1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_bufferobj.h"
29 #include "nouveau_util.h"
30
31 #include "main/bufferobj.h"
32 #include "main/glformats.h"
33 #include "main/image.h"
34
35 /* Arbitrary pushbuf length we can assume we can get with a single
36 * call to WAIT_RING. */
37 #define PUSHBUF_DWORDS 65536
38
39 /* Functions to turn GL arrays or index buffers into nouveau_array
40 * structures. */
41
42 static int
get_array_stride(struct gl_context * ctx,const struct gl_vertex_array * a)43 get_array_stride(struct gl_context *ctx, const struct gl_vertex_array *a)
44 {
45 struct nouveau_render_state *render = to_render_state(ctx);
46
47 if (render->mode == VBO && !_mesa_is_bufferobj(a->BufferObj))
48 /* Pack client buffers. */
49 return align(_mesa_sizeof_type(a->Type) * a->Size, 4);
50 else
51 return a->StrideB;
52 }
53
54 static void
vbo_init_arrays(struct gl_context * ctx,const struct _mesa_index_buffer * ib,const struct gl_vertex_array ** arrays)55 vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
56 const struct gl_vertex_array **arrays)
57 {
58 struct nouveau_render_state *render = to_render_state(ctx);
59 GLboolean imm = (render->mode == IMM);
60 int i, attr;
61
62 if (ib) {
63 GLenum ib_type;
64
65 if (ib->index_size == 4)
66 ib_type = GL_UNSIGNED_INT;
67 else if (ib->index_size == 2)
68 ib_type = GL_UNSIGNED_SHORT;
69 else
70 ib_type = GL_UNSIGNED_BYTE;
71
72 nouveau_init_array(&render->ib, 0, 0, ib->count, ib_type,
73 ib->obj, ib->ptr, GL_TRUE, ctx);
74 }
75
76 FOR_EACH_BOUND_ATTR(render, i, attr) {
77 const struct gl_vertex_array *array = arrays[attr];
78
79 nouveau_init_array(&render->attrs[attr], attr,
80 get_array_stride(ctx, array),
81 array->Size, array->Type,
82 imm ? array->BufferObj : NULL,
83 array->Ptr, imm, ctx);
84 }
85 }
86
87 static void
vbo_deinit_arrays(struct gl_context * ctx,const struct _mesa_index_buffer * ib,const struct gl_vertex_array ** arrays)88 vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
89 const struct gl_vertex_array **arrays)
90 {
91 struct nouveau_render_state *render = to_render_state(ctx);
92 int i, attr;
93
94 if (ib)
95 nouveau_cleanup_array(&render->ib);
96
97 FOR_EACH_BOUND_ATTR(render, i, attr) {
98 struct nouveau_array *a = &render->attrs[attr];
99
100 if (render->mode == IMM)
101 nouveau_bo_ref(NULL, &a->bo);
102
103 nouveau_deinit_array(a);
104 render->map[i] = -1;
105 }
106
107 render->attr_count = 0;
108 }
109
110 /* Make some rendering decisions from the GL context. */
111
112 static void
vbo_choose_render_mode(struct gl_context * ctx,const struct gl_vertex_array ** arrays)113 vbo_choose_render_mode(struct gl_context *ctx, const struct gl_vertex_array **arrays)
114 {
115 struct nouveau_render_state *render = to_render_state(ctx);
116 int i;
117
118 render->mode = VBO;
119
120 if (ctx->Light.Enabled) {
121 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
122 if (arrays[VERT_ATTRIB_GENERIC0 + i]->StrideB) {
123 render->mode = IMM;
124 break;
125 }
126 }
127 }
128 }
129
130 static void
vbo_emit_attr(struct gl_context * ctx,const struct gl_vertex_array ** arrays,int attr)131 vbo_emit_attr(struct gl_context *ctx, const struct gl_vertex_array **arrays,
132 int attr)
133 {
134 struct nouveau_pushbuf *push = context_push(ctx);
