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1 /*
2  * Copyright (C) 2009 Maciej Cencora.
3  * Copyright (C) 2008 Nicolai Haehnle.
4  *
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining
8  * a copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sublicense, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial
17  * portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  */
28 
29 #include "radeon_mipmap_tree.h"
30 
31 #include <errno.h>
32 #include <unistd.h>
33 
34 #include "main/teximage.h"
35 #include "main/texobj.h"
36 #include "main/enums.h"
37 #include "radeon_texture.h"
38 #include "radeon_tile.h"
39 
get_aligned_compressed_row_stride(mesa_format format,unsigned width,unsigned minStride)40 static unsigned get_aligned_compressed_row_stride(
41 		mesa_format format,
42 		unsigned width,
43 		unsigned minStride)
44 {
45 	const unsigned blockBytes = _mesa_get_format_bytes(format);
46 	unsigned blockWidth, blockHeight;
47 	unsigned stride;
48 
49 	_mesa_get_format_block_size(format, &blockWidth, &blockHeight);
50 
51 	/* Count number of blocks required to store the given width.
52 	 * And then multiple it with bytes required to store a block.
53 	 */
54 	stride = (width + blockWidth - 1) / blockWidth * blockBytes;
55 
56 	/* Round the given minimum stride to the next full blocksize.
57 	 * (minStride + blockBytes - 1) / blockBytes * blockBytes
58 	 */
59 	if ( stride < minStride )
60 		stride = (minStride + blockBytes - 1) / blockBytes * blockBytes;
61 
62 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
63 			"%s width %u, minStride %u, block(bytes %u, width %u):"
64 			"stride %u\n",
65 			__func__, width, minStride,
66 			blockBytes, blockWidth,
67 			stride);
68 
69 	return stride;
70 }
71 
get_texture_image_size(mesa_format format,unsigned rowStride,unsigned height,unsigned depth,unsigned tiling)72 unsigned get_texture_image_size(
73 		mesa_format format,
74 		unsigned rowStride,
75 		unsigned height,
76 		unsigned depth,
77 		unsigned tiling)
78 {
79 	if (_mesa_is_format_compressed(format)) {
80 		unsigned blockWidth, blockHeight;
81 
82 		_mesa_get_format_block_size(format, &blockWidth, &blockHeight);
83 
84 		return rowStride * ((height + blockHeight - 1) / blockHeight) * depth;
85 	} else if (tiling) {
86 		/* Need to align height to tile height */
87 		unsigned tileWidth, tileHeight;
88 
89 		get_tile_size(format, &tileWidth, &tileHeight);
90 		tileHeight--;
91 
92 		height = (height + tileHeight) & ~tileHeight;
93 	}
94 
95 	return rowStride * height * depth;
96 }
97 
get_texture_image_row_stride(radeonContextPtr rmesa,mesa_format format,unsigned width,unsigned tiling,GLuint target)98 unsigned get_texture_image_row_stride(radeonContextPtr rmesa, mesa_format format, unsigned width, unsigned tiling, GLuint target)
99 {
100 	if (_mesa_is_format_compressed(format)) {
101 		return get_aligned_compressed_row_stride(format, width, rmesa->texture_compressed_row_align);
102 	} else {
103 		unsigned row_align;
104 
105 		if (!_mesa_is_pow_two(width) || target == GL_TEXTURE_RECTANGLE) {
106 			row_align = rmesa->texture_rect_row_align - 1;
107 		} else if (tiling) {
108 			unsigned tileWidth, tileHeight;
109 			get_tile_size(format, &tileWidth, &tileHeight);
110 			row_align = tileWidth * _mesa_get_format_bytes(format) - 1;
111 		} else {
112 			row_align = rmesa->texture_row_align - 1;
113 		}
114 
115 		return (_mesa_format_row_stride(format, width) + row_align) & ~row_align;
116 	}
117 }
118 
119 /**
120  * Compute sizes and fill in offset and blit information for the given
121  * image (determined by \p face and \p level).
122  *
123  * \param curOffset points to the offset at which the image is to be stored
124  * and is updated by this function according to the size of the image.
