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1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file lower_distance.cpp
26  *
27  * This pass accounts for the difference between the way
28  * gl_ClipDistance is declared in standard GLSL (as an array of
29  * floats), and the way it is frequently implemented in hardware (as
30  * a pair of vec4s, with four clip distances packed into each).
31  *
32  * The declaration of gl_ClipDistance is replaced with a declaration
33  * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
34  * translated to refer to gl_ClipDistanceMESA with the appropriate
35  * swizzling of array indices.  For instance:
36  *
37  *   gl_ClipDistance[i]
38  *
39  * is translated into:
40  *
41  *   gl_ClipDistanceMESA[i>>2][i&3]
42  *
43  * Since some hardware may not internally represent gl_ClipDistance as a pair
44  * of vec4's, this lowering pass is optional.  To enable it, set the
45  * LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true.
46  */
47 
48 #include "main/macros.h"
49 #include "glsl_symbol_table.h"
50 #include "ir_rvalue_visitor.h"
51 #include "ir.h"
52 #include "program/prog_instruction.h" /* For WRITEMASK_* */
53 
54 #define GLSL_CLIP_VAR_NAME "gl_ClipDistanceMESA"
55 
56 namespace {
57 
58 class lower_distance_visitor : public ir_rvalue_visitor {
59 public:
lower_distance_visitor(gl_shader_stage shader_stage,const char * in_name,int total_size,int offset)60    explicit lower_distance_visitor(gl_shader_stage shader_stage,
61                                    const char *in_name, int total_size,
62                                    int offset)
63       : progress(false), old_distance_out_var(NULL),
64         old_distance_in_var(NULL), new_distance_out_var(NULL),
65         new_distance_in_var(NULL), shader_stage(shader_stage),
66         in_name(in_name), total_size(total_size), offset(offset)
67    {
68    }
69 
lower_distance_visitor(gl_shader_stage shader_stage,const char * in_name,const lower_distance_visitor * orig,int offset)70    explicit lower_distance_visitor(gl_shader_stage shader_stage,
71                                    const char *in_name,
72                                    const lower_distance_visitor *orig,
73                                    int offset)
74       : progress(false),
75         old_distance_out_var(NULL),
76         old_distance_in_var(NULL),
77         new_distance_out_var(orig->new_distance_out_var),
78         new_distance_in_var(orig->new_distance_in_var),
79         shader_stage(shader_stage),
80         in_name(in_name),
81         total_size(orig->total_size),
82         offset(offset)
83    {
84    }
85 
86    virtual ir_visitor_status visit(ir_variable *);
87    void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
88    bool is_distance_vec8(ir_rvalue *ir);
89    ir_rvalue *lower_distance_vec8(ir_rvalue *ir);
90    virtual ir_visitor_status visit_leave(ir_assignment *);
91    void visit_new_assignment(ir_assignment *ir);
92    virtual ir_visitor_status visit_leave(ir_call *);
93 
94    virtual void handle_rvalue(ir_rvalue **rvalue);
95 
96    void fix_lhs(ir_assignment *);
97 
98    bool progress;
99 
100    /**
101     * Pointer to the declaration of gl_ClipDistance, if found.
102     *
103     * Note:
104     *
105     * - the in_var is for geometry and both tessellation shader inputs only.
106     *
107     * - since gl_ClipDistance is available in tessellation control,
108     *   tessellation evaluation and geometry shaders as both an input
109     *   and an output, it's possible for both old_distance_out_var
110     *   and old_distance_in_var to be non-null.
111     */
112    ir_variable *old_distance_out_var;
113    ir_variable *old_distance_in_var;
114 
115    /**
116     * Pointer to the newly-created gl_ClipDistanceMESA variable.
117     */
118    ir_variable *new_distance_out_var;
119    ir_variable *new_distance_in_var;
120 
121    /**
122     * Type of shader we are compiling (e.g. MESA_SHADER_VERTEX)
123     */
124    const gl_shader_stage shader_stage;
125    const char *in_name;
126    int total_size;
127    int offset;
128 };
129 
130 } /* anonymous namespace */
131 
132 /**
133  * Replace any declaration of 'in_name' as an array of floats with a
134  * declaration of gl_ClipDistanceMESA as an array of vec4's.
