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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 11.0.3 Release Notes / October 10, 2015</h1>
18
19<p>
20Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 release.
21</p>
22<p>
23Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.1.  OpenGL
274.1 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
34c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117  mesa-11.0.3.tar.gz
35ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6  mesa-11.0.3.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42<h2>Bug fixes</h2>
43
44<p>This list is likely incomplete.</p>
45
46<ul>
47
48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
49
50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
51
52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li>
53
54<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
55
56<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
57
58<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li>
59
60<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
61
62<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li>
63
64</ul>
65
66
67<h2>Changes</h2>
68
69<p>Brian Paul (1):</p>
70<ul>
71  <li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li>
72</ul>
73
74<p>Daniel Scharrer (1):</p>
75<ul>
76  <li>mesa: Add abs input modifier to base for POW in ffvertex_prog</li>
77</ul>
78
79<p>Emil Velikov (3):</p>
80<ul>
81  <li>docs: add sha256 checksums for 11.0.2</li>
82  <li>Revert "nouveau: make sure there's always room to emit a fence"</li>
83  <li>Update version to 11.0.3</li>
84</ul>
85
86<p>Francisco Jerez (1):</p>
87<ul>
88  <li>i965/fs: Fix hang on IVB and VLV with image format mismatch.</li>
89</ul>
90
91<p>Ian Romanick (1):</p>
92<ul>
93  <li>meta: Handle array textures in scaled MSAA blits</li>
94</ul>
95
96<p>Ilia Mirkin (6):</p>
97<ul>
98  <li>nouveau: be more careful about freeing temporary transfer buffers</li>
99  <li>nouveau: delay deleting buffer with unflushed fence</li>
100  <li>nouveau: wait to unref the transfer's bo until it's no longer used</li>
101  <li>nv30: pretend to have packed texture/surface formats</li>
102  <li>nv30: always go through translate module on big-endian</li>
103  <li>nouveau: make sure there's always room to emit a fence</li>
104</ul>
105
106<p>Jason Ekstrand (1):</p>
107<ul>
108  <li>mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks</li>
109</ul>
110
111<p>Kyle Brenneman (3):</p>
112<ul>
113  <li>glx: Fix build errors with --enable-mangling (v2)</li>
114  <li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li>
115  <li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li>
116</ul>
117
118<p>Leo Liu (1):</p>
119<ul>
120  <li>radeon/vce: fix vui time_scale zero error</li>
121</ul>
122
123<p>Marek Olšák (21):</p>
124<ul>
125  <li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li>
126  <li>radeonsi: handle index buffer alloc failures</li>
127  <li>radeonsi: handle constant buffer alloc failures</li>
128  <li>gallium/radeon: handle buffer_map staging buffer failures better</li>
129  <li>gallium/radeon: handle buffer alloc failures in r600_draw_rectangle</li>
130  <li>gallium/radeon: add a fail path for depth MSAA texture readback</li>
131  <li>radeonsi: report alloc failure from si_shader_binary_read</li>
132  <li>radeonsi: add malloc fail paths to si_create_shader_state</li>
133  <li>radeonsi: skip drawing if the tess factor ring allocation fails</li>
134  <li>radeonsi: skip drawing if GS ring allocations fail</li>
135  <li>radeonsi: handle shader precompile failures</li>
136  <li>radeonsi: handle fixed-func TCS shader create failure</li>
137  <li>radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload</li>
138  <li>radeonsi: skip drawing if PS fails to compile or upload</li>
139  <li>radeonsi: skip drawing if updating the scratch buffer fails</li>
140  <li>radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders</li>
141  <li>radeonsi: handle dummy constant buffer allocation failure</li>
142  <li>gallium/u_blitter: handle allocation failures</li>
143  <li>radeonsi: add scratch buffer to the buffer list when it's re-allocated</li>
144  <li>st/dri: don't use _ctx in client_wait_sync</li>
145  <li>egl/dri2: don't require a context for ClientWaitSync (v2)</li>
146</ul>
147
148<p>Matthew Waters (1):</p>
149<ul>
150  <li>egl: rework handling EGL_CONTEXT_FLAGS</li>
151</ul>
152
153<p>Michel Dänzer (1):</p>
154<ul>
155  <li>st/dri: Use packed RGB formats</li>
156</ul>
157
158<p>Roland Scheidegger (1):</p>
159<ul>
160  <li>mesa: fix mipmap generation for immutable, compressed textures</li>
161</ul>
162
163<p>Tom Stellard (3):</p>
164<ul>
165  <li>gallium/radeon: Use call_once() when initailizing LLVM targets</li>
166  <li>gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2</li>
167  <li>radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2</li>
168</ul>
169
170<p>Varad Gautam (1):</p>
171<ul>
172  <li>egl: restore surface type before linking config to its display</li>
173</ul>
174
175<p>Ville Syrjälä (3):</p>
176<ul>
177  <li>i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)</li>
178  <li>i915: Fix texcoord vs. varying collision in fragment programs</li>
179  <li>i915: Remember to call intel_prepare_render() before blitting</li>
180</ul>
181
182
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184</body>
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186