135 struct nouveau_render_state *render = to_render_state(ctx);
136 const struct gl_vertex_array *array = arrays[attr];
137 struct nouveau_array *a = &render->attrs[attr];
138 RENDER_LOCALS(ctx);
139
140 if (!array->StrideB) {
141 if (attr >= VERT_ATTRIB_GENERIC0)
142 /* nouveau_update_state takes care of materials. */
143 return;
144
145 /* Constant attribute. */
146 nouveau_init_array(a, attr, array->StrideB, array->Size,
147 array->Type, array->BufferObj, array->Ptr,
148 GL_TRUE, ctx);
149 EMIT_IMM(ctx, a, 0);
150 nouveau_deinit_array(a);
151
152 } else {
153 /* Varying attribute. */
154 struct nouveau_attr_info *info = &TAG(vertex_attrs)[attr];
155
156 if (render->mode == VBO) {
157 render->map[info->vbo_index] = attr;
158 render->vertex_size += array->_ElementSize;
159 render->attr_count = MAX2(render->attr_count,
160 info->vbo_index + 1);
161 } else {
162 render->map[render->attr_count++] = attr;
163 render->vertex_size += 4 * info->imm_fields;
164 }
165 }
166 }
167
168 #define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
169
170 static void
vbo_choose_attrs(struct gl_context * ctx,const struct gl_vertex_array ** arrays)171 vbo_choose_attrs(struct gl_context *ctx, const struct gl_vertex_array **arrays)
172 {
173 struct nouveau_render_state *render = to_render_state(ctx);
174 int i;
175
176 /* Reset the vertex size. */
177 render->vertex_size = 0;
178 render->attr_count = 0;
179
180 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0);
181 if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
182 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR1);
183
184 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
185 if (ctx->Texture._EnabledCoordUnits & (1 << i))
186 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_TEX0 + i);
187 }
188
189 if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
190 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
191
192 if (ctx->Light.Enabled ||
193 (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))
194 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
195
196 if (ctx->Light.Enabled && render->mode == IMM) {
197 vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
198 vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
199 vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
200 vbo_emit_attr(ctx, arrays, MAT(FRONT_SHININESS));
201
202 if (ctx->Light.Model.TwoSide) {
203 vbo_emit_attr(ctx, arrays, MAT(BACK_AMBIENT));
204 vbo_emit_attr(ctx, arrays, MAT(BACK_DIFFUSE));
205 vbo_emit_attr(ctx, arrays, MAT(BACK_SPECULAR));
206 vbo_emit_attr(ctx, arrays, MAT(BACK_SHININESS));
207 }
208 }
209
210 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
211 }
212
213 static int
get_max_client_stride(struct gl_context * ctx,const struct gl_vertex_array ** arrays)214 get_max_client_stride(struct gl_context *ctx, const struct gl_vertex_array **arrays)
215 {
216 struct nouveau_render_state *render = to_render_state(ctx);
217 int i, attr, s = 0;
218
219 FOR_EACH_BOUND_ATTR(render, i, attr) {
220 const struct gl_vertex_array *a = arrays[attr];
221
222 if (!_mesa_is_bufferobj(a->BufferObj))
223 s = MAX2(s, get_array_stride(ctx, a));
224 }
225
226 return s;
227 }
228
229 static void
230 TAG(vbo_render_prims)(struct gl_context *ctx,
231 const struct _mesa_prim *prims, GLuint nr_prims,
