1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 17.1.1 Release Notes / March 25, 2017</h1> 18 19<p> 20Mesa 17.1.1 is a bug fix release which fixes bugs found since the 17.1.0 release. 21</p> 22<p> 23Mesa 17.1.1 implements the OpenGL 4.5 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.5. OpenGL 274.5 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 34652315af87f2bb015ce99ee3b90d9d115d53cbf9e052493bd13d521a753b1930 mesa-17.1.1.tar.gz 35aed503f94c0c1630a162a3e276f4ee12a86764cee4cb92338ea2dea99a04e7ef mesa-17.1.1.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42 43<h2>Bug fixes</h2> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li> 50 51</ul> 52 53 54<h2>Changes</h2> 55 56<p>Alex Deucher (1):</p> 57<ul> 58 <li>radeonsi: add new vega10 pci ids</li> 59</ul> 60 61<p>Andres Gomez (2):</p> 62<ul> 63 <li>bin/get-fixes-pick-list.sh: don't warn if more than one, go over them</li> 64 <li>bin/get-fixes-pick-list.sh: bring back the warning</li> 65</ul> 66 67<p>Bruce Cherniak (1):</p> 68<ul> 69 <li>swr: move msaa resolve to generalized StoreTile</li> 70</ul> 71 72<p>Chad Versace (1):</p> 73<ul> 74 <li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li> 75</ul> 76 77<p>Chih-Wei Huang (1):</p> 78<ul> 79 <li>Android: correct libz dependency</li> 80</ul> 81 82<p>Daniel Stone (1):</p> 83<ul> 84 <li>gbm/dri: Fix sign-extension in modifier query</li> 85</ul> 86 87<p>Emil Velikov (6):</p> 88<ul> 89 <li>docs: add sha256 checksums for 17.1.0</li> 90 <li>radeon: automake: remove unneeded elf Cflags/Libs</li> 91 <li>configure: remove unneeded bits around libunwind handling</li> 92 <li>egl: add g_egldispatchstubs.h to the release tarball</li> 93 <li>automake: add SWR LLVM gen_builder.hpp workaround</li> 94 <li>Update version to 17.1.1</li> 95</ul> 96 97<p>Eric Anholt (2):</p> 98<ul> 99 <li>renderonly: Initialize fields of struct winsys_handle.</li> 100 <li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li> 101</ul> 102 103<p>Grazvydas Ignotas (2):</p> 104<ul> 105 <li>anv: fix possible stack corruption</li> 106 <li>anv: don't leak DRM devices</li> 107</ul> 108 109<p>Hans de Goede (1):</p> 110<ul> 111 <li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li> 112</ul> 113 114<p>Ilia Mirkin (1):</p> 115<ul> 116 <li>nvc0/ir: SHLADD's middle source must be an immediate</li> 117</ul> 118 119<p>Johnson Lin (1):</p> 120<ul> 121 <li>nir/lower_tex: Fix minor error in YUV color conversion matrix</li> 122</ul> 123 124<p>Juan A. Suarez Romero (2):</p> 125<ul> 126 <li>bin/get-{extra,fixes}-pick-list.sh: add support for ignore list</li> 127 <li>bin/get-{extra,fixes}-pick-list.sh: improve output</li> 128</ul> 129 130<p>Lucas Stach (2):</p> 131<ul> 132 <li>etnaviv: stop oversizing buffer resources</li> 133 <li>etnaviv: allow R/B swapped surfaces to be cleared</li> 134</ul> 135 136<p>Marek Olšák (2):</p> 137<ul> 138 <li>amd/addrlib: import Raven support</li> 139 <li>radeonsi/gfx9: add support for Raven</li> 140</ul> 141 142<p>Nanley Chery (2):</p> 143<ul> 144 <li>anv/formats: Update the three-channel BC1 mappings</li> 145 <li>i965/formats: Update the three-channel DXT1 mappings</li> 146</ul> 147 148<p>Nicolai Hähnle (5):</p> 149<ul> 150 <li>radeonsi: mark fast-cleared textures as compressed when dirtying</li> 151 <li>radeonsi: fix primitive ID in fragment shader when using tessellation</li> 152 <li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI</li> 153 <li>radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation</li> 154 <li>st/mesa: remove an incorrect assertion</li> 155</ul> 156 157<p>Pohjolainen, Topi (1):</p> 158<ul> 159 <li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li> 160</ul> 161 162<p>Rob Clark (2):</p> 163<ul> 164 <li>mesa/st: fix yuv EGLImage's</li> 165 <li>freedreno: fix crash when flush() but no rendering</li> 166</ul> 167 168<p>Rob Herring (1):</p> 169<ul> 170 <li>virgl: fix virgl_bo_transfer_{put, get} box struct copy</li> 171</ul> 172 173<p>Samuel Iglesias Gonsálvez (3):</p> 174<ul> 175 <li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li> 176 <li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li> 177 <li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li> 178</ul> 179 180<p>Tom Stellard (1):</p> 181<ul> 182 <li>gallivm: Make sure module has the correct data layout when pass manager runs</li> 183</ul> 184 185 186</div> 187</body> 188</html> 189