1 // © 2016 and later: Unicode, Inc. and others.
2 // License & terms of use: http://www.unicode.org/copyright.html
3 /*
4 **********************************************************************
5 * Copyright (C) 1999-2016, International Business Machines
6 * Corporation and others. All Rights Reserved.
7 **********************************************************************
8 * Date Name Description
9 * 10/22/99 alan Creation. This is an internal header.
10 * It should not be exported.
11 **********************************************************************
12 */
13
14 #ifndef UVECTOR_H
15 #define UVECTOR_H
16
17 #include "unicode/utypes.h"
18 #include "unicode/uobject.h"
19 #include "cmemory.h"
20 #include "uarrsort.h"
21 #include "uelement.h"
22
23 U_NAMESPACE_BEGIN
24
25 /**
26 * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
27 * that is (mostly) compatible with java.util.Vector.
28 *
29 * <p>This is a very simple implementation, written to satisfy an
30 * immediate porting need. As such, it is not completely fleshed out,
31 * and it aims for simplicity and conformity. Nonetheless, it serves
32 * its purpose (porting code from java that uses java.util.Vector)
33 * well, and it could be easily made into a more robust vector class.
34 *
35 * <p><b>Design notes</b>
36 *
37 * <p>There is index bounds checking, but little is done about it. If
38 * indices are out of bounds, either nothing happens, or zero is
39 * returned. We <em>do</em> avoid indexing off into the weeds.
40 *
41 * <p>There is detection of out of memory, but the handling is very
42 * coarse-grained -- similar to UnicodeString's protocol, but even
43 * coarser. The class contains <em>one static flag</em> that is set
44 * when any call to <tt>new</tt> returns zero. This allows the caller
45 * to use several vectors and make just one check at the end to see if
46 * a memory failure occurred. This is more efficient than making a
47 * check after each call on each vector when doing many operations on
48 * multiple vectors. The single static flag works best when memory
49 * failures are infrequent, and when recovery options are limited or
50 * nonexistent.
51 *
52 * <p>Since we don't have garbage collection, UVector was given the
53 * option to <em>own</em>its contents. To employ this, set a deleter
54 * function. The deleter is called on a void* pointer when that
55 * pointer is released by the vector, either when the vector itself is
56 * destructed, or when a call to setElementAt() overwrites an element,
57 * or when a call to remove() or one of its variants explicitly
58 * removes an element. If no deleter is set, or the deleter is set to
59 * zero, then it is assumed that the caller will delete elements as
60 * needed.
61 *
62 * <p>In order to implement methods such as contains() and indexOf(),
63 * UVector needs a way to compare objects for equality. To do so, it
64 * uses a comparison function, or "comparer." If the comparer is not
65 * set, or is set to zero, then all such methods will act as if the
66 * vector contains no element. That is, indexOf() will always return
67 * -1, contains() will always return FALSE, etc.
68 *
69 * <p><b>To do</b>
70 *
71 * <p>Improve the handling of index out of bounds errors.
72 *
73 * @author Alan Liu
74 */
75 class U_COMMON_API UVector : public UObject {
76 // NOTE: UVector uses the UHashKey (union of void* and int32_t) as
77 // its basic storage type. It uses UElementsAreEqual as its
78 // comparison function. It uses UObjectDeleter as its deleter
79 // function. These are named for hashtables, but used here as-is
80 // rather than duplicating the type. This allows sharing of
81 // support functions.
82
83 private:
84 int32_t count;
85
86 int32_t capacity;
87
88 UElement* elements;
89
90 UObjectDeleter *deleter;
91
92 UElementsAreEqual *comparer;
93
94 public:
95 UVector(UErrorCode &status);
96
97 UVector(int32_t initialCapacity, UErrorCode &status);
98
99 UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
100
101 UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
102
103 virtual ~UVector();
104
105 /**
106 * Assign this object to another (make this a copy of 'other').
107 * Use the 'assign' function to assign each element.
108 */
109 void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec);
110
111 /**
112 * Compare this vector with another. They will be considered
113 * equal if they are of the same size and all elements are equal,
114 * as compared using this object's comparer.
