1/* Compile with: 2 * 3 * glsl_compiler --version 400 --dump-builder int64.glsl > builtin_int64.h 4 * 5 * Version 4.00+ is required for umulExtended. 6 */ 7#version 400 8#extension GL_ARB_gpu_shader_int64: require 9#extension GL_ARB_shading_language_420pack: require 10 11uvec2 12umul64(uvec2 a, uvec2 b) 13{ 14 uvec2 result; 15 16 umulExtended(a.x, b.x, result.y, result.x); 17 result.y += a.x * b.y + a.y * b.x; 18 19 return result; 20} 21 22ivec2 23sign64(ivec2 a) 24{ 25 ivec2 result; 26 27 result.y = a.y >> 31; 28 result.x = result.y | int((a.x | a.y) != 0); 29 30 return result; 31} 32 33uvec4 34udivmod64(uvec2 n, uvec2 d) 35{ 36 uvec2 quot = uvec2(0U, 0U); 37 int log2_denom = findMSB(d.y) + 32; 38 39 /* If the upper 32 bits of denom are non-zero, it is impossible for shifts 40 * greater than 32 bits to occur. If the upper 32 bits of the numerator 41 * are zero, it is impossible for (denom << [63, 32]) <= numer unless 42 * denom == 0. 43 */ 44 if (d.y == 0 && n.y >= d.x) { 45 log2_denom = findMSB(d.x); 46 47 /* Since the upper 32 bits of denom are zero, log2_denom <= 31 and we 48 * don't have to compare log2_denom inside the loop as is done in the 49 * general case (below). 50 */ 51 for (int i = 31; i >= 1; i--) { 52 if (log2_denom <= 31 - i && (d.x << i) <= n.y) { 53 n.y -= d.x << i; 54 quot.y |= 1U << i; 55 } 56 } 57 58 /* log2_denom is always <= 31, so manually peel the last loop 59 * iteration. 60 */ 61 if (d.x <= n.y) { 62 n.y -= d.x; 63 quot.y |= 1U; 64 } 65 } 66 67 uint64_t d64 = packUint2x32(d); 68 uint64_t n64 = packUint2x32(n); 69 for (int i = 31; i >= 1; i--) { 70 if (log2_denom <= 63 - i && (d64 << i) <= n64) { 71 n64 -= d64 << i; 72 quot.x |= 1U << i; 73 } 74 } 75 76 /* log2_denom is always <= 63, so manually peel the last loop 77 * iteration. 78 */ 79 if (d64 <= n64) { 80 n64 -= d64; 81 quot.x |= 1U; 82 } 83 84 return uvec4(quot, unpackUint2x32(n64)); 85} 86 87uvec2 88udiv64(uvec2 n, uvec2 d) 89{ 90 return udivmod64(n, d).xy; 91} 92 93ivec2 94idiv64(ivec2 _n, ivec2 _d) 95{ 96 const bool negate = (_n.y < 0) != (_d.y < 0); 97 uvec2 n = unpackUint2x32(uint64_t(abs(packInt2x32(_n)))); 98 uvec2 d = unpackUint2x32(uint64_t(abs(packInt2x32(_d)))); 99 100 uvec2 quot = udivmod64(n, d).xy; 101 102 return negate ? unpackInt2x32(-int64_t(packUint2x32(quot))) : ivec2(quot); 103} 104 105uvec2 106umod64(uvec2 n, uvec2 d) 107{ 108 return udivmod64(n, d).zw; 109} 110 111ivec2 112imod64(ivec2 _n, ivec2 _d) 113{ 114 const bool negate = (_n.y < 0) != (_d.y < 0); 115 uvec2 n = unpackUint2x32(uint64_t(abs(packInt2x32(_n)))); 116 uvec2 d = unpackUint2x32(uint64_t(abs(packInt2x32(_d)))); 117 118 uvec2 rem = udivmod64(n, d).zw; 119 120 return negate ? unpackInt2x32(-int64_t(packUint2x32(rem))) : ivec2(rem); 121} 122