1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1> 18 19<p> 20Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release. 21</p> 22<p> 23Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 3.3. OpenGL 273.3 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31<h2>SHA256 checksums</h2> 32<pre> 335311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-10.4.1.tar.gz 3491e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-10.4.1.tar.bz2 35e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-10.4.1.zip 36</pre> 37 38<h2>New features</h2> 39<p>None</p> 40 41<h2>Bug fixes</h2> 42 43<p>This list is likely incomplete.</p> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li> 52 53</ul> 54 55 56<h2>Changes</h2> 57 58<p>Andres Gomez (1):</p> 59<ul> 60 <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li> 61</ul> 62 63<p>Cody Northrop (1):</p> 64<ul> 65 <li>i965: Require pixel alignment for GPU copy blit</li> 66</ul> 67 68<p>Emil Velikov (3):</p> 69<ul> 70 <li>docs: Add 10.4 sha256 sums, news item and link release notes</li> 71 <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li> 72 <li>Update version to 10.4.1</li> 73</ul> 74 75<p>Ian Romanick (2):</p> 76<ul> 77 <li>linker: Wrap access of producer_var with a NULL check</li> 78 <li>linker: Assign varying locations geometry shader inputs for SSO</li> 79</ul> 80 81<p>Mario Kleiner (4):</p> 82<ul> 83 <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li> 84 <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li> 85 <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li> 86 <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li> 87</ul> 88 89<p>Maxence Le Doré (1):</p> 90<ul> 91 <li>glsl: Add gl_MaxViewports to available builtin constants</li> 92</ul> 93 94 95</div> 96</body> 97</html> 98