135  */
136 ir_visitor_status
visit(ir_variable * ir)137 lower_distance_visitor::visit(ir_variable *ir)
138 {
139    ir_variable **old_var;
140    ir_variable **new_var;
141 
142    if (!ir->name || strcmp(ir->name, in_name) != 0)
143       return visit_continue;
144    assert (ir->type->is_array());
145 
146    if (ir->data.mode == ir_var_shader_out) {
147       if (this->old_distance_out_var)
148          return visit_continue;
149       old_var = &old_distance_out_var;
150       new_var = &new_distance_out_var;
151    } else if (ir->data.mode == ir_var_shader_in) {
152       if (this->old_distance_in_var)
153          return visit_continue;
154       old_var = &old_distance_in_var;
155       new_var = &new_distance_in_var;
156    } else {
157       unreachable("not reached");
158    }
159 
160    this->progress = true;
161 
162    *old_var = ir;
163 
164    if (!(*new_var)) {
165       unsigned new_size = (total_size + 3) / 4;
166 
167       /* Clone the old var so that we inherit all of its properties */
168       *new_var = ir->clone(ralloc_parent(ir), NULL);
169       (*new_var)->name = ralloc_strdup(*new_var, GLSL_CLIP_VAR_NAME);
170       (*new_var)->data.location = VARYING_SLOT_CLIP_DIST0;
171 
172       if (!ir->type->fields.array->is_array()) {
173          /* gl_ClipDistance (used for vertex, tessellation evaluation and
174           * geometry output, and fragment input).
175           */
176          assert((ir->data.mode == ir_var_shader_in &&
177                  this->shader_stage == MESA_SHADER_FRAGMENT) ||
178                 (ir->data.mode == ir_var_shader_out &&
179                  (this->shader_stage == MESA_SHADER_VERTEX ||
180                   this->shader_stage == MESA_SHADER_TESS_EVAL ||
181                   this->shader_stage == MESA_SHADER_GEOMETRY)));
182 
183          assert (ir->type->fields.array == glsl_type::float_type);
184          (*new_var)->data.max_array_access = new_size - 1;
185 
186          /* And change the properties that we need to change */
187          (*new_var)->type = glsl_type::get_array_instance(glsl_type::vec4_type,
188                                                           new_size);
189       } else {
190          /* 2D gl_ClipDistance (used for tessellation control, tessellation
191           * evaluation and geometry input, and tessellation control output).
192           */
193          assert((ir->data.mode == ir_var_shader_in &&
194                  (this->shader_stage == MESA_SHADER_GEOMETRY ||
195                   this->shader_stage == MESA_SHADER_TESS_EVAL)) ||
196                 this->shader_stage == MESA_SHADER_TESS_CTRL);
197 
198          assert (ir->type->fields.array->fields.array == glsl_type::float_type);
199 
200          /* And change the properties that we need to change */
201          (*new_var)->type = glsl_type::get_array_instance(
202                             glsl_type::get_array_instance(glsl_type::vec4_type,
203                                                           new_size),
204                             ir->type->array_size());
205       }
206       ir->replace_with(*new_var);
207    } else {
208       ir->remove();
209    }
210 
211    return visit_continue;
212 }
213 
214 
215 /**
216  * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
217  * on the rvalue previously used to index into gl_ClipDistance.
218  *
219  * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
220  * \param swizzle_index Selects a component within the vec4 selected by
221  *        array_index.
222  */
223 void
create_indices(ir_rvalue * old_index,ir_rvalue * & array_index,ir_rvalue * & swizzle_index)224 lower_distance_visitor::create_indices(ir_rvalue *old_index,
225                                             ir_rvalue *&array_index,
226                                             ir_rvalue *&swizzle_index)
227 {
228    void *ctx = ralloc_parent(old_index);
229 
230    /* Make sure old_index is a signed int so that the bitwise "shift" and
231     * "and" operations below type check properly.
232     */
233    if (old_index->type != glsl_type::int_type) {
234       assert (old_index->type == glsl_type::uint_type);
235       old_index = new(ctx) ir_expression(ir_unop_u2i, old_index);
236    }
237 
238    ir_constant *old_index_constant =
239       old_index->constant_expression_value(ctx);
240    if (old_index_constant) {
241       /* gl_ClipDistance is being accessed via a constant index.  Don't bother
242        * creating expressions to calculate the lowered indices.  Just create
243        * constants.
