1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 10.3.3 Release Notes / November 8, 2014</h1> 18 19<p> 20Mesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2 release. 21</p> 22<p> 23Mesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 3.3. OpenGL 273.3 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31<h2>SHA256 checksums</h2> 32<pre> 3323a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79 MesaLib-10.3.3.tar.gz 340e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753 MesaLib-10.3.3.tar.bz2 35a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840 MesaLib-10.3.3.zip 36</pre> 37 38<h2>New features</h2> 39<p>None</p> 40 41<h2>Bug fixes</h2> 42 43<p>This list is likely incomplete.</p> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70410">Bug 70410</a> - egl-static/Makefile: linking fails with llvm >= 3.4</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82921">Bug 82921</a> - layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to integer underflow</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83574">Bug 83574</a> - [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85454">Bug 85454</a> - Unigine Sanctuary with Wine crashes on Mesa Git</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85918">Bug 85918</a> - Mesa: MSVC 2010/2012 Compile error</li> 56 57</ul> 58 59 60<h2>Changes</h2> 61 62<p>Anuj Phogat (2):</p> 63<ul> 64 <li>glsl: Fix crash due to negative array index</li> 65 <li>glsl: Use signed array index in update_max_array_access()</li> 66</ul> 67 68<p>Brian Paul (1):</p> 69<ul> 70 <li>mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC</li> 71</ul> 72 73<p>Emil Velikov (2):</p> 74<ul> 75 <li>docs: Add sha256 sums for the 10.3.2 release</li> 76 <li>Update version to 10.3.3</li> 77</ul> 78 79<p>Ilia Mirkin (27):</p> 80<ul> 81 <li>freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0</li> 82 <li>freedreno/ir3: INEG operates on src0, not src1</li> 83 <li>freedreno/ir3: add UARL support</li> 84 <li>freedreno/ir3: negate result of USLT/etc</li> 85 <li>freedreno/ir3: use unsigned comparison for UIF</li> 86 <li>freedreno/ir3: add TXL support</li> 87 <li>freedreno/ir3: fix UCMP handling</li> 88 <li>freedreno/ir3: implement UMUL correctly</li> 89 <li>freedreno: add default .dir-locals.el for emacs settings</li> 90 <li>freedreno/ir3: make texture instruction construction more dynamic</li> 91 <li>freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument</li> 92 <li>freedreno/ir3: add TXQ support</li> 93 <li>freedreno/ir3: add TXB2 support</li> 94 <li>freedreno: dual-source render targets are not supported</li> 95 <li>freedreno: instanced drawing/compute not yet supported</li> 96 <li>freedreno/ir3: avoid fan-in sources referring to same instruction</li> 97 <li>freedreno/ir3: add IDIV/UDIV support</li> 98 <li>freedreno/ir3: add UMOD support, based on UDIV</li> 99 <li>freedreno/ir3: add MOD support</li> 100 <li>freedreno/ir3: add ISSG support</li> 101 <li>freedreno/ir3: add UMAD support</li> 102 <li>freedreno/ir3: make TXQ return integers, not floats</li> 103 <li>freedreno/ir3: shadow comes before array</li> 104 <li>freedreno/ir3: add texture offset support</li> 105 <li>freedreno/ir3: add TXD support and expose ARB_shader_texture_lod</li> 106 <li>freedreno/ir3: add TXF support</li> 107 <li>freedreno: positions come out as integers, not half-integers</li> 108</ul> 109 110<p>Jan Vesely (1):</p> 111<ul> 112 <li>configure: include llvm systemlibs when using static llvm</li> 113</ul> 114 115<p>Marek Olšák (5):</p> 116<ul> 117 <li>r600g: fix polygon mode for points and lines and point/line fill modes</li> 118 <li>radeonsi: fix polygon mode for points and lines and point/line fill modes</li> 119 <li>radeonsi: fix incorrect index buffer max size for lowered 8-bit indices</li> 120 <li>Revert "st/mesa: set MaxUnrollIterations = 255"</li> 121 <li>r300g: remove enabled/disabled hyperz and AA compression