1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2; RUN: opt < %s -mtriple=x86_64-unknown -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=NO-FMA 3; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=NO-FMA 4; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=bdver1 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=FMA --check-prefix=FMA256 5; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=FMA --check-prefix=FMA256 6; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=FMA --check-prefix=FMA512 7 8target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" 9 10@srcA64 = common global [8 x double] zeroinitializer, align 64 11@srcB64 = common global [8 x double] zeroinitializer, align 64 12@srcC64 = common global [8 x double] zeroinitializer, align 64 13@srcA32 = common global [16 x float] zeroinitializer, align 64 14@srcB32 = common global [16 x float] zeroinitializer, align 64 15@srcC32 = common global [16 x float] zeroinitializer, align 64 16@dst64 = common global [8 x double] zeroinitializer, align 64 17@dst32 = common global [16 x float] zeroinitializer, align 64 18 19declare float @llvm.fma.f32(float, float, float) 20declare double @llvm.fma.f64(double, double, double) 21 22; 23; FMA 24; 25 26define void @fma_2f64() #0 { 27; NO-FMA-LABEL: @fma_2f64( 28; NO-FMA-NEXT: [[A0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8 29; NO-FMA-NEXT: [[A1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8 30; NO-FMA-NEXT: [[B0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8 31; NO-FMA-NEXT: [[B1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8 32; NO-FMA-NEXT: [[C0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 8 33; NO-FMA-NEXT: [[C1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 8 34; NO-FMA-NEXT: [[FMA0:%.*]] = call double @llvm.fma.f64(double [[A0]], double [[B0]], double [[C0]]) 35; NO-FMA-NEXT: [[FMA1:%.*]] = call double @llvm.fma.f64(double [[A1]], double [[B1]], double [[C1]]) 36; NO-FMA-NEXT: store double [[FMA0]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 37; NO-FMA-NEXT: store double [[FMA1]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 38; NO-FMA-NEXT: ret void 39; 40; FMA-LABEL: @fma_2f64( 41; FMA-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcA64 to <2 x double>*), align 8 42; FMA-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcB64 to <2 x double>*), align 8 43; FMA-NEXT: [[TMP3:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcC64 to <2 x double>*), align 8 44; FMA-NEXT: [[TMP4:%.*]] = call <2 x double> @llvm.fma.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]], <2 x double> [[TMP3]]) 45; FMA-NEXT: store <2 x double> [[TMP4]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8 46; FMA-NEXT: ret void 47; 48 %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8 49 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8 50 %b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8 51 %b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8 52 %c0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 8 53 %c1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 8 54 %fma0 = call double @llvm.fma.f64(double %a0, double %b0, double %c0) 55 %fma1 = call double @llvm.fma.f64(double %a1, double %b1, double %c1) 56 store double %fma0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 57 store double %fma1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 58 ret void 59} 60 61define void @fma_4f64() #0 { 62; NO-FMA-LABEL: @fma_4f64( 63; NO-FMA-NEXT: [[A0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8 64; NO-FMA-NEXT: [[A1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8 65; NO-FMA-NEXT: [[A2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 8 66; NO-FMA-NEXT: [[A3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 8 67; NO-FMA-NEXT: [[B0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8 68; NO-FMA-NEXT: [[B1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8 69; NO-FMA-NEXT: [[B2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 8 70; NO-FMA-NEXT: [[B3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 8 71; NO-FMA-NEXT: [[C0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 8 72; NO-FMA-NEXT: [[C1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 8 73; NO-FMA-NEXT: [[C2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 2), align 8 74; NO-FMA-NEXT: [[C3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 3), align 8 75; NO-FMA-NEXT: [[FMA0:%.*]] = call double @llvm.fma.f64(double [[A0]], double [[B0]], double [[C0]]) 76; NO-FMA-NEXT: [[FMA1:%.*]] = call double @llvm.fma.f64(double [[A1]], double [[B1]], double [[C1]]) 77; NO-FMA-NEXT: [[FMA2:%.*]] = call double @llvm.fma.f64(double [[A2]], double [[B2]], double [[C2]]) 78; NO-FMA-NEXT: [[FMA3:%.