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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Connor Abbott (cwabbott0@gmail.com)
25  *
26  */
27 
28 #include "nir.h"
29 #include "nir_builder.h"
30 
31 static bool
convert_block(nir_block * block,nir_builder * b)32 convert_block(nir_block *block, nir_builder *b)
33 {
34    bool progress = false;
35 
36    nir_foreach_instr_safe(instr, block) {
37       if (instr->type != nir_instr_type_intrinsic)
38          continue;
39 
40       nir_intrinsic_instr *load_var = nir_instr_as_intrinsic(instr);
41 
42       if (load_var->intrinsic != nir_intrinsic_load_var)
43          continue;
44 
45       nir_variable *var = load_var->variables[0]->var;
46       if (var->data.mode != nir_var_system_value)
47          continue;
48 
49       b->cursor = nir_after_instr(&load_var->instr);
50 
51       nir_ssa_def *sysval = NULL;
52       switch (var->data.location) {
53       case SYSTEM_VALUE_GLOBAL_INVOCATION_ID: {
54          /* From the GLSL man page for gl_GlobalInvocationID:
55           *
56           *    "The value of gl_GlobalInvocationID is equal to
57           *    gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID"
58           */
59 
60          nir_const_value local_size;
61          memset(&local_size, 0, sizeof(local_size));
62          local_size.u32[0] = b->shader->info.cs.local_size[0];
63          local_size.u32[1] = b->shader->info.cs.local_size[1];
64          local_size.u32[2] = b->shader->info.cs.local_size[2];
65 
66          nir_ssa_def *group_id = nir_load_work_group_id(b);
67          nir_ssa_def *local_id = nir_load_local_invocation_id(b);
68 
69          sysval = nir_iadd(b, nir_imul(b, group_id,
70                                        nir_build_imm(b, 3, 32, local_size)),
71                               local_id);
72          break;
73       }
74 
75       case SYSTEM_VALUE_LOCAL_INVOCATION_INDEX: {
76          /* If lower_cs_local_index_from_id is true, then we derive the local
77           * index from the local id.
78           */
79          if (!b->shader->options->lower_cs_local_index_from_id)
80             break;
81 
82          /* From the GLSL man page for gl_LocalInvocationIndex:
83           *
84           *    "The value of gl_LocalInvocationIndex is equal to
85           *    gl_LocalInvocationID.z * gl_WorkGroupSize.x *
86           *    gl_WorkGroupSize.y + gl_LocalInvocationID.y *
87           *    gl_WorkGroupSize.x + gl_LocalInvocationID.x"
88           */
89          nir_ssa_def *local_id = nir_load_local_invocation_id(b);
90 
91          nir_ssa_def *size_x =
92             nir_imm_int(b, b->shader->info.cs.local_size[0]);
93          nir_ssa_def *size_y =
94             nir_imm_int(b, b->shader->info.cs.local_size[1]);
95 
96          sysval = nir_imul(b, nir_channel(b, local_id, 2),
97                               nir_imul(b, size_x, size_y));
98          sysval = nir_iadd(b, sysval,
99                               nir_imul(b, nir_channel(b, local_id, 1), size_x));
100          sysval = nir_iadd(b, sysval, nir_channel(b, local_id, 0));
101          break;
102       }
103 
104       case SYSTEM_VALUE_VERTEX_ID:
105          if (b->shader->options->vertex_id_zero_based) {
106             sysval = nir_iadd(b,
107                               nir_load_vertex_id_zero_base(b),
108                               nir_load_base_vertex(b));
109          } else {
110             sysval = nir_load_vertex_id(b);
111          }
112          break;
113 
114       case SYSTEM_VALUE_INSTANCE_INDEX:
115          sysval = nir_iadd(b,
116                            nir_load_instance_id(b),
117                            nir_load_base_instance(b));
118          break;
119 
120       case SYSTEM_VALUE_SUBGROUP_EQ_MASK:
121       case SYSTEM_VALUE_SUBGROUP_GE_MASK:
122       case SYSTEM_VALUE_SUBGROUP_GT_MASK:
123       case SYSTEM_VALUE_SUBGROUP_LE_MASK:
124       case SYSTEM_VALUE_SUBGROUP_LT_MASK: {
125          nir_intrinsic_op op =
126             nir_intrinsic_from_system_value(var->data.location);
127          nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op);
128          nir_ssa_dest_init_for_type(&load->instr, &load->dest,
129                                     var->type, NULL);
130          load->num_components = load->dest.ssa.num_components;
131          nir_builder_instr_insert(b, &load->instr);
132          sysval = &load->dest.ssa;
133          break;
134       }
135 
136       default:
137          break;
138       }
139 
140       if (sysval == NULL) {
141          nir_intrinsic_op sysval_op =
142             nir_intrinsic_from_system_value(var->data.location);
143          sysval = nir_load_system_value(b, sysval_op, 0);
144       }
145 
146       nir_ssa_def_rewrite_uses(&load_var->dest.ssa, nir_src_for_ssa(sysval));
147       nir_instr_remove(&load_var->instr);
148 
149       progress = true;
150    }
151 
152    return progress;
153 }
154 
155 static bool
convert_impl(nir_function_impl * impl)156 convert_impl(nir_function_impl *impl)
157 {
158    bool progress = false;
159    nir_builder builder;
160    nir_builder_init(&builder, impl);
161 
162    nir_foreach_block(block, impl) {
163       progress |= convert_block(block, &builder);
164    }
165 
166    nir_metadata_preserve(impl, nir_metadata_block_index |
167                                nir_metadata_dominance);
168    return progress;
169 }
170 
171 bool
nir_lower_system_values(nir_shader * shader)172 nir_lower_system_values(nir_shader *shader)
173 {
174    bool progress = false;
175 
176    nir_foreach_function(function, shader) {
177       if (function->impl)
178          progress = convert_impl(function->impl) || progress;
179    }
180 
181    exec_list_make_empty(&shader->system_values);
182 
183    return progress;
184 }
185