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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "draw/draw_vbuf.h"
27 #include "draw/draw_context.h"
28 #include "draw/draw_vertex.h"
29 
30 #include "util/u_debug.h"
31 #include "util/u_inlines.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_swtnl.h"
38 
39 #include "svga_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42 #include "svga_draw.h"
43 #include "svga_shader.h"
44 #include "svga_swtnl_private.h"
45 
46 
47 static const struct vertex_info *
svga_vbuf_render_get_vertex_info(struct vbuf_render * render)48 svga_vbuf_render_get_vertex_info(struct vbuf_render *render)
49 {
50    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
51    struct svga_context *svga = svga_render->svga;
52 
53    svga_swtnl_update_vdecl(svga);
54 
55    return &svga_render->vertex_info;
56 }
57 
58 
59 static boolean
svga_vbuf_render_allocate_vertices(struct vbuf_render * render,ushort vertex_size,ushort nr_vertices)60 svga_vbuf_render_allocate_vertices(struct vbuf_render *render,
61                                    ushort vertex_size,
62                                    ushort nr_vertices)
63 {
64    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
65    struct svga_context *svga = svga_render->svga;
66    struct pipe_screen *screen = svga->pipe.screen;
67    size_t size = (size_t)nr_vertices * (size_t)vertex_size;
68    boolean new_vbuf = FALSE;
69    boolean new_ibuf = FALSE;
70 
71    SVGA_STATS_TIME_PUSH(svga_sws(svga),
72                         SVGA_STATS_TIME_VBUFRENDERALLOCVERT);
73 
74    if (svga_render->vertex_size != vertex_size)
75       svga->swtnl.new_vdecl = TRUE;
76    svga_render->vertex_size = (size_t)vertex_size;
77 
78    if (svga->swtnl.new_vbuf)
79       new_ibuf = new_vbuf = TRUE;
80    svga->swtnl.new_vbuf = FALSE;
81 
82    if (svga_render->vbuf_size
83        < svga_render->vbuf_offset + svga_render->vbuf_used + size)
84       new_vbuf = TRUE;
85 
86    if (new_vbuf)
87       pipe_resource_reference(&svga_render->vbuf, NULL);
88    if (new_ibuf)
89       pipe_resource_reference(&svga_render->ibuf, NULL);
90 
91    if (!svga_render->vbuf) {
92       svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
93       svga_render->vbuf = pipe_buffer_create(screen,
94                                              PIPE_BIND_VERTEX_BUFFER,
95                                              PIPE_USAGE_STREAM,
96                                              svga_render->vbuf_size);
97       if (!svga_render->vbuf) {
98          svga_context_flush(svga, NULL);
99          assert(!svga_render->vbuf);
100          svga_render->vbuf = pipe_buffer_create(screen,
101                                                 PIPE_BIND_VERTEX_BUFFER,
102                                                 PIPE_USAGE_STREAM,
103                                                 svga_render->vbuf_size);
104          /* The buffer allocation may fail if we run out of memory.
105           * The draw module's vbuf code should handle that without crashing.