125  */
compute_tex_image_offset(radeonContextPtr rmesa,radeon_mipmap_tree * mt,GLuint face,GLuint level,GLuint * curOffset)126 static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree *mt,
127 	GLuint face, GLuint level, GLuint* curOffset)
128 {
129 	radeon_mipmap_level *lvl = &mt->levels[level];
130 	GLuint height;
131 
132 	height = _mesa_next_pow_two_32(lvl->height);
133 
134 	lvl->rowstride = get_texture_image_row_stride(rmesa, mt->mesaFormat, lvl->width, mt->tilebits, mt->target);
135 	lvl->size = get_texture_image_size(mt->mesaFormat, lvl->rowstride, height, lvl->depth, mt->tilebits);
136 
137 	assert(lvl->size > 0);
138 
139 	lvl->faces[face].offset = *curOffset;
140 	*curOffset += lvl->size;
141 
142 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
143 			"%s(%p) level %d, face %d: rs:%d %dx%d at %d\n",
144 			__func__, rmesa,
145 			level, face,
146 			lvl->rowstride, lvl->width, height, lvl->faces[face].offset);
147 }
148 
calculate_miptree_layout(radeonContextPtr rmesa,radeon_mipmap_tree * mt)149 static void calculate_miptree_layout(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
150 {
151 	GLuint curOffset, i, face, level;
152 
153 	assert(mt->numLevels <= rmesa->glCtx.Const.MaxTextureLevels);
154 
155 	curOffset = 0;
156 	for(face = 0; face < mt->faces; face++) {
157 
158 		for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
159 			mt->levels[level].valid = 1;
160 			mt->levels[level].width = minify(mt->width0, i);
161 			mt->levels[level].height = minify(mt->height0, i);
162 			mt->levels[level].depth = minify(mt->depth0, i);
163 			compute_tex_image_offset(rmesa, mt, face, level, &curOffset);
164 		}
165 	}
166 
167 	/* Note the required size in memory */
168 	mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
169 
170 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
171 			"%s(%p, %p) total size %d\n",
172 			__func__, rmesa, mt, mt->totalsize);
173 }
174 
175 /**
176  * Create a new mipmap tree, calculate its layout and allocate memory.
177  */
radeon_miptree_create(radeonContextPtr rmesa,GLenum target,mesa_format mesaFormat,GLuint baseLevel,GLuint numLevels,GLuint width0,GLuint height0,GLuint depth0,GLuint tilebits)178 radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa,
179 					  GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels,
180 					  GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits)
181 {
182 	radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);
183 
184 	radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
185 		"%s(%p) new tree is %p.\n",
186 		__func__, rmesa, mt);
187 
188 	mt->mesaFormat = mesaFormat;
189 	mt->refcount = 1;
190 	mt->target = target;
191 	mt->faces = _mesa_num_tex_faces(target);
192 	mt->baseLevel = baseLevel;
193 	mt->numLevels = numLevels;
194 	mt->width0 = width0;
195 	mt->height0 = height0;
196 	mt->depth0 = depth0;
197 	mt->tilebits = tilebits;
198 
199 	calculate_miptree_layout(rmesa, mt);
200 
201 	mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
202                             0, mt->totalsize, 1024,
203                             RADEON_GEM_DOMAIN_VRAM,
204                             0);
205 
206 	return mt;
207 }
208 
radeon_miptree_reference(radeon_mipmap_tree * mt,radeon_mipmap_tree ** ptr)209 void radeon_miptree_reference(radeon_mipmap_tree *mt, radeon_mipmap_tree **ptr)
210 {
211 	assert(!*ptr);
212 
213 	mt->refcount++;
214 	assert(mt->refcount > 0);
215 
216 	*ptr = mt;
217 }
218 
radeon_miptree_unreference(radeon_mipmap_tree ** ptr)219 void radeon_miptree_unreference(radeon_mipmap_tree **ptr)
220 {
221 	radeon_mipmap_tree *mt = *ptr;
222 	if (!mt)
223 		return;
224 
225 	assert(mt->refcount > 0);
226 
227 	mt->refcount--;
228 	if (!mt->refcount) {
229 		radeon_bo_unref(mt->bo);
230 		free(mt);
231 	}
232 
233 	*ptr = 0;
234 }
235 
236 /**
237  * Calculate min and max LOD for the given texture object.
238  * @param[in] tObj texture object whose LOD values to calculate
239  * @param[out] pminLod minimal LOD
240  * @param[out] pmaxLod maximal LOD
241  */
calculate_min_max_lod(struct gl_sampler_object * samp,struct gl_texture_object * tObj,unsigned * pminLod,unsigned * pmaxLod)242 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj,
243 				       unsigned *pminLod, unsigned *pmaxLod)
244 {
245 	int minLod, maxLod;
246 	/* Yes, this looks overly complicated, but it's all needed.
