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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /*
26  * New (3.1) transformation code written by Keith Whitwell.
27  */
28 
29 #include <stdio.h>
30 
31 #include "main/glheader.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 
35 #include "m_vector.h"
36 
37 
38 
39 /**
40  * Given a vector [count][4] of floats, set all the [][elt] values
41  * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
42  */
43 void
_mesa_vector4f_clean_elem(GLvector4f * vec,GLuint count,GLuint elt)44 _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
45 {
46    static const GLubyte elem_bits[4] = {
47       VEC_DIRTY_0,
48       VEC_DIRTY_1,
49       VEC_DIRTY_2,
50       VEC_DIRTY_3
51    };
52    static const GLfloat clean[4] = { 0, 0, 0, 1 };
53    const GLfloat v = clean[elt];
54    GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
55    GLuint i;
56 
57    for (i = 0; i < count; i++)
58       data[i][elt] = v;
59 
60    vec->flags &= ~elem_bits[elt];
61 }
62 
63 
64 static const GLubyte size_bits[5] = {
65    0,
66    VEC_SIZE_1,
67    VEC_SIZE_2,
68    VEC_SIZE_3,
69    VEC_SIZE_4,
70 };
71 
72 
73 /**
74  * Initialize GLvector objects.
75  * \param v  the vector object to initialize.
76  * \param flags  bitwise-OR of VEC_* flags
77  * \param storage  pointer to storage for the vector's data
78  */
79 void
_mesa_vector4f_init(GLvector4f * v,GLbitfield flags,GLfloat (* storage)[4])80 _mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] )
81 {
82    v->stride = 4 * sizeof(GLfloat);
83    v->size = 2;   /* may change: 2-4 for vertices and 1-4 for texcoords */
84    v->data = storage;
85    v->start = (GLfloat *) storage;
86    v->count = 0;
87    v->flags = size_bits[4] | flags;
88 }
89 
90 
91 /**
92  * Initialize GLvector objects and allocate storage.
93  * \param v  the vector object
94  * \param flags  bitwise-OR of VEC_* flags
95  * \param count  number of elements to allocate in vector
96  * \param alignment  desired memory alignment for the data (in bytes)
97  */
98 void
_mesa_vector4f_alloc(GLvector4f * v,GLbitfield flags,GLuint count,GLuint alignment)99 _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
100                       GLuint alignment )
101 {
102    v->stride = 4 * sizeof(GLfloat);
103    v->size = 2;
104    v->storage = _mesa_align_malloc( count * 4 * sizeof(GLfloat), alignment );
105    v->storage_count = count;
106    v->start = (GLfloat *) v->storage;
107    v->data = (GLfloat (*)[4]) v->storage;
108    v->count = 0;
109    v->flags = size_bits[4] | flags | VEC_MALLOC;
110 }
111 
112 
113 /**
114  * Vector deallocation.  Free whatever memory is pointed to by the
115  * vector's storage field if the VEC_MALLOC flag is set.
116  * DO NOT free the GLvector object itself, though.
117  */
118 void
_mesa_vector4f_free(GLvector4f * v)119 _mesa_vector4f_free( GLvector4f *v )
120 {
121    if (v->flags & VEC_MALLOC) {
122       _mesa_align_free( v->storage );
123       v->data = NULL;
124       v->start = NULL;
125       v->storage = NULL;
126       v->flags &= ~VEC_MALLOC;
127    }
128 }
129 
130 
131 /**
132  * For debugging
133  */
134 void
_mesa_vector4f_print(const GLvector4f * v,const GLubyte * cullmask,GLboolean culling)135 _mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask,
136                       GLboolean culling )
137 {
138    static const GLfloat c[4] = { 0, 0, 0, 1 };
139    static const char *templates[5] = {
140       "%d:\t0, 0, 0, 1\n",
141       "%d:\t%f, 0, 0, 1\n",
142       "%d:\t%f, %f, 0, 1\n",
143       "%d:\t%f, %f, %f, 1\n",
144       "%d:\t%f, %f, %f, %f\n"
145    };
146 
147    const char *t = templates[v->size];
148    GLfloat *d = (GLfloat *)v->data;
149    GLuint j, i = 0, count;
150 
151    printf("data-start\n");
152    for (; d != v->start; STRIDE_F(d, v->stride), i++)
153       printf(t, i, d[0], d[1], d[2], d[3]);
154 
155    printf("start-count(%u)\n", v->count);
156    count = i + v->count;
157 
158    if (culling) {
159       for (; i < count; STRIDE_F(d, v->stride), i++)
160 	 if (cullmask[i])
161 	    printf(t, i, d[0], d[1], d[2], d[3]);
162    }
163    else {
164       for (; i < count; STRIDE_F(d, v->stride), i++)
165 	 printf(t, i, d[0], d[1], d[2], d[3]);
166    }
167 
168    for (j = v->size; j < 4; j++) {
169       if ((v->flags & (1<<j)) == 0) {
170 
171 	 printf("checking col %u is clean as advertised ", j);
172 
173 	 for (i = 0, d = (GLfloat *) v->data;
174 	      i < count && d[j] == c[j];
175 	      i++, STRIDE_F(d, v->stride)) {
176             /* no-op */
177          }
178 
179 	 if (i == count)
180 	    printf(" --> ok\n");
181 	 else
182 	    printf(" --> Failed at %u ******\n", i);
183       }
184    }
185 }
186