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1 // InBuffer.cs
2 
3 namespace SevenZip.Buffer
4 {
5 	public class InBuffer
6 	{
7 		byte[] m_Buffer;
8 		uint m_Pos;
9 		uint m_Limit;
10 		uint m_BufferSize;
11 		System.IO.Stream m_Stream;
12 		bool m_StreamWasExhausted;
13 		ulong m_ProcessedSize;
14 
InBuffer(uint bufferSize)15 		public InBuffer(uint bufferSize)
16 		{
17 			m_Buffer = new byte[bufferSize];
18 			m_BufferSize = bufferSize;
19 		}
20 
Init(System.IO.Stream stream)21 		public void Init(System.IO.Stream stream)
22 		{
23 			m_Stream = stream;
24 			m_ProcessedSize = 0;
25 			m_Limit = 0;
26 			m_Pos = 0;
27 			m_StreamWasExhausted = false;
28 		}
29 
ReadBlock()30 		public bool ReadBlock()
31 		{
32 			if (m_StreamWasExhausted)
33 				return false;
34 			m_ProcessedSize += m_Pos;
35 			int aNumProcessedBytes = m_Stream.Read(m_Buffer, 0, (int)m_BufferSize);
36 			m_Pos = 0;
37 			m_Limit = (uint)aNumProcessedBytes;
38 			m_StreamWasExhausted = (aNumProcessedBytes == 0);
39 			return (!m_StreamWasExhausted);
40 		}
41 
42 
ReleaseStream()43 		public void ReleaseStream()
44 		{
45 			// m_Stream.Close();
46 			m_Stream = null;
47 		}
48 
ReadByte(byte b)49 		public bool ReadByte(byte b) // check it
50 		{
51 			if (m_Pos >= m_Limit)
52 				if (!ReadBlock())
53 					return false;
54 			b = m_Buffer[m_Pos++];
55 			return true;
56 		}
57 
ReadByte()58 		public byte ReadByte()
59 		{
60 			// return (byte)m_Stream.ReadByte();
61 			if (m_Pos >= m_Limit)
62 				if (!ReadBlock())
63 					return 0xFF;
64 			return m_Buffer[m_Pos++];
65 		}
66 
GetProcessedSize()67 		public ulong GetProcessedSize()
68 		{
69 			return m_ProcessedSize + m_Pos;
70 		}
71 	}
72 }
73