247 	*/
248 	switch (tObj->Target) {
249 	case GL_TEXTURE_1D:
250 	case GL_TEXTURE_2D:
251 	case GL_TEXTURE_3D:
252 	case GL_TEXTURE_CUBE_MAP:
253 		if (samp->MinFilter == GL_NEAREST || samp->MinFilter == GL_LINEAR) {
254 			/* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
255 			*/
256 			minLod = maxLod = tObj->BaseLevel;
257 		} else {
258 			minLod = tObj->BaseLevel + (GLint)(samp->MinLod);
259 			minLod = MAX2(minLod, tObj->BaseLevel);
260 			minLod = MIN2(minLod, tObj->MaxLevel);
261 			maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
262 			maxLod = MIN2(maxLod, tObj->MaxLevel);
263 			maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod);
264 			maxLod = MAX2(maxLod, minLod); /* need at least one level */
265 		}
266 		break;
267 	case GL_TEXTURE_RECTANGLE_NV:
268 	case GL_TEXTURE_4D_SGIS:
269 		minLod = maxLod = 0;
270 		break;
271 	default:
272 		return;
273 	}
274 
275 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
276 			"%s(%p) target %s, min %d, max %d.\n",
277 			__func__, tObj,
278 			_mesa_enum_to_string(tObj->Target),
279 			minLod, maxLod);
280 
281 	/* save these values */
282 	*pminLod = minLod;
283 	*pmaxLod = maxLod;
284 }
285 
286 /**
287  * Checks whether the given miptree can hold the given texture image at the
288  * given face and level.
289  */
radeon_miptree_matches_image(radeon_mipmap_tree * mt,struct gl_texture_image * texImage)290 GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
291 				       struct gl_texture_image *texImage)
292 {
293 	radeon_mipmap_level *lvl;
294 	GLuint level = texImage->Level;
295 	if (texImage->TexFormat != mt->mesaFormat)
296 		return GL_FALSE;
297 
298 	lvl = &mt->levels[level];
299 	if (!lvl->valid ||
300 	    lvl->width != texImage->Width ||
301 	    lvl->height != texImage->Height ||
302 	    lvl->depth != texImage->Depth)
303 		return GL_FALSE;
304 
305 	return GL_TRUE;
306 }
307 
308 /**
309  * Checks whether the given miptree has the right format to store the given texture object.
310  */
radeon_miptree_matches_texture(radeon_mipmap_tree * mt,struct gl_texture_object * texObj)311 static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
312 {
313 	struct gl_texture_image *firstImage;
314 	unsigned numLevels;
315 	radeon_mipmap_level *mtBaseLevel;
316 
317 	if (texObj->BaseLevel < mt->baseLevel)
318 		return GL_FALSE;
319 
320 	mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
321 	firstImage = texObj->Image[0][texObj->BaseLevel];
322 	numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
323 
324 	if (radeon_is_debug_enabled(RADEON_TEXTURE,RADEON_TRACE)) {
325 		fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj);
326 		fprintf(stderr, "target %d vs %d\n", mt->target, texObj->Target);
327 		fprintf(stderr, "format %d vs %d\n", mt->mesaFormat, firstImage->TexFormat);
328 		fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
329 		fprintf(stderr, "width0 %d vs %d\n", mtBaseLevel->width, firstImage->Width);
330 		fprintf(stderr, "height0 %d vs %d\n", mtBaseLevel->height, firstImage->Height);
331 		fprintf(stderr, "depth0 %d vs %d\n", mtBaseLevel->depth, firstImage->Depth);
332 		if (mt->target == texObj->Target &&
333 	        mt->mesaFormat == firstImage->TexFormat &&
334 	        mt->numLevels >= numLevels &&
335 	        mtBaseLevel->width == firstImage->Width &&
336 	        mtBaseLevel->height == firstImage->Height &&
337 	        mtBaseLevel->depth == firstImage->Depth) {
338 			fprintf(stderr, "MATCHED\n");
339 		} else {
340 			fprintf(stderr, "NOT MATCHED\n");
341 		}
342 	}
343 
344 	return (mt->target == texObj->Target &&
345 	        mt->mesaFormat == firstImage->TexFormat &&
346 	        mt->numLevels >= numLevels &&
347 	        mtBaseLevel->width == firstImage->Width &&
348 	        mtBaseLevel->height == firstImage->Height &&
349 	        mtBaseLevel->depth == firstImage->Depth);
350 }
351 
352 /**
353  * Try to allocate a mipmap tree for the given texture object.
