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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 10.4.3 Release Notes / January 24, 2015</h1>
18
19<p>
20Mesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2 release.
21</p>
22<p>
23Mesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
273.3 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31<h2>SHA256 checksums</h2>
32<pre>
33c53eaafc83d9c6315f63e0904d9954d929b841b0b2be7a328eeb6e14f1376129  MesaLib-10.4.3.tar.gz
34ef6ecc9c2f36c9f78d1662382a69ae961f38f03af3a0c3268e53f351aa1978ad  MesaLib-10.4.3.tar.bz2
35179325fc8ec66529d3b0d0c43ef61a33a44d91daa126c3bbdd1efdfd25a7db1d  MesaLib-10.4.3.zip
36</pre>
37
38<h2>New features</h2>
39<p>None</p>
40
41<h2>Bug fixes</h2>
42
43<p>This list is likely incomplete.</p>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80568">Bug 80568</a> - [gen4] GPU Crash During Google Chrome Operation</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">Bug 85367</a> - [gen4] GPU hang in glmark-es2</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85696">Bug 85696</a> - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88219">Bug 88219</a> - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock'</li>
54
55</ul>
56
57
58<h2>Changes</h2>
59
60<p>Axel Davy (39):</p>
61<ul>
62  <li>st/nine: Add new texture format strings</li>
63  <li>st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS</li>
64  <li>st/nine: NineBaseTexture9: fix setting of last_layer</li>
65  <li>st/nine: CubeTexture: fix GetLevelDesc</li>
66  <li>st/nine: Fix crash when deleting non-implicit swapchain</li>
67  <li>st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format</li>
68  <li>st/nine: NineBaseTexture9: update sampler view creation</li>
69  <li>st/nine: Check if srgb format is supported before trying to use it.</li>
70  <li>st/nine: Add ATI1 and ATI2 support</li>
71  <li>st/nine: Rework of boolean constants</li>
72  <li>st/nine: Convert integer constants to floats before storing them when cards don't support integers</li>
73  <li>st/nine: Remove some shader unused code</li>
74  <li>st/nine: Saturate oFog and oPts vs outputs</li>
75  <li>st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs</li>
76  <li>st/nine: Fix typo for M4x4</li>
77  <li>st/nine: Fix POW implementation</li>
78  <li>st/nine: Handle RSQ special cases</li>
79  <li>st/nine: Handle NRM with input of null norm</li>
80  <li>st/nine: Correct LOG on negative values</li>
81  <li>st/nine: Rewrite LOOP implementation, and a0 aL handling</li>
82  <li>st/nine: Fix CND implementation</li>
83  <li>st/nine: Clamp ps 1.X constants</li>
84  <li>st/nine: Fix some fixed function pipeline operation</li>
85  <li>st/nine: Implement TEXCOORD special behaviours</li>
86  <li>st/nine: Fill missing dst and src number for some instructions.</li>
87  <li>st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC</li>
88  <li>st/nine: implement TEXM3x2DEPTH</li>
89  <li>st/nine: Implement TEXM3x2TEX</li>
90  <li>st/nine: Implement TEXM3x3SPEC</li>
91  <li>st/nine: Implement TEXDEPTH</li>
92  <li>st/nine: Implement TEXDP3</li>
93  <li>st/nine: Implement TEXDP3TEX</li>
94  <li>st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB</li>
95  <li>st/nine: Correct rules for relative adressing and constants.</li>
96  <li>st/nine: Remove unused code for ps</li>
97  <li>st/nine: Fix sm3 relative addressing for non-debug build</li>
98  <li>st/nine: Add variables containing the size of the constant buffers</li>
99  <li>st/nine: Allocate the correct size for the user constant buffer</li>
100  <li>st/nine: Allocate vs constbuf buffer for indirect addressing once.</li>
101</ul>
102
103<p>Emil Velikov (2):</p>
104<ul>
105  <li>docs: Add sha256 sums for the 10.4.2 release</li>
106  <li>Update version to 10.4.3</li>
107</ul>
108
109<p>Jason Ekstrand (1):</p>
110<ul>
111  <li>mesa: Fix clamping to -1.0 in snorm_to_float</li>
112</ul>
113
114<p>Jonathan Gray (1):</p>
115<ul>
116  <li>glsl: Link glsl_test with pthreads library.</li>
117</ul>
118
119<p>Jose Fonseca (1):</p>
120<ul>
121  <li>nine: Drop use of TGSI_OPCODE_CND.</li>
122</ul>
123
124<p>Kenneth Graunke (2):</p>
125<ul>
126  <li>i965: Respect the no_8 flag on Gen6, not just Gen7+.</li>
127  <li>i965: Work around mysterious Gen4 GPU hangs with minimal state changes.</li>
128</ul>
129
130<p>Stanislaw Halik (1):</p>
131<ul>
132  <li>st/nine: Hack to generate resource if it doesn't exist when getting view</li>
133</ul>
134
135<p>Xavier Bouchoux (3):</p>
136<ul>
137  <li>st/nine: Additional defines to d3dtypes.h</li>
138  <li>st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9</li>
139  <li>st/nine: Fix D3DRS_POINTSPRITE support</li>
140</ul>
141
142
143</div>
144</body>
145</html>
146