*]] = call double @llvm.fma.f64(double [[A3]], double [[B3]], double [[C3]]) 79; NO-FMA-NEXT: store double [[FMA0]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 80; NO-FMA-NEXT: store double [[FMA1]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 81; NO-FMA-NEXT: store double [[FMA2]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 8 82; NO-FMA-NEXT: store double [[FMA3]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 8 83; NO-FMA-NEXT: ret void 84; 85; FMA-LABEL: @fma_4f64( 86; FMA-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcA64 to <4 x double>*), align 8 87; FMA-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcB64 to <4 x double>*), align 8 88; FMA-NEXT: [[TMP3:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcC64 to <4 x double>*), align 8 89; FMA-NEXT: [[TMP4:%.*]] = call <4 x double> @llvm.fma.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP2]], <4 x double> [[TMP3]]) 90; FMA-NEXT: store <4 x double> [[TMP4]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 8 91; FMA-NEXT: ret void 92; 93 %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8 94 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8 95 %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 8 96 %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 8 97 %b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8 98 %b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8 99 %b2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 8 100 %b3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 8 101 %c0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 8 102 %c1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 8 103 %c2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 2), align 8 104 %c3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 3), align 8 105 %fma0 = call double @llvm.fma.f64(double %a0, double %b0, double %c0) 106 %fma1 = call double @llvm.fma.f64(double %a1, double %b1, double %c1) 107 %fma2 = call double @llvm.fma.f64(double %a2, double %b2, double %c2) 108 %fma3 = call double @llvm.fma.f64(double %a3, double %b3, double %c3) 109 store double %fma0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 110 store double %fma1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 111 store double %fma2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 8 112 store double %fma3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 8 113 ret void 114} 115 116define void @fma_8f64() #0 { 117; NO-FMA-LABEL: @fma_8f64( 118; NO-FMA-NEXT: [[A0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 4 119; NO-FMA-NEXT: [[A1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 4 120; NO-FMA-NEXT: [[A2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 4 121; NO-FMA-NEXT: [[A3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 4 122; NO-FMA-NEXT: [[A4:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4), align 4 123; NO-FMA-NEXT: [[A5:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 5), align 4 124; NO-FMA-NEXT: [[A6:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 6), align 4 125; NO-FMA-NEXT: [[A7:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 7), align 4 126; NO-FMA-NEXT: [[B0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 4 127; NO-FMA-NEXT: [[B1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 4 128; NO-FMA-NEXT: [[B2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 4 129; NO-FMA-NEXT: [[B3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 4 130; NO-FMA-NEXT: [[B4:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4), align 4 131; NO-FMA-NEXT: [[B5:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 5), align 4 132; NO-FMA-NEXT: [[B6:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 6), align 4 133; NO-FMA-NEXT: [[B7:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 7), align 4 134; NO-FMA-NEXT: [[C0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 4 135; NO-FMA-NEXT: [[C1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 4 136; NO-FMA-NEXT: [[C2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 2), align 4 137; NO-FMA-NEXT: [[C3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 3), align 4 138; NO-FMA-NEXT: [[C4:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 4), align 4 139; NO-FMA-NEXT: [[C5:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 5), align 4 140; NO-FMA-NEXT: [[C6:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 6), align 4 141; NO-FMA-NEXT: [[C7:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 7), align 4 142; NO-FMA-NEXT: [[FMA0:%.*]] = call double @llvm.fma.f64(double [[A0]], double [[B0]], double [[C0]]) 143; NO-FMA-NEXT: [[FMA1:%.*]] = call double @llvm.fma.f64(double [[A1]], double [[B1]], double [[C1]]) 144; NO-FMA-NEXT: [[FMA2:%.*]] = call double @llvm.fma.f64(double [[A2]], double [[B2]], double [[C2]]) 145; NO-FMA-NEXT: [[FMA3:%.*]] = call double @llvm.fma.f64(double [[A3]], double [[B3]], double [[C3]]) 146; NO-FMA-NEXT: [[FMA4:%.*]] = call double @llvm.fma.f64(double [[A4]], double [[B4]], double [[C4]]) 147; NO-FMA-NEXT: [[FMA5:%.*]] = call double @llvm.fma.f64(double [[A5]], double [[B5]], double [[C5]]) 148; NO-FMA-NEXT: [[FMA6:%.*]] = call double @llvm.fma.f64(double [[A6]], double [[B6]], double [[C6]]) 149; NO-FMA-NEXT: [[FMA7:%.