354  * @param[in] rmesa radeon context
355  * @param[in] t radeon texture object
356  */
radeon_try_alloc_miptree(radeonContextPtr rmesa,radeonTexObj * t)357 void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t)
358 {
359 	struct gl_texture_object *texObj = &t->base;
360 	struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
361 	GLuint numLevels;
362 	assert(!t->mt);
363 
364 	if (!texImg) {
365 		radeon_warning("%s(%p) No image in given texture object(%p).\n",
366 				__func__, rmesa, t);
367 		return;
368 	}
369 
370 
371 	numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
372 
373 	t->mt = radeon_miptree_create(rmesa, t->base.Target,
374 		texImg->TexFormat, texObj->BaseLevel,
375 		numLevels, texImg->Width, texImg->Height,
376 		texImg->Depth, t->tile_bits);
377 }
378 
379 GLuint
radeon_miptree_image_offset(radeon_mipmap_tree * mt,GLuint face,GLuint level)380 radeon_miptree_image_offset(radeon_mipmap_tree *mt,
381 			    GLuint face, GLuint level)
382 {
383 	if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
384 		return (mt->levels[level].faces[face].offset);
385 	else
386 		return mt->levels[level].faces[0].offset;
387 }
388 
389 /**
390  * Ensure that the given image is stored in the given miptree from now on.
391  */
migrate_image_to_miptree(radeon_mipmap_tree * mt,radeon_texture_image * image,int face,int level)392 static void migrate_image_to_miptree(radeon_mipmap_tree *mt,
393 									 radeon_texture_image *image,
394 									 int face, int level)
395 {
396 	radeon_mipmap_level *dstlvl = &mt->levels[level];
397 	unsigned char *dest;
398 
399 	assert(image->mt != mt);
400 	assert(dstlvl->valid);
401 	assert(dstlvl->width == image->base.Base.Width);
402 	assert(dstlvl->height == image->base.Base.Height);
403 	assert(dstlvl->depth == image->base.Base.Depth);
404 
405 	radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
406 			"%s miptree %p, image %p, face %d, level %d.\n",
407 			__func__, mt, image, face, level);
408 
409 	radeon_bo_map(mt->bo, GL_TRUE);
410 	dest = mt->bo->ptr + dstlvl->faces[face].offset;
411 
412 	if (image->mt) {
413 		/* Format etc. should match, so we really just need a memcpy().
414 		 * In fact, that memcpy() could be done by the hardware in many
415 		 * cases, provided that we have a proper memory manager.
416 		 */
417 		assert(mt->mesaFormat == image->base.Base.TexFormat);
418 
419 		radeon_mipmap_level *srclvl = &image->mt->levels[image->base.Base.Level];
420 
421 		assert(image->base.Base.Level == level);
422 		assert(srclvl->size == dstlvl->size);
423 		assert(srclvl->rowstride == dstlvl->rowstride);
424 
425 		radeon_bo_map(image->mt->bo, GL_FALSE);
426 
427 		memcpy(dest,
428 			image->mt->bo->ptr + srclvl->faces[face].offset,
429 			dstlvl->size);
430 		radeon_bo_unmap(image->mt->bo);
431 
432 		radeon_miptree_unreference(&image->mt);
433 	}
434 
435 	radeon_bo_unmap(mt->bo);
436 
437 	radeon_miptree_reference(mt, &image->mt);
438 }
439 
440 /**
441  * Filter matching miptrees, and select one with the most of data.
442  * @param[in] texObj radeon texture object
443  * @param[in] firstLevel first texture level to check
444  * @param[in] lastLevel last texture level to check
445  */
get_biggest_matching_miptree(radeonTexObj * texObj,unsigned firstLevel,unsigned lastLevel)446 static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj,
447 														 unsigned firstLevel,
448 														 unsigned lastLevel)
449 {
450 	const unsigned numLevels = lastLevel - firstLevel + 1;
451 	unsigned *mtSizes = calloc(numLevels, sizeof(unsigned));
452 	radeon_mipmap_tree **mts = calloc(numLevels, sizeof(radeon_mipmap_tree *));
453 	unsigned mtCount = 0;
454 	unsigned maxMtIndex = 0;
455 	radeon_mipmap_tree *tmp;
456 	unsigned int level;
457 	int i;
458 
459 	for (level = firstLevel; level <= lastLevel; ++level) {
460 		radeon_texture_image *img = get_radeon_texture_image(texObj->base.Image[0][level]);
461 		unsigned found = 0;
462 		// TODO: why this hack??
