1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 17.3.3 Release Notes / January 18, 2018</h1> 18 19<p> 20Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 release. 21</p> 22<p> 23Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.5. OpenGL 274.5 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 34c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772 mesa-17.3.3.tar.gz 3541bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b mesa-17.3.3.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42 43<h2>Bug fixes</h2> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104214">Bug 104214</a> - Dota crashes when switching from game to desktop</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104492">Bug 104492</a> - Compute Shader: Wrong alignment when assigning struct value to structured SSBO</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104551">Bug 104551</a> - Check if Mako templates for Python are installed</li> 52 53</ul> 54 55 56<h2>Changes</h2> 57 58<p>Alex Smith (3):</p> 59<ul> 60 <li>anv: Add missing unlock in anv_scratch_pool_alloc</li> 61 <li>anv: Take write mask into account in has_color_buffer_write_enabled</li> 62 <li>anv: Make sure state on primary is correct after CmdExecuteCommands</li> 63</ul> 64 65<p>Andres Gomez (1):</p> 66<ul> 67 <li>anv: Import mako templates only during execution of anv_extensions</li> 68</ul> 69 70<p>Bas Nieuwenhuizen (11):</p> 71<ul> 72 <li>radv: Invert condition for all samples identical during resolve.</li> 73 <li>radv: Flush caches before subpass resolve.</li> 74 <li>radv: Fix fragment resolve destination offset.</li> 75 <li>radv: Use correct framebuffer size for partial FS resolves.</li> 76 <li>radv: Always use fragment resolve if dest uses DCC.</li> 77 <li>Revert "radv/gfx9: fix block compression texture views."</li> 78 <li>radv: Use correct HTILE expanded words.</li> 79 <li>radv: Allow writing 0 scissors.</li> 80 <li>ac/nir: Handle loading data from compact arrays.</li> 81 <li>radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.</li> 82 <li>ac/nir: Sanitize location_frac for local variables.</li> 83</ul> 84 85<p>Dave Airlie (8):</p> 86<ul> 87 <li>radv: fix events on compute queues.</li> 88 <li>radv: fix pipeline statistics end query on compute queue</li> 89 <li>radv/gfx9: fix 3d image to image transfers on compute queues.</li> 90 <li>radv/gfx9: fix 3d image clears on compute queues</li> 91 <li>radv/gfx9: fix buffer to image for 3d images on compute queues</li> 92 <li>radv/gfx9: fix block compression texture views.</li> 93 <li>radv/gfx9: use a bigger hammer to flush cb/db caches.</li> 94 <li>radv/gfx9: use correct swizzle parameter to work out border swizzle.</li> 95</ul> 96 97<p>Emil Velikov (1):</p> 98<ul> 99 <li>docs: add sha256 checksums for 17.3.2</li> 100</ul> 101 102<p>Florian Will (1):</p> 103<ul> 104 <li>glsl: Respect std430 layout in lower_buffer_access</li> 105</ul> 106 107<p>Juan A. Suarez Romero (6):</p> 108<ul> 109 <li>cherry-ignore: intel/fs: Use the original destination region for int MUL lowering</li> 110 <li>cherry-ignore: i965/fs: Use UW types when using V immediates</li> 111 <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li> 112 <li>cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions</li> 113 <li>cherry-ignore: vulkan/wsi: free cmd pools</li> 114 <li>Update version to 17.3.3</li> 115</ul> 116 117<p>Józef Kucia (1):</p> 118<ul> 119 <li>radeonsi: fix alpha-to-coverage if color writes are disabled</li> 120</ul> 121 122<p>Kenneth Graunke (2):</p> 123<ul> 124 <li>i965: Require space for MI_BATCHBUFFER_END.</li> 125 <li>i965: Torch public intel_batchbuffer_emit_dword/float helpers.</li> 126</ul> 127 128<p>Lucas Stach (1):</p> 129<ul> 130 <li>etnaviv: disable in-place resolve for non-supertiled surfaces</li> 131</ul> 132 133<p>Samuel Iglesias Gonsálvez (1):</p> 134<ul> 135 <li>anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0</li> 136</ul> 137 138<p>Thomas Hellstrom (1):</p> 139<ul> 140 <li>loader/dri3: Avoid freeing renderbuffers in use</li> 141</ul> 142 143<p>Tim Rowley (1):</p> 144<ul> 145 <li>swr/rast: fix invalid sign masks in avx512 simdlib code</li> 146</ul> 147 148 149</div> 150</body> 151</html> 152