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1; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - -lower-interleaved-accesses=false | FileCheck %s
2
3define <8 x i8> @test_vextd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
4;CHECK-LABEL: test_vextd:
5;CHECK: vext
6	%tmp1 = load <8 x i8>, <8 x i8>* %A
7	%tmp2 = load <8 x i8>, <8 x i8>* %B
8	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10>
9	ret <8 x i8> %tmp3
10}
11
12define <8 x i8> @test_vextRd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
13;CHECK-LABEL: test_vextRd:
14;CHECK: vext
15	%tmp1 = load <8 x i8>, <8 x i8>* %A
16	%tmp2 = load <8 x i8>, <8 x i8>* %B
17	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4>
18	ret <8 x i8> %tmp3
19}
20
21define <16 x i8> @test_vextq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
22;CHECK-LABEL: test_vextq:
23;CHECK: vext
24	%tmp1 = load <16 x i8>, <16 x i8>* %A
25	%tmp2 = load <16 x i8>, <16 x i8>* %B
26	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18>
27	ret <16 x i8> %tmp3
28}
29
30define <16 x i8> @test_vextRq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
31;CHECK-LABEL: test_vextRq:
32;CHECK: vext
33	%tmp1 = load <16 x i8>, <16 x i8>* %A
34	%tmp2 = load <16 x i8>, <16 x i8>* %B
35	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6>
36	ret <16 x i8> %tmp3
37}
38
39define <4 x i16> @test_vextd16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
40;CHECK-LABEL: test_vextd16:
41;CHECK: vext
42	%tmp1 = load <4 x i16>, <4 x i16>* %A
43	%tmp2 = load <4 x i16>, <4 x i16>* %B
44	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
45	ret <4 x i16> %tmp3
46}
47
48define <4 x i32> @test_vextq32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
49;CHECK-LABEL: test_vextq32:
50;CHECK: vext
51	%tmp1 = load <4 x i32>, <4 x i32>* %A
52	%tmp2 = load <4 x i32>, <4 x i32>* %B
53	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
54	ret <4 x i32> %tmp3
55}
56
57; Undef shuffle indices should not prevent matching to VEXT:
58
59define <8 x i8> @test_vextd_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
60;CHECK-LABEL: test_vextd_undef:
61;CHECK: vext
62	%tmp1 = load <8 x i8>, <8 x i8>* %A
63	%tmp2 = load <8 x i8>, <8 x i8>* %B
64	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 8, i32 9, i32 10>
65	ret <8 x i8> %tmp3
66}
67
68define <16 x i8> @test_vextRq_undef(<16 x i8>* %A, <16 x i8>* %B) nounwind {
69;CHECK-LABEL: test_vextRq_undef:
70;CHECK: vext
71	%tmp1 = load <16 x i8>, <16 x i8>* %A
72	%tmp2 = load <16 x i8>, <16 x i8>* %B
73	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 undef, i32 undef, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 undef, i32 6>
74	ret <16 x i8> %tmp3
75}
76
77define <16 x i8> @test_vextq_undef_op2(<16 x i8> %a) nounwind {
78;CHECK-LABEL: test_vextq_undef_op2:
79;CHECK: vext
80entry:
81  %tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
82  ret <16 x i8> %tmp1
83}
84
85define <8 x i8> @test_vextd_undef_op2(<8 x i8> %a) nounwind {
86;CHECK-LABEL: test_vextd_undef_op2:
87;CHECK: vext
88entry:
89  %tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1>
90  ret <8 x i8> %tmp1
91}
92
93
94define <16 x i8> @test_vextq_undef_op2_undef(<16 x i8> %a) nounwind {
95;CHECK-LABEL: test_vextq_undef_op2_undef:
96;CHECK: vext
97entry:
98  %tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 undef, i32 undef, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
99  ret <16 x i8> %tmp1
100}
101
102define <8 x i8> @test_vextd_undef_op2_undef(<8 x i8> %a) nounwind {
103;CHECK-LABEL: test_vextd_undef_op2_undef:
104;CHECK: vext
105entry:
106  %tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 1>
107  ret <8 x i8> %tmp1
108}
109
110; Tests for ReconstructShuffle function. Indices have to be carefully
111; chosen to reach lowering phase as a BUILD_VECTOR.
112
113; One vector needs vext, the other can be handled by extract_subvector
114; Also checks interleaving of sources is handled correctly.
115; Essence: a vext is used on %A and something saner than stack load/store for final result.
116define <4 x i16> @test_interleaved(<8 x i16>* %A, <8 x i16>* %B) nounwind {
117;CHECK-LABEL: test_interleaved:
118;CHECK: vext.16
119;CHECK-NOT: vext.16
120;CHECK: vzip.16
121        %tmp1 = load <8 x i16>, <8 x i16>* %A
122        %tmp2 = load <8 x i16>, <8 x i16>* %B
123        %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 3, i32 8, i32 5, i32 9>
124        ret <4 x i16> %tmp3
125}
126
127; An undef in the shuffle list should still be optimizable
128define <4 x i16> @test_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
129;CHECK-LABEL: test_undef:
130;CHECK: vzip.16
131        %tmp1 = load <8 x i16>, <8 x i16>* %A
132        %tmp2 = load <8 x i16>, <8 x i16>* %B
133        %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 undef, i32 8, i32 5, i32 9>
134        ret <4 x i16> %tmp3
135}
136
137; We should ignore a build_vector with more than two sources.