463 		if (!img)
464 			break;
465 
466 		if (!img->mt)
467 			continue;
468 
469 		for (i = 0; i < mtCount; ++i) {
470 			if (mts[i] == img->mt) {
471 				found = 1;
472 				mtSizes[i] += img->mt->levels[img->base.Base.Level].size;
473 				break;
474 			}
475 		}
476 
477 		if (!found && radeon_miptree_matches_texture(img->mt, &texObj->base)) {
478 			mtSizes[mtCount] = img->mt->levels[img->base.Base.Level].size;
479 			mts[mtCount] = img->mt;
480 			mtCount++;
481 		}
482 	}
483 
484 	if (mtCount == 0) {
485 		free(mtSizes);
486 		free(mts);
487 		return NULL;
488 	}
489 
490 	for (i = 1; i < mtCount; ++i) {
491 		if (mtSizes[i] > mtSizes[maxMtIndex]) {
492 			maxMtIndex = i;
493 		}
494 	}
495 
496 	tmp = mts[maxMtIndex];
497 	free(mtSizes);
498 	free(mts);
499 
500 	return tmp;
501 }
502 
503 /**
504  * Validate texture mipmap tree.
505  * If individual images are stored in different mipmap trees
506  * use the mipmap tree that has the most of the correct data.
507  */
radeon_validate_texture_miptree(struct gl_context * ctx,struct gl_sampler_object * samp,struct gl_texture_object * texObj)508 int radeon_validate_texture_miptree(struct gl_context * ctx,
509 				    struct gl_sampler_object *samp,
510 				    struct gl_texture_object *texObj)
511 {
512 	radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
513 	radeonTexObj *t = radeon_tex_obj(texObj);
514 	radeon_mipmap_tree *dst_miptree;
515 
516 	if (samp == &texObj->Sampler && (t->validated || t->image_override)) {
517 		return GL_TRUE;
518 	}
519 
520 	calculate_min_max_lod(samp, &t->base, &t->minLod, &t->maxLod);
521 
522 	radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
523 			"%s: Validating texture %p now, minLod = %d, maxLod = %d\n",
524 			__func__, texObj ,t->minLod, t->maxLod);
525 
526 	dst_miptree = get_biggest_matching_miptree(t, t->base.BaseLevel, t->base._MaxLevel);
527 
528 	radeon_miptree_unreference(&t->mt);
529 	if (!dst_miptree) {
530 		radeon_try_alloc_miptree(rmesa, t);
531 		radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
532 			"%s: No matching miptree found, allocated new one %p\n",
533 			__func__, t->mt);
534 
535 	} else {
536 		radeon_miptree_reference(dst_miptree, &t->mt);
537 		radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
538 			"%s: Using miptree %p\n", __func__, t->mt);
539 	}
540 
541 	const unsigned faces = _mesa_num_tex_faces(texObj->Target);
542 	unsigned face, level;
543 	radeon_texture_image *img;
544 	/* Validate only the levels that will actually be used during rendering */
545 	for (face = 0; face < faces; ++face) {
546 		for (level = t->minLod; level <= t->maxLod; ++level) {
547 			img = get_radeon_texture_image(texObj->Image[face][level]);
548 
549 			radeon_print(RADEON_TEXTURE, RADEON_TRACE,
550 				"Checking image level %d, face %d, mt %p ... ",
551 				level, face, img->mt);
552 
553 			if (img->mt != t->mt && !img->used_as_render_target) {
554 				radeon_print(RADEON_TEXTURE, RADEON_TRACE,
555 					"MIGRATING\n");
556 
557 				struct radeon_bo *src_bo = (img->mt) ? img->mt->bo : img->bo;
558 				if (src_bo && radeon_bo_is_referenced_by_cs(src_bo, rmesa->cmdbuf.cs)) {
559 					radeon_firevertices(rmesa);
560 				}
561 				migrate_image_to_miptree(t->mt, img, face, level);
562 			} else
563 				radeon_print(RADEON_TEXTURE, RADEON_TRACE, "OK\n");
564 		}
565 	}
566 
567 	t->validated = GL_TRUE;
568 
569 	return GL_TRUE;
570 }
571 
get_base_teximage_offset(radeonTexObj * texObj)572 uint32_t get_base_teximage_offset(radeonTexObj *texObj)
573 {
574 	if (!texObj->mt) {
575 		return 0;
576 	} else {
577 		return radeon_miptree_image_offset(texObj->mt, 0, texObj->minLod);
578 	}
579 }
580