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1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc < %s -mtriple=x86_64-apple-darwin -mattr=+avx  | FileCheck %s --check-prefix=AVX --check-prefix=AVX1
3; RUN: llc < %s -mtriple=x86_64-apple-darwin -mattr=+avx2 | FileCheck %s --check-prefix=AVX --check-prefix=AVX2
4
5; Prefer a blend instruction to a vinsert128 instruction because blends
6; are simpler (no lane changes) and therefore will have equal or better
7; performance.
8
9define <8 x float> @castA(<4 x float> %m) nounwind uwtable readnone ssp {
10; AVX-LABEL: castA:
11; AVX:       ## BB#0:
12; AVX-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<def>
13; AVX-NEXT:    vxorps %ymm1, %ymm1, %ymm1
14; AVX-NEXT:    vblendps {{.*#+}} ymm0 = ymm0[0,1,2,3],ymm1[4,5,6,7]
15; AVX-NEXT:    retq
16  %shuffle.i = shufflevector <4 x float> %m, <4 x float> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4>
17  ret <8 x float> %shuffle.i
18}
19
20define <4 x double> @castB(<2 x double> %m) nounwind uwtable readnone ssp {
21; AVX-LABEL: castB:
22; AVX:       ## BB#0:
23; AVX-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<def>
24; AVX-NEXT:    vxorpd %ymm1, %ymm1, %ymm1
25; AVX-NEXT:    vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3]
26; AVX-NEXT:    retq
27  %shuffle.i = shufflevector <2 x double> %m, <2 x double> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 2>
28  ret <4 x double> %shuffle.i
29}
30
31; AVX2 is needed for integer types.
32
33define <4 x i64> @castC(<2 x i64> %m) nounwind uwtable readnone ssp {
34; AVX1-LABEL: castC:
35; AVX1:       ## BB#0:
36; AVX1-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<def>
37; AVX1-NEXT:    vxorpd %ymm1, %ymm1, %ymm1
38; AVX1-NEXT:    vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3]
39; AVX1-NEXT:    retq
40;
41; AVX2-LABEL: castC:
42; AVX2:       ## BB#0:
43; AVX2-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<def>
44; AVX2-NEXT:    vpxor %ymm1, %ymm1, %ymm1
45; AVX2-NEXT:    vpblendd {{.*#+}} ymm0 = ymm0[0,1,2,3],ymm1[4,5,6,7]
46; AVX2-NEXT:    retq
47  %shuffle.i = shufflevector <2 x i64> %m, <2 x i64> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 2>
48  ret <4 x i64> %shuffle.i
49}
50
51; The next three tests don't need any shuffling. There may or may not be a
52; vzeroupper before the return, so just check for the absence of shuffles.
53
54define <4 x float> @castD(<8 x float> %m) nounwind uwtable readnone ssp {
55; AVX-LABEL: castD:
56; AVX:       ## BB#0:
57; AVX-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<kill>
58; AVX-NEXT:    vzeroupper
59; AVX-NEXT:    retq
60  %shuffle.i = shufflevector <8 x float> %m, <8 x float> %m, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
61  ret <4 x float> %shuffle.i
62}
63
64define <2 x i64> @castE(<4 x i64> %m) nounwind uwtable readnone ssp {
65; AVX-LABEL: castE:
66; AVX:       ## BB#0:
67; AVX-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<kill>
68; AVX-NEXT:    vzeroupper
69; AVX-NEXT:    retq
70  %shuffle.i = shufflevector <4 x i64> %m, <4 x i64> %m, <2 x i32> <i32 0, i32 1>
71  ret <2 x i64> %shuffle.i
72}
73
74define <2 x double> @castF(<4 x double> %m) nounwind uwtable readnone ssp {
75; AVX-LABEL: castF:
76; AVX:       ## BB#0:
77; AVX-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<kill>
78; AVX-NEXT:    vzeroupper
79; AVX-NEXT:    retq
80  %shuffle.i = shufflevector <4 x double> %m, <4 x double> %m, <2 x i32> <i32 0, i32 1>
81  ret <2 x double> %shuffle.i
82}
83
84