232 const struct _mesa_index_buffer *ib,
233 GLboolean index_bounds_valid,
234 GLuint min_index, GLuint max_index,
235 struct gl_transform_feedback_object *tfb_vertcount,
236 unsigned stream,
237 struct gl_buffer_object *indirect);
238
239 static GLboolean
vbo_maybe_split(struct gl_context * ctx,const struct gl_vertex_array ** arrays,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLuint min_index,GLuint max_index)240 vbo_maybe_split(struct gl_context *ctx, const struct gl_vertex_array **arrays,
241 const struct _mesa_prim *prims, GLuint nr_prims,
242 const struct _mesa_index_buffer *ib,
243 GLuint min_index, GLuint max_index)
244 {
245 struct nouveau_context *nctx = to_nouveau_context(ctx);
246 struct nouveau_render_state *render = to_render_state(ctx);
247 struct nouveau_bufctx *bufctx = nctx->hw.bufctx;
248 unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (bufctx->relocs +
249 render->attr_count),
250 vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
251 idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
252 int stride;
253
254 /* Try to keep client buffers smaller than the scratch BOs. */
255 if (render->mode == VBO &&
256 (stride = get_max_client_stride(ctx, arrays)))
257 vert_avail = MIN2(vert_avail,
258 NOUVEAU_SCRATCH_SIZE / stride);
259
260 if (max_index - min_index > vert_avail ||
261 (ib && ib->count > idx_avail)) {
262 struct split_limits limits = {
263 .max_verts = vert_avail,
264 .max_indices = idx_avail,
265 .max_vb_size = ~0,
266 };
267
268 vbo_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
269 max_index, TAG(vbo_render_prims), &limits);
270 return GL_TRUE;
271 }
272
273 return GL_FALSE;
274 }
275
276 /* VBO rendering path. */
277
278 static GLboolean
check_update_array(struct nouveau_array * a,unsigned offset,struct nouveau_bo * bo,int * pdelta)279 check_update_array(struct nouveau_array *a, unsigned offset,
280 struct nouveau_bo *bo, int *pdelta)
281 {
282 int delta = *pdelta;
283 GLboolean dirty;
284
285 if (a->bo == bo) {
286 if (delta < 0)
287 delta = ((int)offset - (int)a->offset) / a->stride;
288
289 dirty = (delta < 0 ||
290 offset != (a->offset + delta * a->stride));
291 } else {
292 dirty = GL_TRUE;
293 }
294
295 *pdelta = (dirty ? 0 : delta);
296 return dirty;
297 }
298
299 static void
vbo_bind_vertices(struct gl_context * ctx,const struct gl_vertex_array ** arrays,int base,unsigned min_index,unsigned max_index,int * pdelta)300 vbo_bind_vertices(struct gl_context *ctx, const struct gl_vertex_array **arrays,
301 int base, unsigned min_index, unsigned max_index, int *pdelta)
302 {
303 struct nouveau_render_state *render = to_render_state(ctx);
304 struct nouveau_pushbuf *push = context_push(ctx);
305 struct nouveau_bo *bo[NUM_VERTEX_ATTRS];
306 unsigned offset[NUM_VERTEX_ATTRS];
307 GLboolean dirty = GL_FALSE;
308 int i, j, attr;
309 RENDER_LOCALS(ctx);
310
311 *pdelta = -1;
312
313 FOR_EACH_BOUND_ATTR(render, i, attr) {
314 const struct gl_vertex_array *array = arrays[attr];
315 struct gl_buffer_object *obj = array->BufferObj;
316 struct nouveau_array *a = &render->attrs[attr];
317 unsigned delta = (base + min_index) * array->StrideB;
318
319 bo[i] = NULL;
320
321 if (nouveau_bufferobj_hw(obj)) {
322 /* Array in a buffer obj. */
323 nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &bo[i]);
