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1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "compiler/glsl_types.h"
25 #include "ir.h"
26 #include "glsl_parser_extras.h"
27 #include "main/errors.h"
28 
29 typedef enum {
30    PARAMETER_LIST_NO_MATCH,
31    PARAMETER_LIST_EXACT_MATCH,
32    PARAMETER_LIST_INEXACT_MATCH /*< Match requires implicit conversion. */
33 } parameter_list_match_t;
34 
35 /**
36  * \brief Check if two parameter lists match.
37  *
38  * \param list_a Parameters of the function definition.
39  * \param list_b Actual parameters passed to the function.
40  * \see matching_signature()
41  */
42 static parameter_list_match_t
parameter_lists_match(_mesa_glsl_parse_state * state,const exec_list * list_a,const exec_list * list_b)43 parameter_lists_match(_mesa_glsl_parse_state *state,
44                       const exec_list *list_a, const exec_list *list_b)
45 {
46    const exec_node *node_a = list_a->get_head_raw();
47    const exec_node *node_b = list_b->get_head_raw();
48 
49    /* This is set to true if there is an inexact match requiring an implicit
50     * conversion. */
51    bool inexact_match = false;
52 
53    for (/* empty */
54 	; !node_a->is_tail_sentinel()
55 	; node_a = node_a->next, node_b = node_b->next) {
56       /* If all of the parameters from the other parameter list have been
57        * exhausted, the lists have different length and, by definition,
58        * do not match.
59        */
60       if (node_b->is_tail_sentinel())
61 	 return PARAMETER_LIST_NO_MATCH;
62 
63 
64       const ir_variable *const param = (ir_variable *) node_a;
65       const ir_rvalue *const actual = (ir_rvalue *) node_b;
66 
67       if (param->type == actual->type)
68 	 continue;
69 
70       /* Try to find an implicit conversion from actual to param. */
71       inexact_match = true;
72       switch ((enum ir_variable_mode)(param->data.mode)) {
73       case ir_var_auto:
74       case ir_var_uniform:
75       case ir_var_shader_storage:
76       case ir_var_temporary:
77 	 /* These are all error conditions.  It is invalid for a parameter to
78 	  * a function to be declared as auto (not in, out, or inout) or
79 	  * as uniform.
80 	  */
81 	 assert(0);
82 	 return PARAMETER_LIST_NO_MATCH;
83 
84       case ir_var_const_in:
85       case ir_var_function_in:
86 	 if (!actual->type->can_implicitly_convert_to(param->type, state))
87 	    return PARAMETER_LIST_NO_MATCH;
88 	 break;
89 
90       case ir_var_function_out:
91 	 if (!param->type->can_implicitly_convert_to(actual->type, state))
92 	    return PARAMETER_LIST_NO_MATCH;
93 	 break;
94 
95       case ir_var_function_inout:
96 	 /* Since there are no bi-directional automatic conversions (e.g.,
97 	  * there is int -> float but no float -> int), inout parameters must
98 	  * be exact matches.
99 	  */
100 	 return PARAMETER_LIST_NO_MATCH;
101 
102       default:
103 	 assert(false);
104 	 return PARAMETER_LIST_NO_MATCH;
105       }
106    }
107 
108    /* If all of the parameters from the other parameter list have been
109     * exhausted, the lists have different length and, by definition, do not
110     * match.
111     */
112    if (!node_b->is_tail_sentinel())
113       return PARAMETER_LIST_NO_MATCH;
114 
115    if (inexact_match)
116       return PARAMETER_LIST_INEXACT_MATCH;
117    else
118       return PARAMETER_LIST_EXACT_MATCH;
119 }
120 
121 
122 /* Classes of parameter match, sorted (mostly) best matches first.
123  * See is_better_parameter_match() below for the exceptions.
124  * */
125 typedef enum {
126    PARAMETER_EXACT_MATCH,
127    PARAMETER_FLOAT_TO_DOUBLE,
128    PARAMETER_INT_TO_FLOAT,
129    PARAMETER_INT_TO_DOUBLE,
130    PARAMETER_OTHER_CONVERSION,
131 } parameter_match_t;
132 
133 
134 static parameter_match_t
get_parameter_match_type(const ir_variable * param,const ir_rvalue * actual)135 get_parameter_match_type(const ir_variable *param,
136                          const ir_rvalue *actual)
137 {
138    const glsl_type *from_type;
139    const glsl_type *to_type;
140 
141    if (param->data.mode == ir_var_function_out) {
142       from_type = param->type;
143       to_type = actual->type;
144    } else {
145       from_type = actual->type;
146       to_type = param->type;
147    }
148 
149    if (from_type == to_type)
150       return PARAMETER_EXACT_MATCH;
151 
152    if (to_type->is_double()) {
153       if (from_type->is_float())
154          return PARAMETER_FLOAT_TO_DOUBLE;
155       return PARAMETER_INT_TO_DOUBLE;
156    }
157 
158    if (to_type->is_float())
159       return PARAMETER_INT_TO_FLOAT;
160 
161    /* int -> uint and any other oddball conversions */
162    return PARAMETER_OTHER_CONVERSION;
163 }
164 
165 
166 static bool
is_better_parameter_match(parameter_match_t a_match,parameter_match_t b_match)167 is_better_parameter_match(parameter_match_t a_match,
168                           parameter_match_t b_match)
169 {
170    /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec):
171     *
172     * 1. An exact match is better than a match involving any implicit
173     * conversion.