106           */
107       }
108 
109       svga->swtnl.new_vdecl = TRUE;
110       svga_render->vbuf_offset = 0;
111    } else {
112       svga_render->vbuf_offset += svga_render->vbuf_used;
113    }
114 
115    svga_render->vbuf_used = 0;
116 
117    if (svga->swtnl.new_vdecl)
118       svga_render->vdecl_offset = svga_render->vbuf_offset;
119 
120    SVGA_STATS_TIME_POP(svga_sws(svga));
121 
122    return TRUE;
123 }
124 
125 
126 static void *
svga_vbuf_render_map_vertices(struct vbuf_render * render)127 svga_vbuf_render_map_vertices(struct vbuf_render *render)
128 {
129    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
130    struct svga_context *svga = svga_render->svga;
131    void * retPtr = NULL;
132 
133    SVGA_STATS_TIME_PUSH(svga_sws(svga),
134                         SVGA_STATS_TIME_VBUFRENDERMAPVERT);
135 
136    if (svga_render->vbuf) {
137       char *ptr = (char*)pipe_buffer_map(&svga->pipe,
138                                          svga_render->vbuf,
139                                          PIPE_TRANSFER_WRITE |
140                                          PIPE_TRANSFER_FLUSH_EXPLICIT |
141                                          PIPE_TRANSFER_DISCARD_RANGE |
142                                          PIPE_TRANSFER_UNSYNCHRONIZED,
143                                          &svga_render->vbuf_transfer);
144       if (ptr) {
145          svga_render->vbuf_ptr = ptr;
146          retPtr = ptr + svga_render->vbuf_offset;
147       }
148       else {
149          svga_render->vbuf_ptr = NULL;
150          svga_render->vbuf_transfer = NULL;
151          retPtr = NULL;
152       }
153    }
154    else {
155       /* we probably ran out of memory when allocating the vertex buffer */
156       retPtr = NULL;
157    }
158 
159    SVGA_STATS_TIME_POP(svga_sws(svga));
160    return retPtr;
161 }
162 
163 
164 static void
svga_vbuf_render_unmap_vertices(struct vbuf_render * render,ushort min_index,ushort max_index)165 svga_vbuf_render_unmap_vertices(struct vbuf_render *render,
166                                 ushort min_index,
167                                 ushort max_index)
168 {
169    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
170    struct svga_context *svga = svga_render->svga;
171    unsigned offset, length;
172    size_t used = svga_render->vertex_size * ((size_t)max_index + 1);
173 
174    SVGA_STATS_TIME_PUSH(svga_sws(svga),
175                         SVGA_STATS_TIME_VBUFRENDERUNMAPVERT);
176 
177    offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
178    length = svga_render->vertex_size * (max_index + 1 - min_index);
179 
180    if (0) {
181       /* dump vertex data */
182       const float *f = (const float *) ((char *) svga_render->vbuf_ptr +
183                                         svga_render->vbuf_offset);
184       unsigned i;
185       debug_printf("swtnl vertex data:\n");
186       for (i = 0; i < length / 4; i += 4) {
187          debug_printf("%u: %f %f %f %f\n", i, f[i], f[i+1], f[i+2], f[i+3]);
188       }
189    }
190 
191    pipe_buffer_flush_mapped_range(&svga->pipe,
192                                   svga_render->vbuf_transfer,
193                                   offset, length);
194    pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer);
195    svga_render->min_index = min_index;
196    svga_render->max_index = max_index;
197    svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
198 
199    SVGA_STATS_TIME_POP(svga_sws(svga));
200 }
201 
202 
203 static void
svga_vbuf_render_set_primitive(struct vbuf_render * render,enum pipe_prim_type prim)204 svga_vbuf_render_set_primitive(struct vbuf_render *render,
205                                enum pipe_prim_type prim)
206 {
207    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
208    svga_render->prim = prim;
209 }
210 
211 
212 static void
svga_vbuf_submit_state(struct svga_vbuf_render * svga_render)213 svga_vbuf_submit_state(struct svga_vbuf_render *svga_render)
214 {
215    struct svga_context *svga = svga_render->svga;
216    SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
217    enum pipe_error ret;
218    unsigned i;
219    static const unsigned zero[PIPE_MAX_ATTRIBS] = {0};
220 
221    /* if the vdecl or vbuf hasn't changed do nothing */
222    if (!svga->swtnl.new_vdecl)
223       return;
224 
225    SVGA_STATS_TIME_PUSH(svga_sws(svga),
226                         SVGA_STATS_TIME_VBUFSUBMITSTATE);
227 