messages</li> 122</ul> 123 124<p>Mauro Rossi (1):</p> 125<ul> 126 <li>gallium/nouveau: fully build the driver under android</li> 127</ul> 128 129<p>Michel Dänzer (1):</p> 130<ul> 131 <li>radeon/llvm: Dynamically allocate branch/loop stack arrays</li> 132</ul> 133 134<p>Rob Clark (62):</p> 135<ul> 136 <li>freedreno/ir3: detect scheduler fail</li> 137 <li>freedreno/ir3: add TXB</li> 138 <li>freedreno/ir3: add DDX/DDY</li> 139 <li>freedreno/ir3: bit of debug</li> 140 <li>freedreno/ir3: fix error in bail logic</li> 141 <li>freedreno/ir3: fix constlen with relative addressing</li> 142 <li>freedreno/ir3: add no-copy-propagate fallback step</li> 143 <li>freedreno: don't overflow cmdstream buffer so much</li> 144 <li>freedreno/ir3: fix potential segfault in RA</li> 145 <li>freedreno: update generated headers</li> 146 <li>freedreno/a3xx: enable hw primitive-restart</li> 147 <li>freedreno/a3xx: handle rendering to layer != 0</li> 148 <li>freedreno: update generated headers</li> 149 <li>freedreno/a3xx: format fixes</li> 150 <li>util/u_format: add _is_alpha()</li> 151 <li>freedreno/a3xx: alpha render-target shenanigans</li> 152 <li>freedreno/ir3: catch incorrect usage of tmp-dst</li> 153 <li>freedreno/ir3: add missing put_dst</li> 154 <li>freedreno: "fix" problems with excessive flushes</li> 155 <li>freedreno: update generated headers</li> 156 <li>freedreno/a3xx: 3d/array textures</li> 157 <li>freedreno: add DRM_CONF_SHARE_FD</li> 158 <li>freedreno/a3xx: more texture array fixes</li> 159 <li>freedreno/a3xx: initial texture border-color</li> 160 <li>freedreno: fix compiler warning</li> 161 <li>freedreno: don't advertise mirror-clamp support</li> 162 <li>freedreno: update generated headers</li> 163 <li>freedreno: we have more than 0 viewports!</li> 164 <li>freedreno: turn missing caps into compile warnings</li> 165 <li>freedreno/a3xx: add LOD_BIAS</li> 166 <li>freedreno/a3xx: add flat interpolation mode</li> 167 <li>freedreno/a3xx: add 32bit integer vtx formats</li> 168 <li>freedreno/a3xx: fix border color order</li> 169 <li>freedreno: move bind_sampler_states to per-generation</li> 170 <li>freedreno: add texcoord clamp support to lowering</li> 171 <li>freedreno/a3xx: add support to emulate GL_CLAMP</li> 172 <li>freedreno/a3xx: re-emit shaders on variant change</li> 173 <li>freedreno/lowering: fix token calculation for lowering</li> 174 <li>freedreno: destroy transfer pool after blitter</li> 175 <li>freedreno: max-texture-lod-bias should be 15.0f</li> 176 <li>freedreno: update generated headers</li> 177 <li>freedreno/a3xx: handle large shader program sizes</li> 178 <li>freedreno/a3xx: emit all immediates in one shot</li> 179 <li>freedreno/ir3: fix lockups with lame FRAG shaders</li> 180 <li>freedreno/a3xx: handle VS only outputting BCOLOR</li> 181 <li>freedreno: query fixes</li> 182 <li>freedreno/a3xx: refactor vertex state emit</li> 183 <li>freedreno/a3xx: refactor/optimize emit</li> 184 <li>freedreno/ir3: optimize shader key comparision</li> 185 <li>freedreno: inline fd_draw_emit()</li> 186 <li>freedreno: fix layer_stride</li> 187 <li>freedreno: update generated headers</li> 188 <li>freedreno/ir3: large const support</li> 189 <li>freedreno/a3xx: more layer/level fixes</li> 190 <li>freedreno/ir3: comment + better fxn name</li> 191 <li>freedreno/ir3: fix potential gpu lockup with kill</li> 192 <li>freedreno/a3xx: disable early-z when we have kill's</li> 193 <li>freedreno/ir3: add debug flag to disable cp</li> 194 <li>freedreno: clear vs scissor</li> 195 <li>freedreno: mark scissor state dirty when enable bit changes</li> 196 <li>freedreno/a3xx: fix viewport state during clear</li> 197 <li>freedreno/a3xx: fix depth/stencil restore format</li> 198</ul> 199 200<p>Tapani Pälli (2):</p> 201<ul> 202 <li>glsl: fix uniform location count used for glsl types</li> 203 <li>mesa: check that uniform exists in glUniform* functions</li> 204</ul> 205 206 207</div> 208</body> 209</html> 210