244        */
245       int const_val = old_index_constant->get_int_component(0) + offset;
246       array_index = new(ctx) ir_constant(const_val / 4);
247       swizzle_index = new(ctx) ir_constant(const_val % 4);
248    } else {
249       /* Create a variable to hold the value of old_index (so that we
250        * don't compute it twice).
251        */
252       ir_variable *old_index_var = new(ctx) ir_variable(
253          glsl_type::int_type, "distance_index", ir_var_temporary);
254       this->base_ir->insert_before(old_index_var);
255       this->base_ir->insert_before(new(ctx) ir_assignment(
256          new(ctx) ir_dereference_variable(old_index_var), old_index));
257 
258       /* Create the expression distance_index / 4.  Do this as a bit
259        * shift because that's likely to be more efficient.
260        */
261       array_index = new(ctx) ir_expression(
262          ir_binop_rshift,
263          new(ctx) ir_expression(ir_binop_add,
264                                 new(ctx) ir_dereference_variable(old_index_var),
265                                 new(ctx) ir_constant(offset)),
266          new(ctx) ir_constant(2));
267 
268       /* Create the expression distance_index % 4.  Do this as a bitwise
269        * AND because that's likely to be more efficient.
270        */
271       swizzle_index = new(ctx) ir_expression(
272          ir_binop_bit_and,
273          new(ctx) ir_expression(ir_binop_add,
274                                 new(ctx) ir_dereference_variable(old_index_var),
275                                 new(ctx) ir_constant(offset)),
276          new(ctx) ir_constant(3));
277    }
278 }
279 
280 
281 /**
282  * Determine whether the given rvalue describes an array of 8 floats that
283  * needs to be lowered to an array of 2 vec4's; that is, determine whether it
284  * matches one of the following patterns:
285  *
286  * - gl_ClipDistance (if gl_ClipDistance is 1D)
287  * - gl_ClipDistance[i] (if gl_ClipDistance is 2D)
288  */
289 bool
is_distance_vec8(ir_rvalue * ir)290 lower_distance_visitor::is_distance_vec8(ir_rvalue *ir)
291 {
292    /* Note that geometry shaders contain gl_ClipDistance both as an input
293     * (which is a 2D array) and an output (which is a 1D array), so it's
294     * possible for both this->old_distance_out_var and
295     * this->old_distance_in_var to be non-NULL in the same shader.
296     */
297 
298    if (!ir->type->is_array())
299       return false;
300    if (ir->type->fields.array != glsl_type::float_type)
301       return false;
302 
303    if (this->old_distance_out_var) {
304       if (ir->variable_referenced() == this->old_distance_out_var)
305          return true;
306    }
307    if (this->old_distance_in_var) {
308       assert(this->shader_stage == MESA_SHADER_TESS_CTRL ||
309              this->shader_stage == MESA_SHADER_TESS_EVAL ||
310              this->shader_stage == MESA_SHADER_GEOMETRY ||
311              this->shader_stage == MESA_SHADER_FRAGMENT);
312 
313       if (ir->variable_referenced() == this->old_distance_in_var)
314          return true;
315    }
316    return false;
317 }
318 
319 
320 /**
321  * If the given ir satisfies is_distance_vec8(), return new ir
322  * representing its lowered equivalent.  That is, map:
323  *
324  * - gl_ClipDistance    => gl_ClipDistanceMESA    (if gl_ClipDistance is 1D)
325  * - gl_ClipDistance[i] => gl_ClipDistanceMESA[i] (if gl_ClipDistance is 2D)
326  *
327  * Otherwise return NULL.
328  */
329 ir_rvalue *
lower_distance_vec8(ir_rvalue * ir)330 lower_distance_visitor::lower_distance_vec8(ir_rvalue *ir)
331 {
332    if (!ir->type->is_array())
333       return NULL;
334    if (ir->type->fields.array != glsl_type::float_type)
335       return NULL;
336 
337    ir_variable **new_var = NULL;
338    if (this->old_distance_out_var) {
339       if (ir->variable_referenced() == this->old_distance_out_var)
340          new_var = &this->new_distance_out_var;
341    }
342    if (this->old_distance_in_var) {
343       if (ir->variable_referenced() == this->old_distance_in_var)
344          new_var = &this->new_distance_in_var;
345    }
346    if (new_var == NULL)
347       return NULL;
348 
349    if (ir->as_dereference_variable()) {
350       return new(ralloc_parent(ir)) ir_dereference_variable(*new_var);
351    } else {
352       ir_dereference_array *array_ref = ir->as_dereference_array();
353       assert(array_ref);
354       assert(array_ref->array->as_dereference_variable());
355 
356       return new(ralloc_parent(ir))
357          ir_dereference_array(*new_var, array_ref->array_index);
358    }
359 }
360 
361 
362 void
handle_rvalue(ir_rvalue ** rv)363 lower_distance_visitor::handle_rvalue(ir_rvalue **rv)
364 {
365    if (*rv == NULL)
366       return;
367 
368    ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
369    if (array_deref == NULL)
370       return;
371 
372    /* Replace any expression that indexes one of the floats in gl_ClipDistance
373     * with an expression that indexes into one of the vec4's in
374     * gl_ClipDistanceMESA and accesses the appropriate component.
