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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 6.5 Release Notes / March 31, 2006</h1>
18
19<p>
20Mesa 6.5 is a new development release.
21</p>
22
23
24<h2>MD5 checksums</h2>
25<pre>
26657be3b92f6dabc78a67ed9cb8d67813  MesaLib-6.5.tar.gz
2761beda590bfc5b4a12e979d5f2d70d7a  MesaLib-6.5.tar.bz2
2819d48b872d579d4f91466060804a59ac  MesaLib-6.5.zip
29694ad3a7007010c7418a9c72d1cba5b7  MesaDemos-6.5.tar.gz
30ab95b590dcd640726a2d89e62068c66e  MesaDemos-6.5.tar.bz2
31b792c303fefd87294488e2b7eab976e5  MesaDemos-6.5.zip
32ac1d585483617db0c91e5c15cb5ec3a3  MesaGLUT-6.5.tar.gz
3359f0bf2b2ffb67fe23ee479f9b044f31  MesaGLUT-6.5.tar.bz2
34005decb2136718e22222ac1c4805cd15  MesaGLUT-6.5.zip
35</pre>
36
37
38
39<h2>New Features</h2>
40<ul>
41<li>OpenGL Shading language support
42<br>
43   This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
44   GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions.  Most of
45   the work was done by Michal Krol.
46   There's probably a fair number of bugs since this is a pretty large,
47   complicated body of code.
48<br>
49   The OpenGL 2.0 interface to these features will be implemented in a
50   future version of Mesa,
51
52<li>GL_EXT_timer_query
53<br>
54   Used to measure the time of OpenGL operations at high precision.
55   Only supported in the software/Xlib driver at this time.
56
57<li>GL_EXT_packed_depth_stencil
58<br>
59   Defines a new GL_DEPTH_STENCIL_EXT pixel format.
60
61<li>GL_EXT_framebuffer_blit
62<br>
63   A simplified glCopyPixels-like feature for copying pixel rectangles.
64
65<li>GL_ARB_half_float_pixel
66<br>
67   Adds a new half-precision floating point format for image transfers,
68   such as for glDrawPixels, glReadPixels, glTexImage, etc.
69</ul>
70
71<h2>Changes</h2>
72<ul>
73<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
74<li>removed GL_SGIX/SGIS_pixel_texture extensions
75</ul>
76<h2>Bug fixes</h2>
77<ul>
78<li>fixed glxcontextmodes.c datatype problem (bug 5835)
79<li>fixed aix-gcc build/install bugs (bug 5874)
80<li>fixed some bugs in texture env program generation
81<li>glXCopyContext() didn't handle texture object bindings properly
82<li>glXCopyContext() didn't copy all lighting state
83<li>fixed FreeBSD config (Pedro Giffuni)
84<li>fixed some minor framebuffer object bugs
85<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
86<li>fixed a number of thread safety bugs/regressions
87<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
88<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
89<li>lots of assorted framebuffer object bug fixes
90</ul>
91
92
93<h2>Known Issues</h2>
94<ul>
95<li>Rendering to depth textures will not work.  Rendering to GL_DEPTH_STENCIL
96textures should work.
97</ul>
98
99
100<h2>Driver Interface Changes</h2>
101<ul>
102<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
103the two-sided versions: Driver.Stencil*Separate().
104<li>Render-to-texture: The functions for rendering to textures have changed.
105</ul>
106
107
108<h2>To Do (someday) items</h2>
109<ul>
110<li>Switch to freeglut
111<li>Increase MAX_DRAWBUFFERS
112<li>Fix linux-glide target/driver.
113<li>Fix lambda calculation for frag progs.
114</ul>
115
116
117<h2>Driver Status</h2>
118
119<pre>
120Driver			Status
121----------------------	----------------------
122DRI drivers		varies with the driver
123XMesa/GLX (on Xlib)	implements OpenGL 1.5
124OSMesa (off-screen)	implements OpenGL 1.5
125Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
126SVGA			implements OpenGL 1.3
127Wind River UGL		implements OpenGL 1.3
128Windows/Win32		implements OpenGL 1.5
129DJGPP			implements OpenGL 1.5
130GGI			implements OpenGL 1.3
131BeOS			implements OpenGL 1.5
132Allegro			needs updating
133D3D			needs updating
134</pre>
135
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137</body>
138</html>
139