*]] = call double @llvm.fma.f64(double [[A7]], double [[B7]], double [[C7]]) 150; NO-FMA-NEXT: store double [[FMA0]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 4 151; NO-FMA-NEXT: store double [[FMA1]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 4 152; NO-FMA-NEXT: store double [[FMA2]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 4 153; NO-FMA-NEXT: store double [[FMA3]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 4 154; NO-FMA-NEXT: store double [[FMA4]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4), align 4 155; NO-FMA-NEXT: store double [[FMA5]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 5), align 4 156; NO-FMA-NEXT: store double [[FMA6]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6), align 4 157; NO-FMA-NEXT: store double [[FMA7]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 7), align 4 158; NO-FMA-NEXT: ret void 159; 160; FMA256-LABEL: @fma_8f64( 161; FMA256-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcA64 to <4 x double>*), align 4 162; FMA256-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4) to <4 x double>*), align 4 163; FMA256-NEXT: [[TMP3:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcB64 to <4 x double>*), align 4 164; FMA256-NEXT: [[TMP4:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4) to <4 x double>*), align 4 165; FMA256-NEXT: [[TMP5:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcC64 to <4 x double>*), align 4 166; FMA256-NEXT: [[TMP6:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 4) to <4 x double>*), align 4 167; FMA256-NEXT: [[TMP7:%.*]] = call <4 x double> @llvm.fma.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x double> [[TMP5]]) 168; FMA256-NEXT: [[TMP8:%.*]] = call <4 x double> @llvm.fma.v4f64(<4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x double> [[TMP6]]) 169; FMA256-NEXT: store <4 x double> [[TMP7]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 4 170; FMA256-NEXT: store <4 x double> [[TMP8]], <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <4 x double>*), align 4 171; FMA256-NEXT: ret void 172; 173; FMA512-LABEL: @fma_8f64( 174; FMA512-NEXT: [[TMP1:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @srcA64 to <8 x double>*), align 4 175; FMA512-NEXT: [[TMP2:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @srcB64 to <8 x double>*), align 4 176; FMA512-NEXT: [[TMP3:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @srcC64 to <8 x double>*), align 4 177; FMA512-NEXT: [[TMP4:%.*]] = call <8 x double> @llvm.fma.v8f64(<8 x double> [[TMP1]], <8 x double> [[TMP2]], <8 x double> [[TMP3]]) 178; FMA512-NEXT: store <8 x double> [[TMP4]], <8 x double>* bitcast ([8 x double]* @dst64 to <8 x double>*), align 4 179; FMA512-NEXT: ret void 180; 181 %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 4 182 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 4 183 %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 4 184 %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 4 185 %a4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4), align 4 186 %a5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 5), align 4 187 %a6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 6), align 4 188 %a7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 7), align 4 189 %b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 4 190 %b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 4 191 %b2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 4 192 %b3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 4 193 %b4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4), align 4 194 %b5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 5), align 4 195 %b6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 6), align 4 196 %b7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 7), align 4 197 %c0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 4 198 %c1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 4 199 %c2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 2), align 4 200 %c3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 3), align 4 201 %c4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 4), align 4 202 %c5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 5), align 4 203 %c6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 6), align 4 204 %c7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 7), align 4 205 %fma0 = call double @llvm.fma.f64(double %a0, double %b0, double %c0) 206 %fma1 = call double @llvm.fma.f64(double %a1, double %b1, double %c1) 207 %fma2 = call double @llvm.fma.f64(double %a2, double %b2, double %c2) 208 %fma3 = call double @llvm.fma.f64(double %a3, double %b3, double %c3) 209 %fma4 = call double @llvm.fma.f64(double %a4, double %b4, double %c4) 210 %fma5 = call double @llvm.fma.f64(double %a5, double %b5, double %c5) 211 %fma6 = call double @llvm.fma.f64(double %a6, double %b6, double %c6) 212 %fma7 = call double @llvm.fma.f64(double %a7, double %b7, double %c7) 213 store double %fma0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 4 214 store double %fma1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 4 215 store double %fma2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 4 216 store double %fma3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 4 217 store double %fma4, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4), align 4 218 store double %fma5, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 5), align 4 219 store double %fma6, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6), align 4 220 store double %fma7, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 7), align 4 221 ret void 222} 223 224define void @fma_4f32() #0 { 225; NO-FMA-LABEL: @fma_4f32( 226; NO-FMA-NEXT: [[A0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 227; NO-FMA-NEXT: [[A1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 228; NO-FMA-NEXT: [[A2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 229; NO-FMA-NEXT: [[A3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 230; NO-FMA-NEXT: [[B0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 231; NO-FMA-NEXT: [[B1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 232; NO-FMA-NEXT: [[B2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 233; NO-FMA-NEXT: [[B3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 234; NO-FMA-NEXT: [[C0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 235; NO-FMA-NEXT: [[C1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 236; NO-FMA-NEXT: [[C2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 237; NO-FMA-NEXT: [[C3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 238; NO-FMA-NEXT: [[FMA0:%.*]] = call float @llvm.fma.f32(float [[A0]], float [[B0]], float [[C0]]) 239; NO-FMA-NEXT: [[FMA1:%.*]] = call float @llvm.fma.f32(float [[A1]], float [[B1]], float [[C1]]) 240; NO-FMA-NEXT: [[FMA2:%.*]] = call float @llvm.fma.f32(float [[A2]], float [[B2]], float [[C2]]) 241; NO-FMA-NEXT: [[FMA3:%.*]] = call float @llvm.fma.f32(float [[A3]], float [[B3]], float [[C3]]) 242; NO-FMA-NEXT: store float [[FMA0]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 243; NO-FMA-NEXT: store float [[FMA1]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 244; NO-FMA-NEXT: store float [[FMA2]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 245; NO-FMA-NEXT: store float [[FMA3]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 246; NO-FMA-NEXT: ret void 247; 248; FMA-LABEL: @fma_4f32( 249; FMA-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcA32 to <4 x float>*), align 4 250; FMA-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcB32 to <4 x float>*), align 4 251; FMA-NEXT: [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcC32 to <4 x float>*), align 4 252; FMA-NEXT: [[TMP4:%.*]] = call <4 x float> @llvm.fma.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP2]], <4 x float> [[TMP3]]) 253; FMA-NEXT: store <4 x float> [[TMP4]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4 254; FMA-NEXT: ret void 255; 256 %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 257 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 258 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 259 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 260 %b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 261 %b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 262 %b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 263 %b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 264 %c0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 265 %c1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 266 %c2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 267 %c3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 268 %fma0 = call float @llvm.fma.f32(float %a0, float %b0, float %c0) 269 %fma1 = call float @llvm.fma.f32(float %a1, float %b1, float %c1) 270 %fma2 = call float @llvm.fma.f32(float %a2, float %b2, float %c2) 271 %fma3 = call float @llvm.fma.f32(float %a3, float %b3, float %c3) 272 store float %fma0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 273 store float %fma1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 274 store float %fma2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 275 store float %fma3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 276 ret void 277} 278 279define void @fma_8f32() #0 { 280; NO-FMA-LABEL: @fma_8f32( 281; NO-FMA-NEXT: [[A0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 282; NO-FMA-NEXT: [[A1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 283; NO-FMA-NEXT: [[A2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 284; NO-FMA-NEXT: [[A3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 285; NO-FMA-NEXT: [[A4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4 286; NO-FMA-NEXT: [[A5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4 287; NO-FMA-NEXT: [[A6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4 288; NO-FMA-NEXT: [[A7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4 289; NO-FMA-NEXT: [[B0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 290; NO-FMA-NEXT: [[B1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 291; NO-FMA-NEXT: [[B2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 292; NO-FMA-NEXT: [[B3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 293; NO-FMA-NEXT: [[B4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4 294; NO-FMA-NEXT: [[B5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4 295; NO-FMA-NEXT: [[B6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4 296; NO-FMA-NEXT: [[B7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4 297; NO-FMA-NEXT: [[C0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 298; NO-FMA-NEXT: [[C1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 299; NO-FMA-NEXT: [[C2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 300; NO-FMA-NEXT: [[C3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 301; NO-FMA-NEXT: [[C4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 4), align 4 302; NO-FMA-NEXT: [[C5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 5), align 4 303; NO-FMA-NEXT: [[C6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 6), align 4 304; NO-FMA-NEXT: [[C7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 7), align 4 305; NO-FMA-NEXT: [[FMA0:%.