasons. Empty cells denote disallowed transitions.
60
61<table style='border: 1px solid black'>
62  <tr>
63    <th>From/To</th>
64    <th>CONNECTING</th>
65    <th>READY</th>
66    <th>TRANSIENT_FAILURE</th>
67    <th>IDLE</th>
68    <th>SHUTDOWN</th>
69  </tr>
70  <tr>
71    <th>CONNECTING</th>
72    <td>Incremental progress during connection establishment</td>
73    <td>All steps needed to establish a connection succeeded</td>
74    <td>Any failure in any of the steps needed to establish connection</td>
75    <td>No RPC activity on channel for IDLE_TIMEOUT</td>
76    <td>Shutdown triggered by application.</td>
77  </tr>
78  <tr>
79    <th>READY</th>
80    <td></td>
81    <td>Incremental successful communication on established channel.</td>
82    <td>Any failure encountered while expecting successful communication on
83        established channel.</td>
84    <td>No RPC activity on channel for IDLE_TIMEOUT <br>OR<br>upon receiving a GOAWAY while there are no pending RPCs.</td>
85    <td>Shutdown triggered by application.</td>
86  </tr>
87  <tr>
88    <th>TRANSIENT_FAILURE</th>
89    <td>Wait time required to implement (exponential) backoff is over.</td>
90    <td></td>
91    <td></td>
92    <td></td>
93    <td>Shutdown triggered by application.</td>
94  </tr>
95  <tr>
96    <th>IDLE</th>
97    <td>Any new RPC activity on the channel</td>
98    <td></td>
99    <td></td>
100    <td></td>
101    <td>Shutdown triggered by application.</td>
102  </tr>
103  <tr>
104    <th>SHUTDOWN</th>
105    <td></td>
106    <td></td>
107    <td></td>
108    <td></td>
109    <td></td>
110  </tr>
111</table>
112
113
114Channel State API
115-----------------
116
117All gRPC libraries will expose a channel-level API method to poll the current
118state of a channel. In C++, this method is called GetState and returns an enum
119for one of the five legal states. It also accepts a boolean `try_to_connect` to
120transition to CONNECTING if the channel is currently IDLE. The boolean should
121act as if an RPC occurred, so it should also reset IDLE_TIMEOUT.
122
123```cpp
124grpc_connectivity_state GetState(bool try_to_connect);
125```
126
127All libraries should also expose an API that enables the application (user of
128the gRPC API) to be notified when the channel state changes. Since state
129changes can be rapid and race with any such notification, the notification
130should just inform the user that some state change has happened, leaving it to
131the user to poll the channel for the current state.
132
133The synchronous version of this API is:
134
135```cpp
136bool WaitForStateChange(grpc_connectivity_state source_state, gpr_timespec deadline);
137```
138
139which returns `true` when the state is something other than the
140`source_state` and `false` if the deadline expires. Asynchronous- and futures-based
141APIs should have a corresponding method that allows the application to be
142notified when the state of a channel changes.
143
144Note that a notification is delivered every time there is a transition from any
145state to any *other* state. On the other hand the rules for legal state
146transition, require a transition from CONNECTING to TRANSIENT_FAILURE and back
147to CONNECTING for every recoverable failure, even if the corresponding
148exponential backoff requires no wait before retry. The combined effect is that
149the application may receive state change notifications that appear spurious.
150e.g., an application waiting for state changes on a channel that is CONNECTING
151may receive a state change notification but find the channel in the same
152CONNECTING state on polling for current state because the channel may have
153spent infinitesimally small amount of time in the TRANSIENT_FAILURE state.
154