174     *
175     * 2. A match involving an implicit conversion from float to double
176     * is better than match involving any other implicit conversion.
177     *
178     * [XXX: Not in GLSL 4.0: Only in ARB_gpu_shader5:
179     * 3. A match involving an implicit conversion from either int or uint
180     * to float is better than a match involving an implicit conversion
181     * from either int or uint to double.]
182     *
183     * If none of the rules above apply to a particular pair of conversions,
184     * neither conversion is considered better than the other.
185     *
186     * --
187     *
188     * Notably, the int->uint conversion is *not* considered to be better
189     * or worse than int/uint->float or int/uint->double.
190     */
191 
192    if (a_match >= PARAMETER_INT_TO_FLOAT && b_match == PARAMETER_OTHER_CONVERSION)
193       return false;
194 
195    return a_match < b_match;
196 }
197 
198 
199 static bool
is_best_inexact_overload(const exec_list * actual_parameters,ir_function_signature ** matches,int num_matches,ir_function_signature * sig)200 is_best_inexact_overload(const exec_list *actual_parameters,
201                          ir_function_signature **matches,
202                          int num_matches,
203                          ir_function_signature *sig)
204 {
205    /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec):
206     *
207     * "A function definition A is considered a better
208     * match than function definition B if:
209     *
210     *   * for at least one function argument, the conversion for that argument
211     *     in A is better than the corresponding conversion in B; and
212     *
213     *   * there is no function argument for which the conversion in B is better
214     *     than the corresponding conversion in A.
215     *
216     * If a single function definition is considered a better match than every
217     * other matching function definition, it will be used.  Otherwise, a
218     * semantic error occurs and the shader will fail to compile."
219     */
220    for (ir_function_signature **other = matches;
221         other < matches + num_matches; other++) {
222       if (*other == sig)
223          continue;
224 
225       const exec_node *node_a = sig->parameters.get_head_raw();
226       const exec_node *node_b = (*other)->parameters.get_head_raw();
227       const exec_node *node_p = actual_parameters->get_head_raw();
228 
229       bool better_for_some_parameter = false;
230 
231       for (/* empty */
232            ; !node_a->is_tail_sentinel()
233            ; node_a = node_a->next,
234              node_b = node_b->next,
235              node_p = node_p->next) {
236          parameter_match_t a_match = get_parameter_match_type(
237                (const ir_variable *)node_a,
238                (const ir_rvalue *)node_p);
239          parameter_match_t b_match = get_parameter_match_type(
240                (const ir_variable *)node_b,
241                (const ir_rvalue *)node_p);
242 
243          if (is_better_parameter_match(a_match, b_match))
244                better_for_some_parameter = true;
245 
246          if (is_better_parameter_match(b_match, a_match))
247                return false;     /* B is better for this parameter */
248       }
249 
250       if (!better_for_some_parameter)
251          return false;     /* A must be better than B for some parameter */
252 
253    }
254 
255    return true;
256 }
257 
258 
259 static ir_function_signature *
choose_best_inexact_overload(_mesa_glsl_parse_state * state,const exec_list * actual_parameters,ir_function_signature ** matches,int num_matches)260 choose_best_inexact_overload(_mesa_glsl_parse_state *state,
261                              const exec_list *actual_parameters,
262                              ir_function_signature **matches,
263                              int num_matches)
264 {
265    if (num_matches == 0)
266       return NULL;
267 
268    if (num_matches == 1)
269       return *matches;
270 
271    /* Without GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions,
272     * there is no overload resolution among multiple inexact matches. Note
273     * that state may be NULL here if called from the linker; in that case we
274     * assume everything supported in any GLSL version is available.