*]] = call float @llvm.fma.f32(float [[A0]], float [[B0]], float [[C0]]) 306; NO-FMA-NEXT: [[FMA1:%.*]] = call float @llvm.fma.f32(float [[A1]], float [[B1]], float [[C1]]) 307; NO-FMA-NEXT: [[FMA2:%.*]] = call float @llvm.fma.f32(float [[A2]], float [[B2]], float [[C2]]) 308; NO-FMA-NEXT: [[FMA3:%.*]] = call float @llvm.fma.f32(float [[A3]], float [[B3]], float [[C3]]) 309; NO-FMA-NEXT: [[FMA4:%.*]] = call float @llvm.fma.f32(float [[A4]], float [[B4]], float [[C4]]) 310; NO-FMA-NEXT: [[FMA5:%.*]] = call float @llvm.fma.f32(float [[A5]], float [[B5]], float [[C5]]) 311; NO-FMA-NEXT: [[FMA6:%.*]] = call float @llvm.fma.f32(float [[A6]], float [[B6]], float [[C6]]) 312; NO-FMA-NEXT: [[FMA7:%.*]] = call float @llvm.fma.f32(float [[A7]], float [[B7]], float [[C7]]) 313; NO-FMA-NEXT: store float [[FMA0]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 314; NO-FMA-NEXT: store float [[FMA1]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 315; NO-FMA-NEXT: store float [[FMA2]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 316; NO-FMA-NEXT: store float [[FMA3]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 317; NO-FMA-NEXT: store float [[FMA4]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 318; NO-FMA-NEXT: store float [[FMA5]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 319; NO-FMA-NEXT: store float [[FMA6]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 320; NO-FMA-NEXT: store float [[FMA7]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 321; NO-FMA-NEXT: ret void 322; 323; FMA-LABEL: @fma_8f32( 324; FMA-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcA32 to <8 x float>*), align 4 325; FMA-NEXT: [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcB32 to <8 x float>*), align 4 326; FMA-NEXT: [[TMP3:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcC32 to <8 x float>*), align 4 327; FMA-NEXT: [[TMP4:%.*]] = call <8 x float> @llvm.fma.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP2]], <8 x float> [[TMP3]]) 328; FMA-NEXT: store <8 x float> [[TMP4]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4 329; FMA-NEXT: ret void 330; 331 %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 332 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 333 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 334 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 335 %a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4 336 %a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4 337 %a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4 338 %a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4 339 %b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 340 %b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 341 %b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 342 %b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 343 %b4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4 344 %b5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4 345 %b6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4 346 %b7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4 347 %c0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 348 %c1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 349 %c2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 350 %c3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 351 %c4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 4), align 4 352 %c5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 5), align 4 353 %c6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 6), align 4 354 %c7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 7), align 4 355 %fma0 = call float @llvm.fma.f32(float %a0, float %b0, float %c0) 356 %fma1 = call float @llvm.fma.f32(float %a1, float %b1, float %c1) 357 %fma2 = call float @llvm.fma.f32(float %a2, float %b2, float %c2) 358 %fma3 = call float @llvm.fma.f32(float %a3, float %b3, float %c3) 359 %fma4 = call float @llvm.fma.f32(float %a4, float %b4, float %c4) 360 %fma5 = call float @llvm.fma.f32(float %a5, float %b5, float %c5) 361 %fma6 = call float @llvm.fma.f32(float %a6, float %b6, float %c6) 362 %fma7 = call float @llvm.fma.f32(float %a7, float %b7, float %c7) 363 store float %fma0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 364 store float %fma1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 365 store float %fma2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 