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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1>
18
19<p>
20Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release.
21</p>
22
23<p>
24Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
25glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
26glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
27Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
283.3 is <strong>only</strong> available if requested at context creation
29because compatibility contexts are not supported.
30</p>
31
32
33<h2>MD5 checksums</h2>
34<pre>
35e934365d77f384bfaec844999440bef8  MesaLib-10.1.4.tar.gz
366fddee101f49b7409cd29994c34ddee7  MesaLib-10.1.4.tar.bz2
37ba5f48e7d5e373922c804c2651fec6c1  MesaLib-10.1.4.zip
38</pre>
39
40
41<h2>New features</h2>
42<p>None</p>
43
44<h2>Bug fixes</h2>
45
46<p>This list is likely incomplete.</p>
47
48<ul>
49
50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li>
51
52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li>
53
54</ul>
55
56<h2>Changes</h2>
57
58<p>Brian Paul (1):</p>
59<ul>
60  <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li>
61</ul>
62
63<p>Carl Worth (3):</p>
64<ul>
65  <li>docs: Add MD5 sums for 10.1.3</li>
66  <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li>
67  <li>VERSION: Update to 10.1.4</li>
68</ul>
69
70<p>Emil Velikov (1):</p>
71<ul>
72  <li>configure: error out if building GBM without dri</li>
73</ul>
74
75<p>Eric Anholt (1):</p>
76<ul>
77  <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li>
78</ul>
79
80<p>Ilia Mirkin (3):</p>
81<ul>
82  <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li>
83  <li>nv50: fix setting of texture ms info to be per-stage</li>
84  <li>nv50/ir: fix integer mul lowering for u32 x u32 -&gt; high u32</li>
85</ul>
86
87<p>Michel Dänzer (1):</p>
88<ul>
89  <li>radeonsi: Fix anisotropic filtering state setup</li>
90</ul>
91
92<p>Tom Stellard (2):</p>
93<ul>
94  <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li>
95  <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li>
96</ul>
97
98</div>
99</body>
100</html>
101