324 offset[i] = delta + (intptr_t)array->Ptr;
325
326 } else {
327 int n = max_index - min_index + 1;
328 char *sp = (char *)ADD_POINTERS(
329 nouveau_bufferobj_sys(obj), array->Ptr) + delta;
330 char *dp = nouveau_get_scratch(ctx, n * a->stride,
331 &bo[i], &offset[i]);
332
333 /* Array in client memory, move it to a
334 * scratch buffer obj. */
335 for (j = 0; j < n; j++)
336 memcpy(dp + j * a->stride,
337 sp + j * array->StrideB,
338 a->stride);
339 }
340
341 dirty |= check_update_array(a, offset[i], bo[i], pdelta);
342 }
343
344 *pdelta -= min_index;
345
346 if (dirty) {
347 /* Buffers changed, update the attribute binding. */
348 FOR_EACH_BOUND_ATTR(render, i, attr) {
349 struct nouveau_array *a = &render->attrs[attr];
350
351 nouveau_bo_ref(NULL, &a->bo);
352 a->offset = offset[i];
353 a->bo = bo[i];
354 }
355
356 TAG(render_release_vertices)(ctx);
357 TAG(render_bind_vertices)(ctx);
358 } else {
359 /* Just cleanup. */
360 FOR_EACH_BOUND_ATTR(render, i, attr)
361 nouveau_bo_ref(NULL, &bo[i]);
362 }
363
364 BATCH_VALIDATE();
365 }
366
367 static void
vbo_draw_vbo(struct gl_context * ctx,const struct gl_vertex_array ** arrays,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLuint min_index,GLuint max_index)368 vbo_draw_vbo(struct gl_context *ctx, const struct gl_vertex_array **arrays,
369 const struct _mesa_prim *prims, GLuint nr_prims,
370 const struct _mesa_index_buffer *ib, GLuint min_index,
371 GLuint max_index)
372 {
373 struct nouveau_context *nctx = to_nouveau_context(ctx);
374 struct nouveau_pushbuf *push = context_push(ctx);
375 dispatch_t dispatch = get_array_dispatch(&to_render_state(ctx)->ib);
376 int i, delta = 0, basevertex = 0;
377 RENDER_LOCALS(ctx);
378
379 TAG(render_set_format)(ctx);
380
381 for (i = 0; i < nr_prims; i++) {
382 unsigned start = prims[i].start,
383 count = prims[i].count;
384
385 if (i == 0 || basevertex != prims[i].basevertex) {
386 basevertex = prims[i].basevertex;
387 vbo_bind_vertices(ctx, arrays, basevertex, min_index,
388 max_index, &delta);
389
390 nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
391 if (nouveau_pushbuf_validate(push)) {
392 nouveau_pushbuf_bufctx(push, NULL);
393 return;
394 }
395 }
396
397 if (count > get_max_vertices(ctx, ib, PUSH_AVAIL(push)))
398 PUSH_SPACE(push, PUSHBUF_DWORDS);
399
400 BATCH_BEGIN(nvgl_primitive(prims[i].mode));
401 dispatch(ctx, start, delta, count);
402 BATCH_END();
403 }
404
405 nouveau_pushbuf_bufctx(push, NULL);
406 TAG(render_release_vertices)(ctx);
407 }
408
409 /* Immediate rendering path. */
410
411 static unsigned
extract_id(struct nouveau_array * a,int i,int j)412 extract_id(struct nouveau_array *a, int i, int j)
413 {
414 return j;
415 }
416
417 static void
vbo_draw_imm(struct gl_context * ctx,const struct gl_vertex_array ** arrays,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLuint min_index,GLuint max_index)418 vbo_draw_imm(struct gl_context *ctx, const struct gl_vertex_array **arrays,
419 const struct _mesa_prim *prims, GLuint nr_prims,
420 const struct _mesa_index_buffer *ib, GLuint min_index,
421 GLuint max_index)
422 {
423 struct nouveau_render_state *render = to_render_state(ctx);
424 struct nouveau_context *nctx = to_nouveau_context(ctx);
425 struct nouveau_pushbuf *push = context_push(ctx);