115 */
116 UBool operator==(const UVector& other);
117
118 /**
119 * Equivalent to !operator==()
120 */
121 inline UBool operator!=(const UVector& other);
122
123 //------------------------------------------------------------
124 // java.util.Vector API
125 //------------------------------------------------------------
126
127 void addElement(void* obj, UErrorCode &status);
128
129 void addElement(int32_t elem, UErrorCode &status);
130
131 void setElementAt(void* obj, int32_t index);
132
133 void setElementAt(int32_t elem, int32_t index);
134
135 void insertElementAt(void* obj, int32_t index, UErrorCode &status);
136
137 void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
138
139 void* elementAt(int32_t index) const;
140
141 int32_t elementAti(int32_t index) const;
142
143 UBool equals(const UVector &other) const;
144
145 void* firstElement(void) const;
146
147 void* lastElement(void) const;
148
149 int32_t lastElementi(void) const;
150
151 int32_t indexOf(void* obj, int32_t startIndex = 0) const;
152
153 int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
154
155 UBool contains(void* obj) const;
156
157 UBool contains(int32_t obj) const;
158
159 UBool containsAll(const UVector& other) const;
160
161 UBool removeAll(const UVector& other);
162
163 UBool retainAll(const UVector& other);
164
165 void removeElementAt(int32_t index);
166
167 UBool removeElement(void* obj);
168
169 void removeAllElements();
170
171 int32_t size(void) const;
172
173 UBool isEmpty(void) const;
174
175 UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
176
177 /**
178 * Change the size of this vector as follows: If newSize is
179 * smaller, then truncate the array, possibly deleting held
180 * elements for i >= newSize. If newSize is larger, grow the
181 * array, filling in new slots with NULL.
182 */
183 void setSize(int32_t newSize, UErrorCode &status);
184
185 /**
186 * Fill in the given array with all elements of this vector.
187 */
188 void** toArray(void** result) const;
189
190 //------------------------------------------------------------
191 // New API
192 //------------------------------------------------------------
193
194 UObjectDeleter *setDeleter(UObjectDeleter *d);
195
196 UElementsAreEqual *setComparer(UElementsAreEqual *c);
197
198 void* operator[](int32_t index) const;
199
200 /**
201 * Removes the element at the given index from this vector and
202 * transfer ownership of it to the caller. After this call, the
203 * caller owns the result and must delete it and the vector entry
204 * at 'index' is removed, shifting all subsequent entries back by
205 * one index and shortening the size of the vector by one. If the
206 * index is out of range or if there is no item at the given index
207 * then 0 is returned and the vector is unchanged.
208 */
209 void* orphanElementAt(int32_t index);
210
211 /**
212 * Returns true if this vector contains none of the elements
213 * of the given vector.
214 * @param other vector to be checked for containment
215 * @return true if the test condition is met
216 */
217 UBool containsNone(const UVector& other) const;
218
219 /**
220 * Insert the given object into this vector at its sorted position
221 * as defined by 'compare'. The current elements are assumed to
222 * be sorted already.
223 */
224 void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec);
225
226 /**
227 * Insert the given integer into this vector at its sorted position
228 * as defined by 'compare'. The current elements are assumed to
229 * be sorted already.
230 */
231 void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec);
232
233 /**
234 * Sort the contents of the vector, assuming that the contents of the
235 * vector are of type int32_t.
236 */
237 void sorti(UErrorCode &ec);
238
239 /**
240 * Sort the contents of this vector, using a caller-supplied function
241 * to do the comparisons. (It's confusing that
242 * UVector's UElementComparator function is different from the
243 * UComparator function type defined in uarrsort.h)
244 */
245 void sort(UElementComparator *compare, UErrorCode &ec);
246
247 /**
248 * Stable sort the contents of this vector using a caller-supplied function
249 * of type UComparator to do the comparison. Provides more flexibility
250 * than UVector::sort() because an additional user parameter can be passed to
251 * the comparison function.
252 */
253 void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec);
254
255 /**
256 * ICU "poor man's RTTI", returns a UClassID for this class.
