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1/*!\page usage Usage
2
3    The vpx multi-format codec SDK provides a unified interface amongst its
4    supported codecs. This abstraction allows applications using this SDK to
5    easily support multiple video formats with minimal code duplication or
6    "special casing." This section describes the interface common to all codecs.
7    For codec-specific details, see the \ref codecs page.
8
9    The following sections are common to all codecs:
10    - \ref usage_types
11    - \ref usage_features
12    - \ref usage_init
13    - \ref usage_errors
14
15    For more information on decoder and encoder specific usage, see the
16    following pages:
17    \if decoder
18    \li \subpage usage_decode
19    \endif
20    \if encoder
21    \li \subpage usage_encode
22    \endif
23
24    \section usage_types Important Data Types
25    There are two important data structures to consider in this interface.
26
27    \subsection usage_ctxs Contexts
28    A context is a storage area allocated by the calling application that the
29    codec may write into to store details about a single instance of that codec.
30    Most of the context is implementation specific, and thus opaque to the
31    application. The context structure as seen by the application is of fixed
32    size, and thus can be allocated with automatic storage or dynamically
33    on the heap.
34
35    Most operations require an initialized codec context. Codec context
36    instances are codec specific. That is, the codec to be used for the encoded
37    video must be known at initialization time. See #vpx_codec_ctx_t for further
38    information.
39
40    \subsection usage_ifaces Interfaces
41    A codec interface is an opaque structure that controls how function calls
42    into the generic interface are dispatched to their codec-specific
43    implementations. Applications \ref MUSTNOT attempt to examine or override
44    this storage, as it contains internal implementation details likely to
45    change from release to release.
46
47    Each supported codec will expose an interface structure to the application
48    as an <code>extern</code> reference to a structure of the incomplete type
49    #vpx_codec_iface_t.
50
51    \section usage_features Features
52    Several "features" are defined that are optionally implemented by codec
53    algorithms. Indeed, the same algorithm may support different features on
54    different platforms. The purpose of defining these features is that when
55    they are implemented, they conform to a common interface. The features, or
56    capabilities, of an algorithm can be queried from it's interface by using
57    the vpx_codec_get_caps() method. Attempts to invoke features not supported
58    by an algorithm will generally result in #VPX_CODEC_INCAPABLE.
59
60    \if decoder
61    Currently defined decoder features include:
62    - \ref usage_cb
63    - \ref usage_postproc
64    \endif
65
66    \section usage_init Initialization
67    To initialize a codec instance, the address of the codec context
68    and interface structures are passed to an initialization function. Depending
69    on the \ref usage_features that the codec supports, the codec could be
70    initialized in different modes.
71
72    To prevent cases of confusion where the ABI of the library changes,
73    the ABI is versioned. The ABI version number must be passed at
74    initialization time to ensure the application is using a header file that
75    matches the library. The current ABI version number is stored in the
76    preprocessor macros #VPX_CODEC_ABI_VERSION, #VPX_ENCODER_ABI_VERSION, and
77    #VPX_DECODER_ABI_VERSION. For convenience, each initialization function has
78    a wrapper macro that inserts the correct version number. These macros are
79    named like the initialization methods, but without the _ver suffix.
80
81
82    The available initialization methods are:
83    \if encoder
84    \li #vpx_codec_enc_init (calls vpx_codec_enc_init_ver())
85    \li #vpx_codec_enc_init_multi (calls vpx_codec_enc_init_multi_ver())
86    \endif
87    \if decoder
88    \li #vpx_codec_dec_init (calls vpx_codec_dec_init_ver())
89    \endif
90
91
92    \section usage_errors Error Handling
93    Almost all codec functions return an error status of type #vpx_codec_err_t.
94    The semantics of how each error condition should be processed is clearly
95    defined in the definitions of each enumerated value. Error values can be
96    converted into ASCII strings with the vpx_codec_error() and
97    vpx_codec_err_to_string() methods. The difference between these two methods is
98    that vpx_codec_error() returns the error state from an initialized context,
99    whereas vpx_codec_err_to_string() can be used in cases where an error occurs
100    outside any context. The enumerated value returned from the last call can be
101    retrieved from the <code>err</code> member of the decoder context as well.
102    Finally, more detailed error information may be able to be obtained by using
103    the vpx_codec_error_detail() method. Not all errors produce detailed error
104    information.
105
106    In addition to error information, the codec library's build configuration
107    is available at runtime on some platforms. This information can be returned
108    by calling vpx_codec_build_config(), and is formatted as a base64 coded string
109    (comprised of characters in the set [a-z_a-Z0-9+/]). This information is not
110    useful to an application at runtime, but may be of use to vpx for support.
111
112
113    \section usage_deadline Deadline
114    Both the encoding and decoding functions have a <code>deadline</code>
115    parameter. This parameter indicates the amount of time, in microseconds
116    (us), that the application wants the codec to spend processing before
117    returning. This is a soft deadline -- that is, the semantics of the
118    requested operation take precedence over meeting the deadline. If, for
119    example, an application sets a <code>deadline</code> of 1000us, and the
120    frame takes 2000us to decode, the call to vpx_codec_decode() will return
121    after 2000us. In this case the deadline is not met, but the semantics of the
122    function are preserved. If, for the same frame, an application instead sets
123    a <code>deadline</code> of 5000us, the decoder will see that it has 3000us
124    remaining in its time slice when decoding completes. It could then choose to
125    run a set of \ref usage_postproc filters, and perhaps would return after
126    4000us (instead of the allocated 5000us). In this case the deadline is met,
127    and the semantics of the call are preserved, as before.
128
129    The special value <code>0</code> is reserved to represent an infinite
130    deadline. In this case, the codec will perform as much processing as
131    possible to yield the highest quality frame.
132
133    By convention, the value <code>1</code> is used to mean "return as fast as
134    possible."
135
136*/
137