• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 9.1.6 Release Notes / August 1, 2013</h1>
18
19<p>
20Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5 release.
21</p>
22<p>
23Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 3.1.  OpenGL
273.1 is <strong>only</strong> available if requested at context creation
28because GL_ARB_compatibility is not supported.
29</p>
30
31<h2>MD5 checksums</h2>
32<pre>
33443a2a352667294b53d56cb1a74114e9  MesaLib-9.1.6.tar.bz2
3408d3069cccd6821e5f33e0840bca0718  MesaLib-9.1.6.tar.gz
3590aa7a6d9878cdbfcb055312f356d6b9  MesaLib-9.1.6.zip
36</pre>
37
38<h2>New features</h2>
39<p>None.</p>
40
41<h2>Bug fixes</h2>
42
43<p>This list is likely incomplete.</p>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47824">Bug 47824</a> - osmesa using --enable-shared-glapi depends on libgl</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62362">Bug 62362</a> - Crash when using Wayland EGL platform</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63435">Bug 63435</a> - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64087">Bug 64087</a> - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without --enable-debug</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64330">Bug 64330</a> - WebGL snake demo crash in loop_analysis.cpp:506: bool is_loop_terminator(ir_if*): assertion „inst != __null“ failed.</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65236">Bug 65236</a> - [i965] Rendering artifacts in VDrift/GL2</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66558">Bug 66558</a> - RS690: 3D artifacts when playing SuperTuxKart</li>
60
61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66847">Bug 66847</a> - compilation broken with llvm 3.3</li>
62
63<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66850">Bug 66850</a> - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format</li>
64
65<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66921">Bug 66921</a> - [r300g] Heroes of Newerth: HiZ related corruption</li>
66
67<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67283">Bug 67283</a> - VDPAU doesn't work on hybrid laptop through DRI_PRIME</li>
68
69</ul>
70
71<h2>Changes</h2>
72<p>The full set of changes can be viewed by using the following GIT command:</p>
73
74<pre>
75  git log mesa-9.1.5..mesa-9.1.6
76</pre>
77
78<p>Andreas Boll (1):</p>
79<ul>
80  <li>configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends</li>
81</ul>
82
83<p>Brian Paul (4):</p>
84<ul>
85  <li>mesa: handle 2D texture arrays in get_tex_rgba_compressed()</li>
86  <li>meta: handle 2D texture arrays in decompress_texture_image()</li>
87  <li>mesa: implement mipmap generation for compressed 2D array textures</li>
88  <li>mesa: improve free() cleanup in generate_mipmap_compressed()</li>
89</ul>
90
91<p>Carl Worth (7):</p>
92<ul>
93  <li>docs: Add 9.1.5 release md5sums</li>
94  <li>Merge 'origin/9.1' into stable</li>
95  <li>cherry-ignore: Drop 13 patches from the pick list</li>
96  <li>get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list</li>
97  <li>get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable"</li>
98  <li>get-pick-list: Ignore commits which CC mesa-stable unless they say "9.1"</li>
99  <li>Bump version to 9.1.6</li>
100</ul>
101
102<p>Chris Forbes (5):</p>
103<ul>
104  <li>i965/Gen4: Zero extra coordinates for ir_tex</li>
105  <li>i965/vs: Fix flaky texture swizzling</li>
106  <li>i965/vs: set up sampler state pointer for Gen4/5.</li>
107  <li>i965/vs: Put lod parameter in the correct place for Gen4</li>
108  <li>i965/vs: Gen4/5: enable front colors if back colors are written</li>
109</ul>
110
111<p>Christoph Bumiller (1):</p>
112<ul>
113  <li>nv50,nvc0: s/uint16/uint32 for constant buffer offset</li>
114</ul>
115
116<p>Dave Airlie (1):</p>
117<ul>
118  <li>gallium/vl: add prime support</li>
119</ul>
120
121<p>Eric Anholt (1):</p>
122<ul>
123  <li>egl: Restore "bogus" DRI2 invalidate event code.</li>
124</ul>
125
126<p>Jeremy Huddleston Sequoia (1):</p>
127<ul>
128  <li>Apple: glFlush() is not needed with CGLFlushDrawable()</li>
129</ul>
130
131<p>Kenneth Graunke (1):</p>
132<ul>
133  <li>glsl: Classify "layout" like other identifiers.</li>
134</ul>
135
136<p>Kristian Høgsberg (1):</p>
137<ul>
138  <li>egl-wayland: Fix left-over wl_display_roundtrip() usage</li>
139</ul>
140
141<p>Maarten Lankhorst (2):</p>
142<ul>
143  <li>osmesa: link against static libglapi library too to get the gl exports</li>
144  <li>nvc0: force use of correct firmware file</li>
145</ul>
146
147<p>Marek Olšák (4):</p>
148<ul>
149  <li>r300g/swtcl: fix geometry corruption by uploading indices to a buffer</li>
150  <li>r300g/swtcl: fix a lockup in MSAA resolve</li>
151  <li>Revert "r300g: allow HiZ with a 16-bit zbuffer"</li>
152  <li>r600g: increase array size for shader inputs and outputs</li>
153</ul>
154
155<p>Matt Turner (2):</p>
156<ul>
157  <li>i965: NULL check prog on shader compilation failure.</li>
158  <li>i965/vs: Print error if vertex shader fails to compile.</li>
159</ul>
160
161<p>Paul Berry (1):</p>
162<ul>
163  <li>glsl: Handle empty if statement encountered during loop analysis.</li>
164</ul>
165
166</div>
167</body>
168</html>
169