1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 10.3.1 Release Notes / October 12, 2014</h1> 18 19<p> 20Mesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3 release. 21</p> 22<p> 23Mesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 3.3. OpenGL 273.3 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31<h2>SHA256 checksums</h2> 32<pre> 33155afcbad17be8bb80282c761b957d5cc716c14a1fa16c4f5ee04e76df729c6d MesaLib-10.3.1.tar.gz 34b081d077d717e5d56f2d59677490856052c41573e50378ff86d6c72456714add MesaLib-10.3.1.tar.bz2 3507a14febfed06412d519e091a62d24513fee6745f1a6f8a8f1956bfe04b77d15 MesaLib-10.3.1.zip 36</pre> 37 38<h2>New features</h2> 39<p>None</p> 40 41<h2>Bug fixes</h2> 42 43<p>This list is likely incomplete.</p> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li> 56 57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li> 58 59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li> 60 61</ul> 62 63<h2>Changes</h2> 64 65<p>Andreas Pokorny (2):</p> 66<ul> 67 <li>egl/drm: expose KHR_image_pixmap extension</li> 68 <li>i915: Fix black buffers when importing prime fds</li> 69</ul> 70 71<p>Brian Paul (1):</p> 72<ul> 73 <li>mesa: fix prog_optimize.c assertions triggered by SWZ opcode</li> 74</ul> 75 76<p>Emil Velikov (2):</p> 77<ul> 78 <li>docs: Add 10.3 sha256 sums, news item and link release notes</li> 79 <li>Update VERSION to 10.3.1</li> 80</ul> 81 82<p>Ian Romanick (4):</p> 83<ul> 84 <li>glsl: Make sure fields after small structs have correct padding</li> 85 <li>glsl: Make sure row-major array-of-structure get correct layout</li> 86 <li>glsl: Round struct size up to at least 16 bytes</li> 87 <li>glsl: Strip arrayness from ir_type_dereference_variable too</li> 88</ul> 89 90<p>Ilia Mirkin (5):</p> 91<ul> 92 <li>nv50/ir: avoid deleting pseudo instructions too early</li> 93 <li>gm107/ir: fix manual TXD for array targets</li> 94 <li>gm107/ir: fix texture argument order</li> 95 <li>gm107/ir: add support for indirect const buffer selection</li> 96 <li>gm107/ir: take relative pfetch offset into account</li> 97</ul> 98 99<p>Keith Packard (1):</p> 100<ul> 101 <li>glx/dri3: Provide error diagnostics when DRI3 allocation fails</li> 102</ul> 103 104<p>Kenneth Graunke (2):</p> 105<ul> 106 <li>mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).</li> 107 <li>mesa: Set correct array element in vbo_exec_vtx_init.</li> 108</ul> 109 110<p>Marek Olšák (3):</p> 111<ul> 112 <li>radeonsi: release GS rings at context destruction</li> 113 <li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li> 114 <li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li> 115</ul> 116 117<p>Michel Dänzer (1):</p> 118<ul> 119 <li>st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers</li> 120</ul> 121 122<p>Richard Sandiford (2):</p> 123<ul> 124 <li>mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.</li> 125 <li>swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian</li> 126</ul> 127 128<p>Roland Scheidegger (1):</p> 129<ul> 130 <li>gallivm: fix idiv</li> 131</ul> 132 133<p>Thomas Hellstrom (1):</p> 134<ul> 135 <li>st/xa: Fix regression in xa_yuv_planar_blit()</li> 136</ul> 137 138<p>Tom Stellard (2):</p> 139<ul> 140 <li>clover: Add support to mem objects for multiple destructor callbacks v2</li> 141 <li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li> 142</ul> 143 144<p>Tomasz Figa (3):</p> 145<ul> 146 <li>util: Include in Android builds</li> 147 <li>st/mesa: Generate format_info.c in Android builds</li> 148 <li>st/mesa: Fix paths used in Android builds</li> 149</ul> 150 151<p>rconde (1):</p> 152<ul> 153 <li>gallivm,tgsi: fix idiv by zero crash</li> 154</ul> 155 156</div> 157</body> 158</html> 159