1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1> 18 19<p> 20Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release. 21</p> 22 23<p> 24Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by 25glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 26glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 27Some drivers don't support all the features required in OpenGL 3.3. OpenGL 283.3 is <strong>only</strong> available if requested at context creation 29because compatibility contexts are not supported. 30</p> 31 32 33<h2>MD5 checksums</h2> 34<pre> 35e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz 366fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2 37ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip 38</pre> 39 40 41<h2>New features</h2> 42<p>None</p> 43 44<h2>Bug fixes</h2> 45 46<p>This list is likely incomplete.</p> 47 48<ul> 49 50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li> 51 52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li> 53 54</ul> 55 56<h2>Changes</h2> 57 58<p>Brian Paul (1):</p> 59<ul> 60 <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li> 61</ul> 62 63<p>Carl Worth (3):</p> 64<ul> 65 <li>docs: Add MD5 sums for 10.1.3</li> 66 <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li> 67 <li>VERSION: Update to 10.1.4</li> 68</ul> 69 70<p>Emil Velikov (1):</p> 71<ul> 72 <li>configure: error out if building GBM without dri</li> 73</ul> 74 75<p>Eric Anholt (1):</p> 76<ul> 77 <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li> 78</ul> 79 80<p>Ilia Mirkin (3):</p> 81<ul> 82 <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li> 83 <li>nv50: fix setting of texture ms info to be per-stage</li> 84 <li>nv50/ir: fix integer mul lowering for u32 x u32 -> high u32</li> 85</ul> 86 87<p>Michel Dänzer (1):</p> 88<ul> 89 <li>radeonsi: Fix anisotropic filtering state setup</li> 90</ul> 91 92<p>Tom Stellard (2):</p> 93<ul> 94 <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li> 95 <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li> 96</ul> 97 98</div> 99</body> 100</html> 101