375     */
376    ir_rvalue *lowered_vec8 =
377       this->lower_distance_vec8(array_deref->array);
378    if (lowered_vec8 != NULL) {
379       this->progress = true;
380       ir_rvalue *array_index;
381       ir_rvalue *swizzle_index;
382       this->create_indices(array_deref->array_index, array_index, swizzle_index);
383       void *mem_ctx = ralloc_parent(array_deref);
384 
385       ir_dereference_array *const new_array_deref =
386          new(mem_ctx) ir_dereference_array(lowered_vec8, array_index);
387 
388       ir_expression *const expr =
389          new(mem_ctx) ir_expression(ir_binop_vector_extract,
390                                     new_array_deref,
391                                     swizzle_index);
392 
393       *rv = expr;
394    }
395 }
396 
397 void
fix_lhs(ir_assignment * ir)398 lower_distance_visitor::fix_lhs(ir_assignment *ir)
399 {
400    if (ir->lhs->ir_type == ir_type_expression) {
401       void *mem_ctx = ralloc_parent(ir);
402       ir_expression *const expr = (ir_expression *) ir->lhs;
403 
404       /* The expression must be of the form:
405        *
406        *     (vector_extract gl_ClipDistanceMESA[i], j).
407        */
408       assert(expr->operation == ir_binop_vector_extract);
409       assert(expr->operands[0]->ir_type == ir_type_dereference_array);
410       assert(expr->operands[0]->type == glsl_type::vec4_type);
411 
412       ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
413       ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
414                                            glsl_type::vec4_type,
415                                            new_lhs->clone(mem_ctx, NULL),
416                                            ir->rhs,
417                                            expr->operands[1]);
418       ir->set_lhs(new_lhs);
419       ir->write_mask = WRITEMASK_XYZW;
420    }
421 }
422 
423 /**
424  * Replace any assignment having the 1D gl_ClipDistance (undereferenced) as
425  * its LHS or RHS with a sequence of assignments, one for each component of
426  * the array.  Each of these assignments is lowered to refer to
427  * gl_ClipDistanceMESA as appropriate.
428  *
429  * We need to do a similar replacement for 2D gl_ClipDistance, however since
430  * it's an input, the only case we need to address is where a 1D slice of it
431  * is the entire RHS of an assignment, e.g.:
432  *
433  *     foo = gl_in[i].gl_ClipDistance
434  */
435 ir_visitor_status
visit_leave(ir_assignment * ir)436 lower_distance_visitor::visit_leave(ir_assignment *ir)
437 {
438    /* First invoke the base class visitor.  This causes handle_rvalue() to be
439     * called on ir->rhs and ir->condition.
440     */
441    ir_rvalue_visitor::visit_leave(ir);
442 
443    if (this->is_distance_vec8(ir->lhs) ||
444        this->is_distance_vec8(ir->rhs)) {
445       /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array
446        * (or a 1D slice of a 2D gl_ClipDistance input array).  Since we are
447        * reshaping gl_ClipDistance from an array of floats to an array of
448        * vec4's, this isn't going to work as a bulk assignment anymore, so
449        * unroll it to element-by-element assignments and lower each of them.
450        *
451        * Note: to unroll into element-by-element assignments, we need to make
452        * clones of the LHS and RHS.  This is safe because expressions and
453        * l-values are side-effect free.
