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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1>
18
19<p>
20Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release.
21</p>
22<p>
23Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
273.3 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31<h2>SHA256 checksums</h2>
32<pre>
335311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d  MesaLib-10.4.1.tar.gz
3491e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca  MesaLib-10.4.1.tar.bz2
35e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8  MesaLib-10.4.1.zip
36</pre>
37
38<h2>New features</h2>
39<p>None</p>
40
41<h2>Bug fixes</h2>
42
43<p>This list is likely incomplete.</p>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li>
52
53</ul>
54
55
56<h2>Changes</h2>
57
58<p>Andres Gomez (1):</p>
59<ul>
60  <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
61</ul>
62
63<p>Cody Northrop (1):</p>
64<ul>
65  <li>i965: Require pixel alignment for GPU copy blit</li>
66</ul>
67
68<p>Emil Velikov (3):</p>
69<ul>
70  <li>docs: Add 10.4 sha256 sums, news item and link release notes</li>
71  <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
72  <li>Update version to 10.4.1</li>
73</ul>
74
75<p>Ian Romanick (2):</p>
76<ul>
77  <li>linker: Wrap access of producer_var with a NULL check</li>
78  <li>linker: Assign varying locations geometry shader inputs for SSO</li>
79</ul>
80
81<p>Mario Kleiner (4):</p>
82<ul>
83  <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
84  <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
85  <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
86  <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
87</ul>
88
89<p>Maxence Le Doré (1):</p>
90<ul>
91  <li>glsl: Add gl_MaxViewports to available builtin constants</li>
92</ul>
93
94
95</div>
96</body>
97</html>
98