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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1>
18
19<p>
20Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release.
21</p>
22<p>
23Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.1.  OpenGL
274.1 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
34ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea  mesa-11.1.2.tar.gz
358f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b  mesa-11.1.2.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42<h2>Bug fixes</h2>
43
44<p>This list is likely incomplete.</p>
45
46<ul>
47
48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
49
50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li>
51
52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
53
54<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
55
56<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
57
58<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
59
60<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
61
62<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
63
64</ul>
65
66
67<h2>Changes</h2>
68
69<p>Ben Widawsky (1):</p>
70<ul>
71  <li>i965/bxt: Fix conservative wm thread counts.</li>
72</ul>
73
74<p>Dave Airlie (1):</p>
75<ul>
76  <li>glsl: fix subroutine lowering reusing actual parmaters</li>
77</ul>
78
79<p>Emil Velikov (6):</p>
80<ul>
81  <li>docs: add sha256 checksums for 11.1.1</li>
82  <li>cherry-ignore: drop the i965/kbl .num_slices patch</li>
83  <li>i915: correctly parse/set the context flags</li>
84  <li>targets/dri: android: use WHOLE static libraries</li>
85  <li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
86  <li>Update version to 11.1.2</li>
87</ul>
88
89<p>Eric Anholt (2):</p>
90<ul>
91  <li>vc4: Don't record the seqno of a failed job submit.</li>
92  <li>vc4: Throttle outstanding rendering after submission.</li>
93</ul>
94
95<p>François Tigeot (1):</p>
96<ul>
97  <li>gallium: Add DragonFly support</li>
98</ul>
99
100<p>Grazvydas Ignotas (1):</p>
101<ul>
102  <li>r600g: don't leak driver const buffers</li>
103</ul>
104
105<p>Ian Romanick (2):</p>
106<ul>
107  <li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li>
108  <li>meta: Use internal functions to set texture parameters</li>
109</ul>
110
111<p>Ilia Mirkin (6):</p>
112<ul>
113  <li>st/mesa: use surface format to generate mipmaps when available</li>
114  <li>glsl: always compute proper varying type, irrespective of varying packing</li>
115  <li>nvc0: avoid crashing when there are holes in vertex array bindings</li>
116  <li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li>
117  <li>nv50/ir: fix false global CSE on instructions with multiple defs</li>
118  <li>st/mesa: treat a write as a read for range purposes</li>
119</ul>
120
121<p>Jason Ekstrand (3):</p>
122<ul>
123  <li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li>
124  <li>i965/fs/generator: Take an actual shader stage rather than a string</li>
125  <li>i965/fs: Always set channel 2 of texture headers in some stages</li>
126</ul>
127
128<p>Jose Fonseca (2):</p>
129<ul>
130  <li>scons: Conditionally use DRM module on pipe-loader.</li>
131  <li>pipe-loader: Fix PATH_MAX define on MSVC.</li>
132</ul>
133
134<p>Karol Herbst (1):</p>
135<ul>
136  <li>nv50/ir: fix memory corruption when spilling and redoing RA</li>
137</ul>
138
139<p>Kenneth Graunke (2):</p>
140<ul>
141  <li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li>
142  <li>glsl: Allow implicit int -&gt; uint conversions for bitwise operators (&amp;, ^, |).</li>
143</ul>
144
145<p>Leo Liu (2):</p>
146<ul>
147  <li>vl: add zig zag scan for list 4x4</li>
148  <li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li>
149</ul>
150
151<p>Marek Olšák (1):</p>
152<ul>
153  <li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
154</ul>
155
156<p>Nicolai Hähnle (11):</p>
157<ul>
158  <li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
159  <li>st/mesa: use _mesa_delete_buffer_object</li>
160  <li>radeon: use _mesa_delete_buffer_object</li>
161  <li>i915: use _mesa_delete_buffer_object</li>
162  <li>i965: use _mesa_delete_buffer_object</li>
163  <li>util/u_pstipple.c: copy immediates during transformation</li>
164  <li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li>
165  <li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li>
166  <li>radeonsi: add DCC buffer for sampler views on new CS</li>
167  <li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li>
168  <li>radeonsi: fix discard-only fragment shaders (11.1 version)</li>
169</ul>
170
171<p>Timothy Arceri (4):</p>
172<ul>
173  <li>glsl: fix segfault linking subroutine uniform with explicit location</li>
174  <li>mesa: fix segfault in glUniformSubroutinesuiv()</li>
175  <li>glsl: fix interface block error message</li>
176  <li>glsl: create helper to remove outer vertex index array used by some stages</li>
177</ul>
178
179
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183