426 extract_u_t extract = ib ? render->ib.extract_u : extract_id;
427 int i, j, k, attr;
428 RENDER_LOCALS(ctx);
429
430 nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
431 if (nouveau_pushbuf_validate(push)) {
432 nouveau_pushbuf_bufctx(push, NULL);
433 return;
434 }
435
436 for (i = 0; i < nr_prims; i++) {
437 unsigned start = prims[i].start,
438 end = start + prims[i].count;
439
440 if (prims[i].count > get_max_vertices(ctx, ib,
441 PUSH_AVAIL(push)))
442 PUSH_SPACE(push, PUSHBUF_DWORDS);
443
444 BATCH_BEGIN(nvgl_primitive(prims[i].mode));
445
446 for (; start < end; start++) {
447 j = prims[i].basevertex +
448 extract(&render->ib, 0, start);
449
450 FOR_EACH_BOUND_ATTR(render, k, attr)
451 EMIT_IMM(ctx, &render->attrs[attr], j);
452 }
453
454 BATCH_END();
455 }
456
457 nouveau_pushbuf_bufctx(push, NULL);
458 }
459
460 /* draw_prims entry point when we're doing hw-tnl. */
461
462 static void
TAG(vbo_render_prims)463 TAG(vbo_render_prims)(struct gl_context *ctx,
464 const struct _mesa_prim *prims, GLuint nr_prims,
465 const struct _mesa_index_buffer *ib,
466 GLboolean index_bounds_valid,
467 GLuint min_index, GLuint max_index,
468 struct gl_transform_feedback_object *tfb_vertcount,
469 unsigned stream,
470 struct gl_buffer_object *indirect)
471 {
472 struct nouveau_render_state *render = to_render_state(ctx);
473 const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
474
475 if (!index_bounds_valid)
476 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
477 nr_prims);
478
479 vbo_choose_render_mode(ctx, arrays);
480 vbo_choose_attrs(ctx, arrays);
481
482 if (vbo_maybe_split(ctx, arrays, prims, nr_prims, ib, min_index,
483 max_index))
484 return;
485
486 vbo_init_arrays(ctx, ib, arrays);
487
488 if (render->mode == VBO)
489 vbo_draw_vbo(ctx, arrays, prims, nr_prims, ib, min_index,
490 max_index);
491 else
492 vbo_draw_imm(ctx, arrays, prims, nr_prims, ib, min_index,
493 max_index);
494
495 vbo_deinit_arrays(ctx, ib, arrays);
496 }
497
498 /* VBO rendering entry points. */
499
500 static void
TAG(vbo_check_render_prims)501 TAG(vbo_check_render_prims)(struct gl_context *ctx,
502 const struct _mesa_prim *prims, GLuint nr_prims,
503 const struct _mesa_index_buffer *ib,
504 GLboolean index_bounds_valid,
505 GLuint min_index, GLuint max_index,
506 struct gl_transform_feedback_object *tfb_vertcount,
507 unsigned stream,
508 struct gl_buffer_object *indirect)
509 {
510 struct nouveau_context *nctx = to_nouveau_context(ctx);
511
512 nouveau_validate_framebuffer(ctx);
513
514 if (nctx->fallback == HWTNL)
515 TAG(vbo_render_prims)(ctx, prims, nr_prims, ib,
516 index_bounds_valid, min_index, max_index,
517 tfb_vertcount, stream, indirect);
518
519 if (nctx->fallback == SWTNL)
520 _tnl_draw_prims(ctx, prims, nr_prims, ib,
521 index_bounds_valid, min_index, max_index,
522 tfb_vertcount, stream, indirect);
523 }
524
525 void
TAG(vbo_init)526 TAG(vbo_init)(struct gl_context *ctx)
527 {
528 struct nouveau_render_state *render = to_render_state(ctx);
529 int i;
530
531 for (i = 0; i < VERT_ATTRIB_MAX; i++)
532 render->map[i] = -1;
533
534 vbo_set_draw_func(ctx, TAG(vbo_check_render_prims));
535 vbo_use_buffer_objects(ctx);
536 }
537
538 void
TAG(vbo_destroy)539 TAG(vbo_destroy)(struct gl_context *ctx)
540 {
541 }
542