275     */
276    if (!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable ||
277        state->MESA_shader_integer_functions_enable) {
278       for (ir_function_signature **sig = matches; sig < matches + num_matches; sig++) {
279          if (is_best_inexact_overload(actual_parameters, matches, num_matches, *sig))
280             return *sig;
281       }
282    }
283 
284    return NULL;   /* no best candidate */
285 }
286 
287 
288 ir_function_signature *
matching_signature(_mesa_glsl_parse_state * state,const exec_list * actual_parameters,bool allow_builtins)289 ir_function::matching_signature(_mesa_glsl_parse_state *state,
290                                 const exec_list *actual_parameters,
291                                 bool allow_builtins)
292 {
293    bool is_exact;
294    return matching_signature(state, actual_parameters, allow_builtins,
295                              &is_exact);
296 }
297 
298 ir_function_signature *
matching_signature(_mesa_glsl_parse_state * state,const exec_list * actual_parameters,bool allow_builtins,bool * is_exact)299 ir_function::matching_signature(_mesa_glsl_parse_state *state,
300                                 const exec_list *actual_parameters,
301                                 bool allow_builtins,
302                                 bool *is_exact)
303 {
304    ir_function_signature **inexact_matches = NULL;
305    ir_function_signature **inexact_matches_temp;
306    ir_function_signature *match = NULL;
307    int num_inexact_matches = 0;
308 
309    /* From page 42 (page 49 of the PDF) of the GLSL 1.20 spec:
310     *
311     * "If an exact match is found, the other signatures are ignored, and
312     *  the exact match is used.  Otherwise, if no exact match is found, then
313     *  the implicit conversions in Section 4.1.10 "Implicit Conversions" will
314     *  be applied to the calling arguments if this can make their types match
315     *  a signature.  In this case, it is a semantic error if there are
316     *  multiple ways to apply these conversions to the actual arguments of a
317     *  call such that the call can be made to match multiple signatures."
318     */
319    foreach_in_list(ir_function_signature, sig, &this->signatures) {
320       /* Skip over any built-ins that aren't available in this shader. */
321       if (sig->is_builtin() && (!allow_builtins ||
322                                 !sig->is_builtin_available(state)))
323          continue;
324 
325       switch (parameter_lists_match(state, & sig->parameters, actual_parameters)) {
326       case PARAMETER_LIST_EXACT_MATCH:
327          *is_exact = true;
328          free(inexact_matches);
329          return sig;
330       case PARAMETER_LIST_INEXACT_MATCH:
331          inexact_matches_temp = (ir_function_signature **)
332                realloc(inexact_matches,
333                        sizeof(*inexact_matches) *
334                        (num_inexact_matches + 1));
335          if (inexact_matches_temp == NULL) {
336             _mesa_error_no_memory(__func__);
337             free(inexact_matches);
338             return NULL;
339          }
340          inexact_matches = inexact_matches_temp;
341          inexact_matches[num_inexact_matches++] = sig;
342          continue;
343       case PARAMETER_LIST_NO_MATCH:
344 	 continue;
345       default:
346 	 assert(false);
347 	 return NULL;
348       }
349    }
350 
351    /* There is no exact match (we would have returned it by now).  If there
352     * are multiple inexact matches, the call is ambiguous, which is an error.
353     *
354     * FINISHME: Report a decent error.  Returning NULL will likely result in
355     * FINISHME: a "no matching signature" error; it should report that the
356     * FINISHME: call is ambiguous.  But reporting errors from here is hard.
357     */
358    *is_exact = false;
359 
360    match = choose_best_inexact_overload(state, actual_parameters,
361                                         inexact_matches, num_inexact_matches);
362 
363    free(inexact_matches);
364    return match;
365 }
366 
367 
368 static bool
parameter_lists_match_exact(const exec_list * list_a,const exec_list * list_b)369 parameter_lists_match_exact(const exec_list *list_a, const exec_list *list_b)
370 {
371    const exec_node *node_a = list_a->get_head_raw();
372    const exec_node *node_b = list_b->get_head_raw();
373 
374    for (/* empty */
375 	; !node_a->is_tail_sentinel() && !node_b->is_tail_sentinel()
376 	; node_a = node_a->next, node_b = node_b->next) {
377       ir_variable *a = (ir_variable *) node_a;
378       ir_variable *b = (ir_variable *) node_b;
379 
380       /* If the types of the parameters do not match, the parameters lists
381        * are different.
382        */
383       if (a->type != b->type)
384          return false;
385    }
386 
387    /* Unless both lists are exhausted, they differ in length and, by
388     * definition, do not match.
389     */
390    return (node_a->is_tail_sentinel() == node_b->is_tail_sentinel());
391 }
392 
393 ir_function_signature *
exact_matching_signature(_mesa_glsl_parse_state * state,const exec_list * actual_parameters)394 ir_function::exact_matching_signature(_mesa_glsl_parse_state *state,
395                                       const exec_list *actual_parameters)
396 {
397    foreach_in_list(ir_function_signature, sig, &this->signatures) {
398       /* Skip over any built-ins that aren't available in this shader. */
399       if (sig->is_builtin() && !sig->is_builtin_available(state))
400          continue;
401 
402       if (parameter_lists_match_exact(&sig->parameters, actual_parameters))
403 	 return sig;
404    }
405    return NULL;
406 }
407