366 store float %fma3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 367 store float %fma4, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 368 store float %fma5, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 369 store float %fma6, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 370 store float %fma7, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 371 ret void 372} 373 374define void @fma_16f32() #0 { 375; NO-FMA-LABEL: @fma_16f32( 376; NO-FMA-NEXT: [[A0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 377; NO-FMA-NEXT: [[A1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 378; NO-FMA-NEXT: [[A2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 379; NO-FMA-NEXT: [[A3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 380; NO-FMA-NEXT: [[A4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4 381; NO-FMA-NEXT: [[A5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4 382; NO-FMA-NEXT: [[A6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4 383; NO-FMA-NEXT: [[A7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4 384; NO-FMA-NEXT: [[A8:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8), align 4 385; NO-FMA-NEXT: [[A9:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 9), align 4 386; NO-FMA-NEXT: [[A10:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 10), align 4 387; NO-FMA-NEXT: [[A11:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 11), align 4 388; NO-FMA-NEXT: [[A12:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 12), align 4 389; NO-FMA-NEXT: [[A13:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 13), align 4 390; NO-FMA-NEXT: [[A14:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 14), align 4 391; NO-FMA-NEXT: [[A15:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 15), align 4 392; NO-FMA-NEXT: [[B0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 393; NO-FMA-NEXT: [[B1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 394; NO-FMA-NEXT: [[B2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 395; NO-FMA-NEXT: [[B3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 396; NO-FMA-NEXT: [[B4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4 397; NO-FMA-NEXT: [[B5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4 398; NO-FMA-NEXT: [[B6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4 399; NO-FMA-NEXT: [[B7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4 400; NO-FMA-NEXT: [[B8:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8), align 4 401; NO-FMA-NEXT: [[B9:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 9), align 4 402; NO-FMA-NEXT: [[B10:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 10), align 4 403; NO-FMA-NEXT: [[B11:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 11), align 4 404; NO-FMA-NEXT: [[B12:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 12), align 4 405; NO-FMA-NEXT: [[B13:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 13), align 4 406; NO-FMA-NEXT: [[B14:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 14), align 4 407; NO-FMA-NEXT: [[B15:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 15), align 4 408; NO-FMA-NEXT: [[C0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 409; NO-FMA-NEXT: [[C1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 410; NO-FMA-NEXT: [[C2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 411; NO-FMA-NEXT: [[C3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 412; NO-FMA-NEXT: [[C4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 4), align 4 413; NO-FMA-NEXT: [[C5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 5), align 4 414; NO-FMA-NEXT: [[C6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 6), align 4 415; NO-FMA-NEXT: [[C7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 7), align 4 416; NO-FMA-NEXT: [[C8:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 8), align 4 417; NO-FMA-NEXT: [[C9:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 9), align 4 418; NO-FMA-NEXT: [[C10:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 10), align 4 419; NO-FMA-NEXT: [[C11:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 11), align 4 420; NO-FMA-NEXT: [[C12:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 12), align 4 421; NO-FMA-NEXT: [[C13:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 13), align 4 422; NO-FMA-NEXT: [[C14:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 14), align 4 423; NO-FMA-NEXT: [[C15:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 15), align 4 424; NO-FMA-NEXT: [[FMA0:%.*]] = call float @llvm.fma.f32(float [[A0]], float [[B0]], float [[C0]]) 425; NO-FMA-NEXT: [[FMA1:%.*]] = call float @llvm.fma.f32(float [[A1]], float [[B1]], float [[C1]]) 426; NO-FMA-NEXT: [[FMA2:%.*]] = call float @llvm.fma.f32(float [[A2]], float [[B2]], float [[C2]]) 427; NO-FMA-NEXT: [[FMA3:%.*]] = call float @llvm.fma.f32(float [[A3]], float [[B3]], float [[C3]]) 428; NO-FMA-NEXT: [[FMA4:%.*]] = call float @llvm.fma.f32(float [[A4]], float [[B4]], float [[C4]]) 429; NO-FMA-NEXT: [[FMA5:%.*]] = call float @llvm.fma.f32(float [[A5]], float [[B5]], float [[C5]]) 430; NO-FMA-NEXT: [[FMA6:%.