228    memcpy(vdecl, svga_render->vdecl, sizeof(vdecl));
229 
230    /* flush the hw state */
231    ret = svga_hwtnl_flush(svga->hwtnl);
232    if (ret != PIPE_OK) {
233       svga_context_flush(svga, NULL);
234       ret = svga_hwtnl_flush(svga->hwtnl);
235       /* if we hit this path we might become synced with hw */
236       svga->swtnl.new_vbuf = TRUE;
237       assert(ret == PIPE_OK);
238    }
239 
240    for (i = 0; i < svga_render->vdecl_count; i++) {
241       vdecl[i].array.offset += svga_render->vdecl_offset;
242    }
243 
244    svga_hwtnl_vertex_decls(svga->hwtnl,
245                            svga_render->vdecl_count,
246                            vdecl,
247                            zero,
248                            svga_render->layout_id);
249 
250    /* Specify the vertex buffer (there's only ever one) */
251    {
252       struct pipe_vertex_buffer vb;
253       vb.is_user_buffer = false;
254       vb.buffer.resource = svga_render->vbuf;
255       vb.buffer_offset = svga_render->vdecl_offset;
256       vb.stride = vdecl[0].array.stride;
257       svga_hwtnl_vertex_buffers(svga->hwtnl, 1, &vb);
258    }
259 
260    /* We have already taken care of flatshading, so let the hwtnl
261     * module use whatever is most convenient:
262     */
263    if (svga->state.sw.need_pipeline) {
264       svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
265       svga_hwtnl_set_fillmode(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
266    }
267    else {
268       svga_hwtnl_set_flatshade(svga->hwtnl,
269                                 svga->curr.rast->templ.flatshade ||
270                                 svga->state.hw_draw.fs->uses_flat_interp,
271                                 svga->curr.rast->templ.flatshade_first);
272 
273       svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
274    }
275 
276    svga->swtnl.new_vdecl = FALSE;
277    SVGA_STATS_TIME_POP(svga_sws(svga));
278 }
279 
280 
281 static void
svga_vbuf_render_draw_arrays(struct vbuf_render * render,unsigned start,uint nr)282 svga_vbuf_render_draw_arrays(struct vbuf_render *render,
283                               unsigned start, uint nr)
284 {
285    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
286    struct svga_context *svga = svga_render->svga;
287    unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset)
288       / svga_render->vertex_size;
289    enum pipe_error ret = PIPE_OK;
290    /* instancing will already have been resolved at this point by 'draw' */
291    const unsigned start_instance = 0;
292    const unsigned instance_count = 1;
293 
294    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWARRAYS);
295 
296    /* off to hardware */
297    svga_vbuf_submit_state(svga_render);
298 
299    /* Need to call update_state() again as the draw module may have
300     * altered some of our state behind our backs.  Testcase:
301     * redbook/polys.c
302     */
303    svga_update_state_retry(svga, SVGA_STATE_HW_DRAW);
304 
305    ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias,
306                                  nr, start_instance, instance_count);
307    if (ret != PIPE_OK) {
308       svga_context_flush(svga, NULL);
309       ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim,
310                                    start + bias, nr,
311                                    start_instance, instance_count);
312       svga->swtnl.new_vbuf = TRUE;
313       assert(ret == PIPE_OK);
314    }
315    SVGA_STATS_TIME_POP(svga_sws(svga));
316 }
317 
318 
319 static void
svga_vbuf_render_draw_elements(struct vbuf_render * render,const ushort * indices,uint nr_indices)320 svga_vbuf_render_draw_elements(struct vbuf_render *render,
321                                 const ushort *indices,
322                                 uint nr_indices)
323 {
324    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
325    struct svga_context *svga = svga_render->svga;
326    struct pipe_screen *screen = svga->pipe.screen;
327    int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset)
328       / svga_render->vertex_size;
329    boolean ret;
330    size_t size = 2 * nr_indices;
331    /* instancing will already have been resolved at this point by 'draw' */
332    const unsigned start_instance = 0;
333    const unsigned instance_count = 1;
334 
335    assert((svga_render->vbuf_offset - svga_render->vdecl_offset)
336           % svga_render->vertex_size == 0);
337 
