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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 17.1.5 Release Notes / July 14, 2017</h1>
18
19<p>
20Mesa 17.1.5 is a bug fix release which fixes bugs found since the 17.1.4 release.
21</p>
22<p>
23Mesa 17.1.5 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
274.5 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
347e3eeee8f9c28052796eb18133c2be12c38ba34864cc496382a2fa20c29b0317  mesa-17.1.5.tar.gz
35378516b171712687aace4c7ea8b37c85895231d7a6d61e1e27362cf6034fded9  mesa-17.1.5.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42
43<h2>Bug fixes</h2>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100242">Bug 100242</a> - radeon buffer allocation failure during startup of Factorio</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101657">Bug 101657</a> - strtod.c:32:10: fatal error: xlocale.h: No such file or directory</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101666">Bug 101666</a> - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101703">Bug 101703</a> - No stencil buffer allocated when requested by GLUT</li>
54
55</ul>
56
57
58<h2>Changes</h2>
59
60<p>Aaron Watry (1):</p>
61<ul>
62  <li>radeon/winsys: Limit max allocation size to 70% of VRAM</li>
63</ul>
64
65<p>Aleksander Morgado (2):</p>
66<ul>
67  <li>etnaviv: fix refcnt initialization in etna_screen</li>
68  <li>etnaviv: don't dereference etna_resource pointer if allocation fails</li>
69</ul>
70
71<p>Alex Smith (2):</p>
72<ul>
73  <li>ac/nir: Use correct LLVM intrinsics for atomic ops on imageBuffers</li>
74  <li>ac/nir: Fix ordering of parameters for image atomic cmpswap intrinsics</li>
75</ul>
76
77<p>Andres Gomez (3):</p>
78<ul>
79  <li>docs: add sha256 checksums for 17.1.4</li>
80  <li>cherry-ignore: i965: Fix anisotropic filtering for mag filter</li>
81  <li>Update version to 17.1.5</li>
82</ul>
83
84<p>Anuj Phogat (2):</p>
85<ul>
86  <li>intel/isl: Use uint64_t to store total surface size</li>
87  <li>intel/isl: Add the maximum surface size limit</li>
88</ul>
89
90<p>Brian Paul (3):</p>
91<ul>
92  <li>draw: check for line_width != 1.0f in validate_pipeline()</li>
93  <li>svga: clamp device line width to at least 1 to fix HWv8 line stippling</li>
94  <li>svga: fix PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE value</li>
95</ul>
96
97<p>Bruce Cherniak (1):</p>
98<ul>
99  <li>swr: Limit memory held by defer deleted resources.</li>
100</ul>
101
102<p>Chandu Babu N (1):</p>
103<ul>
104  <li>st/va: Fix leak in VAAPI subpictures</li>
105</ul>
106
107<p>Charmaine Lee (1):</p>
108<ul>
109  <li>svga: fixed surface size to include array size</li>
110</ul>
111
112<p>Connor Abbott (2):</p>
113<ul>
114  <li>spirv: fix OpBitcast when the src and dst bitsize are different (v3)</li>
115  <li>ac/nir: implement 64-bit packing and unpacking</li>
116</ul>
117
118<p>Iago Toral Quiroga (1):</p>
119<ul>
120  <li>glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions</li>
121</ul>
122
123<p>Ilia Mirkin (1):</p>
124<ul>
125  <li>glsl: check if any of the named builtins are available first</li>
126</ul>
127
128<p>James Legg (2):</p>
129<ul>
130  <li>ac/nir: Make intrinsic_name buffer long enough</li>
131  <li>spirv: Fix reaching unreachable for compare exchange on images</li>
132</ul>
133
134<p>Jason Ekstrand (1):</p>
135<ul>
136  <li>nir/spirv: Use the type from the deref for atomics</li>
137</ul>
138
139<p>Juan A. Suarez Romero (1):</p>
140<ul>
141  <li>glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders</li>
142</ul>
143
144<p>Kenneth Graunke (2):</p>
145<ul>
146  <li>i965: Use true AA line distance on G45/Ironlake.</li>
147  <li>i965: Always set AALINEDISTANCE_TRUE on Sandybridge.</li>
148</ul>
149
150<p>Lucas Stach (1):</p>
151<ul>
152  <li>etnaviv: fix shader miscompilation with more than 16 labels</li>
153</ul>
154
155<p>Marek Olšák (1):</p>
156<ul>
157  <li>gallium/radeon: fix a possible crash for buffer exports</li>
158</ul>
159
160<p>Neha Bhende (1):</p>
161<ul>
162  <li>svga: loop over box.depth for ReadBack_image on each slice</li>
163</ul>
164
165<p>Nicolai Hähnle (1):</p>
166<ul>
167  <li>winsys/radeon: only call pb_slabs_reclaim when slabs are actually used</li>
168</ul>
169
170<p>Olivier Lauffenburger (1):</p>
171<ul>
172  <li>st/wgl: improve selection of pixel format</li>
173</ul>
174
175<p>Philipp Zabel (1):</p>
176<ul>
177  <li>st/mesa: release EGLImage on EGLImageTarget* error</li>
178</ul>
179
180<p>Plamena Manolova (1):</p>
181<ul>
182  <li>mesa/main: Move NULL pointer check.</li>
183</ul>
184
185<p>Tim Rowley (2):</p>
186<ul>
187  <li>swr/rast: _mm*_undefined_* implementations for gcc&lt;4.9</li>
188  <li>swr/rast: Correctly allocate SWR_STATS memory as cacheline aligned</li>
189</ul>
190
191<p>Tomasz Figa (1):</p>
192<ul>
193  <li>intel: common: Fix link failure with standalone Android build</li>
194</ul>
195
196<p>Vinson Lee (1):</p>
197<ul>
198  <li>scons: Check for xlocale.h before defining HAVE_XLOCALE_H.</li>
199</ul>
200
201</div>
202</body>
203</html>
204