• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1>
18
19<p>
20Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release.
21</p>
22<p>
23Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
274.5 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
34c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84  mesa-17.2.8.tar.gz
356e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f  mesa-17.2.8.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42
43<h2>Bug fixes</h2>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers &gt; 1 fails</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
54
55</ul>
56
57
58<h2>Changes</h2>
59
60<p>Andres Gomez (6):</p>
61<ul>
62  <li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li>
63  <li>cherry-ignore: added 17.3 nominations.</li>
64  <li>cherry-ignore: radv: port merge tess info from anv</li>
65  <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li>
66  <li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li>
67  <li>Update version to 17.2.8</li>
68</ul>
69
70<p>Bas Nieuwenhuizen (2):</p>
71<ul>
72  <li>spirv: Fix loading an entire block at once.</li>
73  <li>radv: Fix multi-layer blits.</li>
74</ul>
75
76<p>Brian Paul (2):</p>
77<ul>
78  <li>xlib: call _mesa_warning() instead of fprintf()</li>
79  <li>gallium/aux: include nr_samples in util_resource_size() computation</li>
80</ul>
81
82<p>Emil Velikov (1):</p>
83<ul>
84  <li>docs: add sha256 checksums for 17.2.7</li>
85</ul>
86
87<p>Iago Toral Quiroga (1):</p>
88<ul>
89  <li>i965/vec4: use a temp register to compute offsets for pull loads</li>
90</ul>
91
92<p>Leo Liu (1):</p>
93<ul>
94  <li>radeon/vce: move destroy command before feedback command</li>
95</ul>
96
97<p>Matt Turner (2):</p>
98<ul>
99  <li>util: Assume little endian in the absence of platform-specific handling</li>
100  <li>util: Add a SHA1 unit test program</li>
101</ul>
102
103<p>Roland Scheidegger (2):</p>
104<ul>
105  <li>r600: use min_dx10/max_dx10 instead of min/max</li>
106  <li>r600: use DX10_CLAMP bit in shader setup</li>
107</ul>
108
109
110</div>
111</body>
112</html>
113