338    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWELEMENTS);
339 
340    if (svga_render->ibuf_size < svga_render->ibuf_offset + size)
341       pipe_resource_reference(&svga_render->ibuf, NULL);
342 
343    if (!svga_render->ibuf) {
344       svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
345       svga_render->ibuf = pipe_buffer_create(screen,
346                                              PIPE_BIND_INDEX_BUFFER,
347                                              PIPE_USAGE_STREAM,
348                                              svga_render->ibuf_size);
349       svga_render->ibuf_offset = 0;
350    }
351 
352    pipe_buffer_write_nooverlap(&svga->pipe, svga_render->ibuf,
353                                svga_render->ibuf_offset, 2 * nr_indices,
354                                indices);
355 
356    /* off to hardware */
357    svga_vbuf_submit_state(svga_render);
358 
359    /* Need to call update_state() again as the draw module may have
360     * altered some of our state behind our backs.  Testcase:
361     * redbook/polys.c
362     */
363    svga_update_state_retry(svga, SVGA_STATE_HW_DRAW);
364 
365    ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
366                                         svga_render->ibuf,
367                                         2,
368                                         bias,
369                                         svga_render->min_index,
370                                         svga_render->max_index,
371                                         svga_render->prim,
372                                         svga_render->ibuf_offset / 2,
373                                         nr_indices,
374                                         start_instance, instance_count);
375    if (ret != PIPE_OK) {
376       svga_context_flush(svga, NULL);
377       ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
378                                            svga_render->ibuf,
379                                            2,
380                                            bias,
381                                            svga_render->min_index,
382                                            svga_render->max_index,
383                                            svga_render->prim,
384                                            svga_render->ibuf_offset / 2,
385                                            nr_indices,
386                                            start_instance, instance_count);
387       svga->swtnl.new_vbuf = TRUE;
388       assert(ret == PIPE_OK);
389    }
390    svga_render->ibuf_offset += size;
391 
392    SVGA_STATS_TIME_POP(svga_sws(svga));
393 }
394 
395 
396 static void
svga_vbuf_render_release_vertices(struct vbuf_render * render)397 svga_vbuf_render_release_vertices(struct vbuf_render *render)
398 {
399 
400 }
401 
402 
403 static void
svga_vbuf_render_destroy(struct vbuf_render * render)404 svga_vbuf_render_destroy(struct vbuf_render *render)
405 {
406    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
407 
408    pipe_resource_reference(&svga_render->vbuf, NULL);
409    pipe_resource_reference(&svga_render->ibuf, NULL);
410    FREE(svga_render);
411 }
412 
413 
414 /**
415  * Create a new primitive render.
416  */
417 struct vbuf_render *
svga_vbuf_render_create(struct svga_context * svga)418 svga_vbuf_render_create(struct svga_context *svga)
419 {
420    struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render);
421 
422    svga_render->svga = svga;
423    svga_render->ibuf_size = 0;
424    svga_render->vbuf_size = 0;
425    svga_render->ibuf_alloc_size = 4*1024;
426    svga_render->vbuf_alloc_size = 64*1024;
427    svga_render->layout_id = SVGA3D_INVALID_ID;
428    svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
429    svga_render->base.max_indices = 65536;
430    svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
431    svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices;
432    svga_render->base.map_vertices = svga_vbuf_render_map_vertices;
433    svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices;
434    svga_render->base.set_primitive = svga_vbuf_render_set_primitive;
435    svga_render->base.draw_elements = svga_vbuf_render_draw_elements;
436    svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays;
437    svga_render->base.release_vertices = svga_vbuf_render_release_vertices;
438    svga_render->base.destroy = svga_vbuf_render_destroy;
439 
440    return &svga_render->base;
441 }
442