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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 10.3.1 Release Notes / October 12, 2014</h1>
18
19<p>
20Mesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3 release.
21</p>
22<p>
23Mesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
273.3 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31<h2>SHA256 checksums</h2>
32<pre>
33155afcbad17be8bb80282c761b957d5cc716c14a1fa16c4f5ee04e76df729c6d  MesaLib-10.3.1.tar.gz
34b081d077d717e5d56f2d59677490856052c41573e50378ff86d6c72456714add  MesaLib-10.3.1.tar.bz2
3507a14febfed06412d519e091a62d24513fee6745f1a6f8a8f1956bfe04b77d15  MesaLib-10.3.1.zip
36</pre>
37
38<h2>New features</h2>
39<p>None</p>
40
41<h2>Bug fixes</h2>
42
43<p>This list is likely incomplete.</p>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li>
60
61</ul>
62
63<h2>Changes</h2>
64
65<p>Andreas Pokorny (2):</p>
66<ul>
67  <li>egl/drm: expose KHR_image_pixmap extension</li>
68  <li>i915: Fix black buffers when importing prime fds</li>
69</ul>
70
71<p>Brian Paul (1):</p>
72<ul>
73  <li>mesa: fix prog_optimize.c assertions triggered by SWZ opcode</li>
74</ul>
75
76<p>Emil Velikov (2):</p>
77<ul>
78  <li>docs: Add 10.3 sha256 sums, news item and link release notes</li>
79  <li>Update VERSION to 10.3.1</li>
80</ul>
81
82<p>Ian Romanick (4):</p>
83<ul>
84  <li>glsl: Make sure fields after small structs have correct padding</li>
85  <li>glsl: Make sure row-major array-of-structure get correct layout</li>
86  <li>glsl: Round struct size up to at least 16 bytes</li>
87  <li>glsl: Strip arrayness from ir_type_dereference_variable too</li>
88</ul>
89
90<p>Ilia Mirkin (5):</p>
91<ul>
92  <li>nv50/ir: avoid deleting pseudo instructions too early</li>
93  <li>gm107/ir: fix manual TXD for array targets</li>
94  <li>gm107/ir: fix texture argument order</li>
95  <li>gm107/ir: add support for indirect const buffer selection</li>
96  <li>gm107/ir: take relative pfetch offset into account</li>
97</ul>
98
99<p>Keith Packard (1):</p>
100<ul>
101  <li>glx/dri3: Provide error diagnostics when DRI3 allocation fails</li>
102</ul>
103
104<p>Kenneth Graunke (2):</p>
105<ul>
106  <li>mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).</li>
107  <li>mesa: Set correct array element in vbo_exec_vtx_init.</li>
108</ul>
109
110<p>Marek Olšák (3):</p>
111<ul>
112  <li>radeonsi: release GS rings at context destruction</li>
113  <li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li>
114  <li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li>
115</ul>
116
117<p>Michel Dänzer (1):</p>
118<ul>
119  <li>st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers</li>
120</ul>
121
122<p>Richard Sandiford (2):</p>
123<ul>
124  <li>mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.</li>
125  <li>swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian</li>
126</ul>
127
128<p>Roland Scheidegger (1):</p>
129<ul>
130  <li>gallivm: fix idiv</li>
131</ul>
132
133<p>Thomas Hellstrom (1):</p>
134<ul>
135  <li>st/xa: Fix regression in xa_yuv_planar_blit()</li>
136</ul>
137
138<p>Tom Stellard (2):</p>
139<ul>
140  <li>clover: Add support to mem objects for multiple destructor callbacks v2</li>
141  <li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li>
142</ul>
143
144<p>Tomasz Figa (3):</p>
145<ul>
146  <li>util: Include in Android builds</li>
147  <li>st/mesa: Generate format_info.c in Android builds</li>
148  <li>st/mesa: Fix paths used in Android builds</li>
149</ul>
150
151<p>rconde (1):</p>
152<ul>
153  <li>gallivm,tgsi: fix idiv by zero crash</li>
154</ul>
155
156</div>
157</body>
158</html>
159