*]] = call float @llvm.fma.f32(float [[A6]], float [[B6]], float [[C6]]) 431; NO-FMA-NEXT: [[FMA7:%.*]] = call float @llvm.fma.f32(float [[A7]], float [[B7]], float [[C7]]) 432; NO-FMA-NEXT: [[FMA8:%.*]] = call float @llvm.fma.f32(float [[A8]], float [[B8]], float [[C8]]) 433; NO-FMA-NEXT: [[FMA9:%.*]] = call float @llvm.fma.f32(float [[A9]], float [[B9]], float [[C9]]) 434; NO-FMA-NEXT: [[FMA10:%.*]] = call float @llvm.fma.f32(float [[A10]], float [[B10]], float [[C10]]) 435; NO-FMA-NEXT: [[FMA11:%.*]] = call float @llvm.fma.f32(float [[A11]], float [[B11]], float [[C11]]) 436; NO-FMA-NEXT: [[FMA12:%.*]] = call float @llvm.fma.f32(float [[A12]], float [[B12]], float [[C12]]) 437; NO-FMA-NEXT: [[FMA13:%.*]] = call float @llvm.fma.f32(float [[A13]], float [[B13]], float [[C13]]) 438; NO-FMA-NEXT: [[FMA14:%.*]] = call float @llvm.fma.f32(float [[A14]], float [[B14]], float [[C14]]) 439; NO-FMA-NEXT: [[FMA15:%.*]] = call float @llvm.fma.f32(float [[A15]], float [[B15]], float [[C15]]) 440; NO-FMA-NEXT: store float [[FMA0]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 441; NO-FMA-NEXT: store float [[FMA1]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 442; NO-FMA-NEXT: store float [[FMA2]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 443; NO-FMA-NEXT: store float [[FMA3]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 444; NO-FMA-NEXT: store float [[FMA4]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 445; NO-FMA-NEXT: store float [[FMA5]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 446; NO-FMA-NEXT: store float [[FMA6]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 447; NO-FMA-NEXT: store float [[FMA7]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 448; NO-FMA-NEXT: store float [[FMA8]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8), align 4 449; NO-FMA-NEXT: store float [[FMA9]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 9), align 4 450; NO-FMA-NEXT: store float [[FMA10]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 10), align 4 451; NO-FMA-NEXT: store float [[FMA11]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 11), align 4 452; NO-FMA-NEXT: store float [[FMA12]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12), align 4 453; NO-FMA-NEXT: store float [[FMA13]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 13), align 4 454; NO-FMA-NEXT: store float [[FMA14]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 14), align 4 455; NO-FMA-NEXT: store float [[FMA15]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 15), align 4 456; NO-FMA-NEXT: ret void 457; 458; FMA256-LABEL: @fma_16f32( 459; FMA256-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcA32 to <8 x float>*), align 4 460; FMA256-NEXT: [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8) to <8 x float>*), align 4 461; FMA256-NEXT: [[TMP3:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcB32 to <8 x float>*), align 4 462; FMA256-NEXT: [[TMP4:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8) to <8 x float>*), align 4 463; FMA256-NEXT: [[TMP5:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcC32 to <8 x float>*), align 4 464; FMA256-NEXT: [[TMP6:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 8) to <8 x float>*), align 4 465; FMA256-NEXT: [[TMP7:%.*]] = call <8 x float> @llvm.fma.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP3]], <8 x float> [[TMP5]]) 466; FMA256-NEXT: [[TMP8:%.*]] = call <8 x float> @llvm.fma.v8f32(<8 x float> [[TMP2]], <8 x float> [[TMP4]], <8 x float> [[TMP6]]) 467; FMA256-NEXT: store <8 x float> [[TMP7]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4 468; FMA256-NEXT: store <8 x float> [[TMP8]], <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <8 x float>*), align 4 469; FMA256-NEXT: ret void 470; 471; FMA512-LABEL: @fma_16f32( 472; FMA512-NEXT: [[TMP1:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @srcA32 to <16 x float>*), align 4 473; FMA512-NEXT: [[TMP2:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @srcB32 to <16 x float>*), align 4 474; FMA512-NEXT: [[TMP3:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @srcC32 to <16 x float>*), align 4 475; FMA512-NEXT: [[TMP4:%.*]] = call <16 x float> @llvm.fma.v16f32(<16 x float> [[TMP1]], <16 x float> [[TMP2]], <16 x float> [[TMP3]]) 476; FMA512-NEXT: store <16 x float> [[TMP4]], <16 x float>* bitcast ([16 x float]* @dst32 to <16 x float>*), align 4 477; FMA512-NEXT: ret void 478; 479 %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 480 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 481 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 482 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 483 %a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4 484 %a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4 485 %a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4 486 %a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4 487 %a8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8), align 4 488 %a9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 9), align 4 489 %a10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 10), align 