454        */
455       void *ctx = ralloc_parent(ir);
456       int array_size = ir->lhs->type->array_size();
457       for (int i = 0; i < array_size; ++i) {
458          ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
459             ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
460          ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
461             ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
462          this->handle_rvalue((ir_rvalue **) &new_rhs);
463 
464          /* Handle the LHS after creating the new assignment.  This must
465           * happen in this order because handle_rvalue may replace the old LHS
466           * with an ir_expression of ir_binop_vector_extract.  Since this is
467           * not a valide l-value, this will cause an assertion in the
468           * ir_assignment constructor to fail.
469           *
470           * If this occurs, replace the mangled LHS with a dereference of the
471           * vector, and replace the RHS with an ir_triop_vector_insert.
472           */
473          ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
474          this->handle_rvalue((ir_rvalue **) &assign->lhs);
475          this->fix_lhs(assign);
476 
477          this->base_ir->insert_before(assign);
478       }
479       ir->remove();
480 
481       return visit_continue;
482    }
483 
484    /* Handle the LHS as if it were an r-value.  Normally
485     * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
486     * expressions in the LHS as well.
487     *
488     * This may cause the LHS to get replaced with an ir_expression of
489     * ir_binop_vector_extract.  If this occurs, replace it with a dereference
490     * of the vector, and replace the RHS with an ir_triop_vector_insert.
491     */
492    handle_rvalue((ir_rvalue **)&ir->lhs);
493    this->fix_lhs(ir);
494 
495    return rvalue_visit(ir);
496 }
497 
498 
499 /**
500  * Set up base_ir properly and call visit_leave() on a newly created
501  * ir_assignment node.  This is used in cases where we have to insert an
502  * ir_assignment in a place where we know the hierarchical visitor won't see
503  * it.
504  */
505 void
visit_new_assignment(ir_assignment * ir)506 lower_distance_visitor::visit_new_assignment(ir_assignment *ir)
507 {
508    ir_instruction *old_base_ir = this->base_ir;
509    this->base_ir = ir;
510    ir->accept(this);
511    this->base_ir = old_base_ir;
512 }
513 
514 
515 /**
516  * If a 1D gl_ClipDistance variable appears as an argument in an ir_call
517  * expression, replace it with a temporary variable, and make sure the ir_call
518  * is preceded and/or followed by assignments that copy the contents of the
519  * temporary variable to and/or from gl_ClipDistance.  Each of these
520  * assignments is then lowered to refer to gl_ClipDistanceMESA.
521  *
522  * We need to do a similar replacement for 2D gl_ClipDistance, however since
523  * it's an input, the only case we need to address is where a 1D slice of it
524  * is passed as an "in" parameter to an ir_call, e.g.:
525  *
526  *     foo(gl_in[i].gl_ClipDistance)
527  */
528 ir_visitor_status
visit_leave(ir_call * ir)529 lower_distance_visitor::visit_leave(ir_call *ir)
530 {
531    void *ctx = ralloc_parent(ir);
532 
533    const exec_node *formal_param_node = ir->callee->parameters.get_head_raw();
534    const exec_node *actual_param_node = ir->actual_parameters.get_head_raw();
535    while (!actual_param_node->is_tail_sentinel()) {
536       ir_variable *formal_param = (ir_variable *) formal_param_node;
537       ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
538 
539       /* Advance formal_param_node and actual_param_node now so that we can
540        * safely replace actual_param with another node, if necessary, below.
541        */
542       formal_param_node = formal_param_node->next;
543       actual_param_node = actual_param_node->next;
544 
545       if (this->is_distance_vec8(actual_param)) {
546          /* User is trying to pass the whole 1D gl_ClipDistance array (or a 1D
547           * slice of a 2D gl_ClipDistance array) to a function call.  Since we
548           * are reshaping gl_ClipDistance from an array of floats to an array
549           * of vec4's, this isn't going to work anymore, so use a temporary
550           * array instead.
551           */
552          ir_variable *temp_clip_distance = new(ctx) ir_variable(
553             actual_param->type, "temp_clip_distance", ir_var_temporary);
554          this->base_ir->insert_before(temp_clip_distance);
555          actual_param->replace_with(
556             new(ctx) ir_dereference_variable(temp_clip_distance));
557          if (formal_param->data.mode == ir_var_function_in
558              || formal_param->data.mode == ir_var_function_inout) {
559             /* Copy from gl_ClipDistance to the temporary before the call.
560              * Since we are going to insert this copy before the current
561              * instruction, we need to visit it afterwards to make sure it
562              * gets lowered.
