• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 17.3.3 Release Notes / January 18, 2018</h1>
18
19<p>
20Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 release.
21</p>
22<p>
23Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
274.5 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
34c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772  mesa-17.3.3.tar.gz
3541bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b  mesa-17.3.3.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42
43<h2>Bug fixes</h2>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104214">Bug 104214</a> - Dota crashes when switching from game to desktop</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104492">Bug 104492</a> - Compute Shader: Wrong alignment when assigning struct value to structured SSBO</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104551">Bug 104551</a> - Check if Mako templates for Python are installed</li>
52
53</ul>
54
55
56<h2>Changes</h2>
57
58<p>Alex Smith (3):</p>
59<ul>
60  <li>anv: Add missing unlock in anv_scratch_pool_alloc</li>
61  <li>anv: Take write mask into account in has_color_buffer_write_enabled</li>
62  <li>anv: Make sure state on primary is correct after CmdExecuteCommands</li>
63</ul>
64
65<p>Andres Gomez (1):</p>
66<ul>
67  <li>anv: Import mako templates only during execution of anv_extensions</li>
68</ul>
69
70<p>Bas Nieuwenhuizen (11):</p>
71<ul>
72  <li>radv: Invert condition for all samples identical during resolve.</li>
73  <li>radv: Flush caches before subpass resolve.</li>
74  <li>radv: Fix fragment resolve destination offset.</li>
75  <li>radv: Use correct framebuffer size for partial FS resolves.</li>
76  <li>radv: Always use fragment resolve if dest uses DCC.</li>
77  <li>Revert "radv/gfx9: fix block compression texture views."</li>
78  <li>radv: Use correct HTILE expanded words.</li>
79  <li>radv: Allow writing 0 scissors.</li>
80  <li>ac/nir: Handle loading data from compact arrays.</li>
81  <li>radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.</li>
82  <li>ac/nir: Sanitize location_frac for local variables.</li>
83</ul>
84
85<p>Dave Airlie (8):</p>
86<ul>
87  <li>radv: fix events on compute queues.</li>
88  <li>radv: fix pipeline statistics end query on compute queue</li>
89  <li>radv/gfx9: fix 3d image to image transfers on compute queues.</li>
90  <li>radv/gfx9: fix 3d image clears on compute queues</li>
91  <li>radv/gfx9: fix buffer to image for 3d images on compute queues</li>
92  <li>radv/gfx9: fix block compression texture views.</li>
93  <li>radv/gfx9: use a bigger hammer to flush cb/db caches.</li>
94  <li>radv/gfx9: use correct swizzle parameter to work out border swizzle.</li>
95</ul>
96
97<p>Emil Velikov (1):</p>
98<ul>
99  <li>docs: add sha256 checksums for 17.3.2</li>
100</ul>
101
102<p>Florian Will (1):</p>
103<ul>
104  <li>glsl: Respect std430 layout in lower_buffer_access</li>
105</ul>
106
107<p>Juan A. Suarez Romero (6):</p>
108<ul>
109  <li>cherry-ignore: intel/fs: Use the original destination region for int MUL lowering</li>
110  <li>cherry-ignore: i965/fs: Use UW types when using V immediates</li>
111  <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li>
112  <li>cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions</li>
113  <li>cherry-ignore: vulkan/wsi: free cmd pools</li>
114  <li>Update version to 17.3.3</li>
115</ul>
116
117<p>Józef Kucia (1):</p>
118<ul>
119  <li>radeonsi: fix alpha-to-coverage if color writes are disabled</li>
120</ul>
121
122<p>Kenneth Graunke (2):</p>
123<ul>
124  <li>i965: Require space for MI_BATCHBUFFER_END.</li>
125  <li>i965: Torch public intel_batchbuffer_emit_dword/float helpers.</li>
126</ul>
127
128<p>Lucas Stach (1):</p>
129<ul>
130  <li>etnaviv: disable in-place resolve for non-supertiled surfaces</li>
131</ul>
132
133<p>Samuel Iglesias Gonsálvez (1):</p>
134<ul>
135  <li>anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0</li>
136</ul>
137
138<p>Thomas Hellstrom (1):</p>
139<ul>
140  <li>loader/dri3: Avoid freeing renderbuffers in use</li>
141</ul>
142
143<p>Tim Rowley (1):</p>
144<ul>
145  <li>swr/rast: fix invalid sign masks in avx512 simdlib code</li>
146</ul>
147
148
149</div>
150</body>
151</html>
152