1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 10.4.3 Release Notes / January 24, 2015</h1> 18 19<p> 20Mesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2 release. 21</p> 22<p> 23Mesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 3.3. OpenGL 273.3 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31<h2>SHA256 checksums</h2> 32<pre> 33c53eaafc83d9c6315f63e0904d9954d929b841b0b2be7a328eeb6e14f1376129 MesaLib-10.4.3.tar.gz 34ef6ecc9c2f36c9f78d1662382a69ae961f38f03af3a0c3268e53f351aa1978ad MesaLib-10.4.3.tar.bz2 35179325fc8ec66529d3b0d0c43ef61a33a44d91daa126c3bbdd1efdfd25a7db1d MesaLib-10.4.3.zip 36</pre> 37 38<h2>New features</h2> 39<p>None</p> 40 41<h2>Bug fixes</h2> 42 43<p>This list is likely incomplete.</p> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80568">Bug 80568</a> - [gen4] GPU Crash During Google Chrome Operation</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">Bug 85367</a> - [gen4] GPU hang in glmark-es2</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85696">Bug 85696</a> - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88219">Bug 88219</a> - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock'</li> 54 55</ul> 56 57 58<h2>Changes</h2> 59 60<p>Axel Davy (39):</p> 61<ul> 62 <li>st/nine: Add new texture format strings</li> 63 <li>st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS</li> 64 <li>st/nine: NineBaseTexture9: fix setting of last_layer</li> 65 <li>st/nine: CubeTexture: fix GetLevelDesc</li> 66 <li>st/nine: Fix crash when deleting non-implicit swapchain</li> 67 <li>st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format</li> 68 <li>st/nine: NineBaseTexture9: update sampler view creation</li> 69 <li>st/nine: Check if srgb format is supported before trying to use it.</li> 70 <li>st/nine: Add ATI1 and ATI2 support</li> 71 <li>st/nine: Rework of boolean constants</li> 72 <li>st/nine: Convert integer constants to floats before storing them when cards don't support integers</li> 73 <li>st/nine: Remove some shader unused code</li> 74 <li>st/nine: Saturate oFog and oPts vs outputs</li> 75 <li>st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs</li> 76 <li>st/nine: Fix typo for M4x4</li> 77 <li>st/nine: Fix POW implementation</li> 78 <li>st/nine: Handle RSQ special cases</li> 79 <li>st/nine: Handle NRM with input of null norm</li> 80 <li>st/nine: Correct LOG on negative values</li> 81 <li>st/nine: Rewrite LOOP implementation, and a0 aL handling</li> 82 <li>st/nine: Fix CND implementation</li> 83 <li>st/nine: Clamp ps 1.X constants</li> 84 <li>st/nine: Fix some fixed function pipeline operation</li> 85 <li>st/nine: Implement TEXCOORD special behaviours</li> 86 <li>st/nine: Fill missing dst and src number for some instructions.</li> 87 <li>st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC</li> 88 <li>st/nine: implement TEXM3x2DEPTH</li> 89 <li>st/nine: Implement TEXM3x2TEX</li> 90 <li>st/nine: Implement TEXM3x3SPEC</li> 91 <li>st/nine: Implement TEXDEPTH</li> 92 <li>st/nine: Implement TEXDP3</li> 93 <li>st/nine: Implement TEXDP3TEX</li> 94 <li>st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB</li> 95 <li>st/nine: Correct rules for relative adressing and constants.</li> 96 <li>st/nine: Remove unused code for ps</li> 97 <li>st/nine: Fix sm3 relative addressing for non-debug build</li> 98 <li>st/nine: Add variables containing the size of the constant buffers</li> 99 <li>st/nine: Allocate the correct size for the user constant buffer</li> 100 <li>st/nine: Allocate vs constbuf buffer for indirect addressing once.</li> 101</ul> 102 103<p>Emil Velikov (2):</p> 104<ul> 105 <li>docs: Add sha256 sums for the 10.4.2 release</li> 106 <li>Update version to 10.4.3</li> 107</ul> 108 109<p>Jason Ekstrand (1):</p> 110<ul> 111 <li>mesa: Fix clamping to -1.0 in snorm_to_float</li> 112</ul> 113 114<p>Jonathan Gray (1):</p> 115<ul> 116 <li>glsl: Link glsl_test with pthreads library.</li> 117</ul> 118 119<p>Jose Fonseca (1):</p> 120<ul> 121 <li>nine: Drop use of TGSI_OPCODE_CND.</li> 122</ul> 123 124<p>Kenneth Graunke (2):</p> 125<ul> 126 <li>i965: Respect the no_8 flag on Gen6, not just Gen7+.</li> 127 <li>i965: Work around mysterious Gen4 GPU hangs with minimal state changes.</li> 128</ul> 129 130<p>Stanislaw Halik (1):</p> 131<ul> 132 <li>st/nine: Hack to generate resource if it doesn't exist when getting view</li> 133</ul> 134 135<p>Xavier Bouchoux (3):</p> 136<ul> 137 <li>st/nine: Additional defines to d3dtypes.h</li> 138 <li>st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9</li> 139 <li>st/nine: Fix D3DRS_POINTSPRITE support</li> 140</ul> 141 142 143</div> 144</body> 145</html> 146