563              */
564             ir_assignment *new_assignment = new(ctx) ir_assignment(
565                new(ctx) ir_dereference_variable(temp_clip_distance),
566                actual_param->clone(ctx, NULL));
567             this->base_ir->insert_before(new_assignment);
568             this->visit_new_assignment(new_assignment);
569          }
570          if (formal_param->data.mode == ir_var_function_out
571              || formal_param->data.mode == ir_var_function_inout) {
572             /* Copy from the temporary to gl_ClipDistance after the call.
573              * Since visit_list_elements() has already decided which
574              * instruction it's going to visit next, we need to visit
575              * afterwards to make sure it gets lowered.
576              */
577             ir_assignment *new_assignment = new(ctx) ir_assignment(
578                actual_param->clone(ctx, NULL),
579                new(ctx) ir_dereference_variable(temp_clip_distance));
580             this->base_ir->insert_after(new_assignment);
581             this->visit_new_assignment(new_assignment);
582          }
583       }
584    }
585 
586    return rvalue_visit(ir);
587 }
588 
589 namespace {
590 class lower_distance_visitor_counter : public ir_rvalue_visitor {
591 public:
lower_distance_visitor_counter(void)592    explicit lower_distance_visitor_counter(void)
593       : in_clip_size(0), in_cull_size(0),
594         out_clip_size(0), out_cull_size(0)
595    {
596    }
597 
598    virtual ir_visitor_status visit(ir_variable *);
599    virtual void handle_rvalue(ir_rvalue **rvalue);
600 
601    int in_clip_size;
602    int in_cull_size;
603    int out_clip_size;
604    int out_cull_size;
605 };
606 
607 }
608 /**
609  * Count gl_ClipDistance and gl_CullDistance sizes.
610  */
611 ir_visitor_status
visit(ir_variable * ir)612 lower_distance_visitor_counter::visit(ir_variable *ir)
613 {
614    int *clip_size, *cull_size;
615 
616    if (!ir->name)
617       return visit_continue;
618 
619    if (ir->data.mode == ir_var_shader_out) {
620       clip_size = &out_clip_size;
621       cull_size = &out_cull_size;
622    } else if (ir->data.mode == ir_var_shader_in) {
623       clip_size = &in_clip_size;
624       cull_size = &in_cull_size;
625    } else
626       return visit_continue;
627 
628    if (ir->type->is_unsized_array())
629       return visit_continue;
630 
631    if (*clip_size == 0) {
632       if (!strcmp(ir->name, "gl_ClipDistance")) {
633          if (!ir->type->fields.array->is_array())
634             *clip_size = ir->type->array_size();
635          else
636             *clip_size = ir->type->fields.array->array_size();
637       }
638    }
639 
640    if (*cull_size == 0) {
641       if (!strcmp(ir->name, "gl_CullDistance")) {
642          if (!ir->type->fields.array->is_array())
643             *cull_size = ir->type->array_size();
644          else
645             *cull_size = ir->type->fields.array->array_size();
646       }
647    }
648    return visit_continue;
649 }
650 
651 void
handle_rvalue(ir_rvalue **)652 lower_distance_visitor_counter::handle_rvalue(ir_rvalue **)
653 {
654    return;
655 }
656 
657 bool
lower_clip_cull_distance(struct gl_shader_program * prog,struct gl_linked_shader * shader)658 lower_clip_cull_distance(struct gl_shader_program *prog,
659                          struct gl_linked_shader *shader)
660 {
661    int clip_size, cull_size;
662 
663    lower_distance_visitor_counter count;
664    visit_list_elements(&count, shader->ir);
665 
666    clip_size = MAX2(count.in_clip_size, count.out_clip_size);
667    cull_size = MAX2(count.in_cull_size, count.out_cull_size);
668 
669    if (clip_size == 0 && cull_size == 0)
670       return false;
671 
672    lower_distance_visitor v(shader->Stage, "gl_ClipDistance", clip_size + cull_size, 0);
673    visit_list_elements(&v, shader->ir);
674 
675    lower_distance_visitor v2(shader->Stage, "gl_CullDistance", &v, clip_size);
676    visit_list_elements(&v2, shader->ir);
677 
678    if (v2.new_distance_out_var)
679       shader->symbols->add_variable(v2.new_distance_out_var);
680    if (v2.new_distance_in_var)
681       shader->symbols->add_variable(v2.new_distance_in_var);
682 
683    return v2.progress;
684 }
685