4 490 %a11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 11), align 4 491 %a12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 12), align 4 492 %a13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 13), align 4 493 %a14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 14), align 4 494 %a15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 15), align 4 495 %b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 496 %b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 497 %b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 498 %b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 499 %b4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4 500 %b5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4 501 %b6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4 502 %b7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4 503 %b8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8), align 4 504 %b9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 9), align 4 505 %b10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 10), align 4 506 %b11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 11), align 4 507 %b12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 12), align 4 508 %b13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 13), align 4 509 %b14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 14), align 4 510 %b15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 15), align 4 511 %c0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 512 %c1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 513 %c2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 514 %c3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 515 %c4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 4), align 4 516 %c5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 5), align 4 517 %c6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 6), align 4 518 %c7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 7), align 4 519 %c8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 8), align 4 520 %c9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 9), align 4 521 %c10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 10), align 4 522 %c11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 11), align 4 523 %c12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 12), align 4 524 %c13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 13), align 4 525 %c14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 14), align 4 526 %c15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 15), align 4 527 %fma0 = call float @llvm.fma.f32(float %a0 , float %b0 , float %c0 ) 528 %fma1 = call float @llvm.fma.f32(float %a1 , float %b1 , float %c1 ) 529 %fma2 = call float @llvm.fma.f32(float %a2 , float %b2 , float %c2 ) 530 %fma3 = call float @llvm.fma.f32(float %a3 , float %b3 , float %c3 ) 531 %fma4 = call float @llvm.fma.f32(float %a4 , float %b4 , float %c4 ) 532 %fma5 = call float @llvm.fma.f32(float %a5 , float %b5 , float %c5 ) 533 %fma6 = call float @llvm.fma.f32(float %a6 , float %b6 , float %c6 ) 534 %fma7 = call float @llvm.fma.f32(float %a7 , float %b7 , float %c7 ) 535 %fma8 = call float @llvm.fma.f32(float %a8 , float %b8 , float %c8 ) 536 %fma9 = call float @llvm.fma.f32(float %a9 , float %b9 , float %c9 ) 537 %fma10 = call float @llvm.fma.f32(float %a10, float %b10, float %c10) 538 %fma11 = call float @llvm.fma.f32(float %a11, float %b11, float %c11) 539 %fma12 = call float @llvm.fma.f32(float %a12, float %b12, float %c12) 540 %fma13 = call float @llvm.fma.f32(float %a13, float %b13, float %c13) 541 %fma14 = call float @llvm.fma.f32(float %a14, float %b14, float %c14) 542 %fma15 = call float @llvm.fma.f32(float %a15, float %b15, float %c15) 543 store float %fma0 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 544 store float %fma1 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 545 store float %fma2 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 546 store float %fma3 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 547 store float %fma4 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 548 store float %fma5 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 549 store float %fma6 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 550 store float %fma7 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 551 store float %fma8 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8), align 4 552 store float %fma9 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 9), align 4 553 store float %fma10, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 10), align 4 554 store float %fma11, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 11), align 4 555 store float %fma12, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12), align 4 556 store float %fma13, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 13), align 4 557 store float %fma14, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 14), align 4 558 store float %fma15, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 15), align 4 559 ret void 560} 561 562attributes #0 = { nounwind } 563