138; Use illegal <32 x i16> type to produce such a shuffle after legalizing types.
139; Try to look for fallback to by-element inserts.
140define <4 x i16> @test_multisource(<32 x i16>* %B) nounwind {
141;CHECK-LABEL: test_multisource:
142;CHECK: vmov.16 [[REG:d[0-9]+]][0]
143;CHECK: vmov.16 [[REG]][1]
144;CHECK: vmov.16 [[REG]][2]
145;CHECK: vmov.16 [[REG]][3]
146        %tmp1 = load <32 x i16>, <32 x i16>* %B
147        %tmp2 = shufflevector <32 x i16> %tmp1, <32 x i16> undef, <4 x i32> <i32 0, i32 8, i32 16, i32 24>
148        ret <4 x i16> %tmp2
149}
150
151; We don't handle shuffles using more than half of a 128-bit vector.
152; Again, test for fallback to by-element inserts.
153define <4 x i16> @test_largespan(<8 x i16>* %B) nounwind {
154;CHECK-LABEL: test_largespan:
155;CHECK: vmov.16 [[REG:d[0-9]+]][0]
156;CHECK: vmov.16 [[REG]][1]
157;CHECK: vmov.16 [[REG]][2]
158;CHECK: vmov.16 [[REG]][3]
159        %tmp1 = load <8 x i16>, <8 x i16>* %B
160        %tmp2 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
161        ret <4 x i16> %tmp2
162}
163
164; The actual shuffle code only handles some cases, make sure we check
165; this rather than blindly emitting a VECTOR_SHUFFLE (infinite
166; lowering loop can result otherwise).
167define <8 x i16> @test_illegal(<8 x i16>* %A, <8 x i16>* %B) nounwind {
168;CHECK-LABEL: test_illegal:
169;CHECK: vmov.16 [[REG:d[0-9]+]][0]
170;CHECK: vmov.16 [[REG]][1]
171;CHECK: vmov.16 [[REG]][2]
172;CHECK: vmov.16 [[REG]][3]
173;CHECK: vmov.16 [[REG2:d[0-9]+]][0]
174;CHECK: vmov.16 [[REG2]][1]
175;CHECK: vmov.16 [[REG2]][2]
176;CHECK: vmov.16 [[REG2]][3]
177       %tmp1 = load <8 x i16>, <8 x i16>* %A
178       %tmp2 = load <8 x i16>, <8 x i16>* %B
179       %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 7, i32 5, i32 13, i32 3, i32 2, i32 2, i32 9>
180       ret <8 x i16> %tmp3
181}
182
183; PR11129
184; Make sure this doesn't crash
185define arm_aapcscc void @test_elem_mismatch(<2 x i64>* nocapture %src, <4 x i16>* nocapture %dest) nounwind {
186; CHECK-LABEL: test_elem_mismatch:
187; CHECK: vstr
188  %tmp0 = load <2 x i64>, <2 x i64>* %src, align 16
189  %tmp1 = bitcast <2 x i64> %tmp0 to <4 x i32>
190  %tmp2 = extractelement <4 x i32> %tmp1, i32 0
191  %tmp3 = extractelement <4 x i32> %tmp1, i32 2
192  %tmp4 = trunc i32 %tmp2 to i16
193  %tmp5 = trunc i32 %tmp3 to i16
194  %tmp6 = insertelement <4 x i16> undef, i16 %tmp4, i32 0
195  %tmp7 = insertelement <4 x i16> %tmp6, i16 %tmp5, i32 1
196  store <4 x i16> %tmp7, <4 x i16>* %dest, align 4
197  ret void
198}
199
200define <4 x i32> @test_reverse_and_extract(<2 x i32>* %A) {
201entry:
202  ; CHECK-LABEL: test_reverse_and_extract
203  ; CHECK-NOT: vtrn
204  ; CHECK: vrev
205  ; CHECK: vext
206	%tmp1 = load <2 x i32>, <2 x i32>* %A
207  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 0>
208  ret <4 x i32> %0
209}
210
211define <4 x i32> @test_dup_and_extract(<2 x i32>* %A) {
212entry:
213  ; CHECK-LABEL: test_dup_and_extract
214  ; CHECK-NOT: vtrn
215  ; CHECK: vdup
216  ; CHECK: vext
217	%tmp1 = load <2 x i32>, <2 x i32>* %A
218  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
219  ret <4 x i32> %0
220}
221
222define <4 x i32> @test_zip_and_extract(<2 x i32>* %A) {
223entry:
224  ; CHECK-LABEL: test_zip_and_extract
225  ; CHECK: vzip
226  ; CHECK: vext
227	%tmp1 = load <2 x i32>, <2 x i32>* %A
228  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 0, i32 1>
229  ret <4 x i32> %0
230}
231