257 */
258 static UClassID U_EXPORT2 getStaticClassID();
259
260 /**
261 * ICU "poor man's RTTI", returns a UClassID for the actual class.
262 */
263 virtual UClassID getDynamicClassID() const;
264
265 private:
266 void _init(int32_t initialCapacity, UErrorCode &status);
267
268 int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const;
269
270 void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec);
271
272 // Disallow
273 UVector(const UVector&);
274
275 // Disallow
276 UVector& operator=(const UVector&);
277
278 };
279
280
281 /**
282 * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack
283 * that is (mostly) compatible with java.util.Stack. As in java, this
284 * is merely a paper thin layer around UVector. See the UVector
285 * documentation for further information.
286 *
287 * <p><b>Design notes</b>
288 *
289 * <p>The element at index <tt>n-1</tt> is (of course) the top of the
290 * stack.
291 *
292 * <p>The poorly named <tt>empty()</tt> method doesn't empty the
293 * stack; it determines if the stack is empty.
294 *
295 * @author Alan Liu
296 */
297 class U_COMMON_API UStack : public UVector {
298 public:
299 UStack(UErrorCode &status);
300
301 UStack(int32_t initialCapacity, UErrorCode &status);
302
303 UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
304
305 UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
306
307 virtual ~UStack();
308
309 // It's okay not to have a virtual destructor (in UVector)
310 // because UStack has no special cleanup to do.
311
312 UBool empty(void) const;
313
314 void* peek(void) const;
315
316 int32_t peeki(void) const;
317
318 void* pop(void);
319
320 int32_t popi(void);
321
322 void* push(void* obj, UErrorCode &status);
323
324 int32_t push(int32_t i, UErrorCode &status);
325
326 /*
327 If the object o occurs as an item in this stack,
328 this method returns the 1-based distance from the top of the stack.
329 */
330 int32_t search(void* obj) const;
331
332 /**
333 * ICU "poor man's RTTI", returns a UClassID for this class.
334 */
335 static UClassID U_EXPORT2 getStaticClassID();
336
337 /**
338 * ICU "poor man's RTTI", returns a UClassID for the actual class.
339 */
340 virtual UClassID getDynamicClassID() const;
341
342 private:
343 // Disallow
344 UStack(const UStack&);
345
346 // Disallow
347 UStack& operator=(const UStack&);
348 };
349
350
351 // UVector inlines
352
size(void)353 inline int32_t UVector::size(void) const {
354 return count;
355 }
356
isEmpty(void)357 inline UBool UVector::isEmpty(void) const {
358 return count == 0;
359 }
360
contains(void * obj)361 inline UBool UVector::contains(void* obj) const {
362 return indexOf(obj) >= 0;
363 }
364
contains(int32_t obj)365 inline UBool UVector::contains(int32_t obj) const {
366 return indexOf(obj) >= 0;
367 }
368
firstElement(void)369 inline void* UVector::firstElement(void) const {
370 return elementAt(0);
371 }
372
lastElement(void)373 inline void* UVector::lastElement(void) const {
374 return elementAt(count-1);
375 }
376
lastElementi(void)377 inline int32_t UVector::lastElementi(void) const {
378 return elementAti(count-1);
379 }
380
381 inline void* UVector::operator[](int32_t index) const {
382 return elementAt(index);
383 }
384
385 inline UBool UVector::operator!=(const UVector& other) {
386 return !operator==(other);
387 }
388
389 // UStack inlines
390
empty(void)391 inline UBool UStack::empty(void) const {
392 return isEmpty();
393 }
394
peek(void)395 inline void* UStack::peek(void) const {
396 return lastElement();
397 }
398
peeki(void)399 inline int32_t UStack::peeki(void) const {
400 return lastElementi();
401 }
402
push(void * obj,UErrorCode & status)403 inline void* UStack::push(void* obj, UErrorCode &status) {
404 addElement(obj, status);
405 return obj;
406 }
407
push(int32_t i,UErrorCode & status)408 inline int32_t UStack::push(int32_t i, UErrorCode &status) {
409 addElement(i, status);
410 return i;
411 }
412
413 U_NAMESPACE_END
414
415 #endif
416