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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/imports.h"
32 #include "main/shaderobj.h"
33 #include "program/prog_cache.h"
34 #include "program/program.h"
35 
36 
37 struct cache_item
38 {
39    GLuint hash;
40    unsigned keysize;
41    void *key;
42    struct gl_program *program;
43    struct cache_item *next;
44 };
45 
46 struct gl_program_cache
47 {
48    struct cache_item **items;
49    struct cache_item *last;
50    GLuint size, n_items;
51 };
52 
53 
54 
55 /**
56  * Compute hash index from state key.
57  */
58 static GLuint
hash_key(const void * key,GLuint key_size)59 hash_key(const void *key, GLuint key_size)
60 {
61    const GLuint *ikey = (const GLuint *) key;
62    GLuint hash = 0, i;
63 
64    assert(key_size >= 4);
65 
66    /* Make a slightly better attempt at a hash function:
67     */
68    for (i = 0; i < key_size / sizeof(*ikey); i++)
69    {
70       hash += ikey[i];
71       hash += (hash << 10);
72       hash ^= (hash >> 6);
73    }
74 
75    return hash;
76 }
77 
78 
79 /**
80  * Rebuild/expand the hash table to accommodate more entries
81  */
82 static void
rehash(struct gl_program_cache * cache)83 rehash(struct gl_program_cache *cache)
84 {
85    struct cache_item **items;
86    struct cache_item *c, *next;
87    GLuint size, i;
88 
89    cache->last = NULL;
90 
91    size = cache->size * 3;
92    items = malloc(size * sizeof(*items));
93    memset(items, 0, size * sizeof(*items));
94 
95    for (i = 0; i < cache->size; i++)
96       for (c = cache->items[i]; c; c = next) {
97 	 next = c->next;
98 	 c->next = items[c->hash % size];
99 	 items[c->hash % size] = c;
100       }
101 
102    free(cache->items);
103    cache->items = items;
104    cache->size = size;
105 }
106 
107 
108 static void
clear_cache(struct gl_context * ctx,struct gl_program_cache * cache,GLboolean shader)109 clear_cache(struct gl_context *ctx, struct gl_program_cache *cache,
110 	    GLboolean shader)
111 {
112    struct cache_item *c, *next;
113    GLuint i;
114 
115    cache->last = NULL;
116 
117    for (i = 0; i < cache->size; i++) {
118       for (c = cache->items[i]; c; c = next) {
119 	 next = c->next;
120 	 free(c->key);
121 	 if (shader) {
122 	    _mesa_reference_shader_program(ctx,
123 					   (struct gl_shader_program **)&c->program,
124 					   NULL);
125 	 } else {
126 	    _mesa_reference_program(ctx, &c->program, NULL);
127 	 }
128 	 free(c);
129       }
130       cache->items[i] = NULL;
131    }
132 
133 
134    cache->n_items = 0;
135 }
136 
137 
138 
139 struct gl_program_cache *
_mesa_new_program_cache(void)140 _mesa_new_program_cache(void)
141 {
142    struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
143    if (cache) {
144       cache->size = 17;
145       cache->items =
146          calloc(cache->size, sizeof(struct cache_item *));
147       if (!cache->items) {
148          free(cache);
149          return NULL;
150       }
151    }
152    return cache;
153 }
154 
155 
156 void
_mesa_delete_program_cache(struct gl_context * ctx,struct gl_program_cache * cache)157 _mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *cache)
158 {
159    clear_cache(ctx, cache, GL_FALSE);
160    free(cache->items);
161    free(cache);
162 }
163 
164 void
_mesa_delete_shader_cache(struct gl_context * ctx,struct gl_program_cache * cache)165 _mesa_delete_shader_cache(struct gl_context *ctx,
166 			  struct gl_program_cache *cache)
167 {
168    clear_cache(ctx, cache, GL_TRUE);
169    free(cache->items);
170    free(cache);
171 }
172 
173 
174 struct gl_program *
_mesa_search_program_cache(struct gl_program_cache * cache,const void * key,GLuint keysize)175 _mesa_search_program_cache(struct gl_program_cache *cache,
176                            const void *key, GLuint keysize)
177 {
178    if (cache->last &&
179        cache->last->keysize == keysize &&
180        memcmp(cache->last->key, key, keysize) == 0) {
181       return cache->last->program;
182    }
183    else {
184       const GLuint hash = hash_key(key, keysize);
185       struct cache_item *c;
186 
187       for (c = cache->items[hash % cache->size]; c; c = c->next) {
188          if (c->hash == hash &&
189              c->keysize == keysize &&
190              memcmp(c->key, key, keysize) == 0) {
191 
192             cache->last = c;
193             return c->program;
194          }
195       }
196 
197       return NULL;
198    }
199 }
200 
201 
202 void
_mesa_program_cache_insert(struct gl_context * ctx,struct gl_program_cache * cache,const void * key,GLuint keysize,struct gl_program * program)203 _mesa_program_cache_insert(struct gl_context *ctx,
204                            struct gl_program_cache *cache,
205                            const void *key, GLuint keysize,
206                            struct gl_program *program)
207 {
208    const GLuint hash = hash_key(key, keysize);
209    struct cache_item *c = CALLOC_STRUCT(cache_item);
210 
211    c->hash = hash;
212 
213    c->key = malloc(keysize);
214    memcpy(c->key, key, keysize);
215    c->keysize = keysize;
216 
217    c->program = program;  /* no refcount change */
218 
219    if (cache->n_items > cache->size * 1.5) {
220       if (cache->size < 1000)
221 	 rehash(cache);
222       else
223 	 clear_cache(ctx, cache, GL_FALSE);
224    }
225 
226    cache->n_items++;
227    c->next = cache->items[hash % cache->size];
228    cache->items[hash % cache->size] = c;
229 }
230 
231 void
_mesa_shader_cache_insert(struct gl_context * ctx,struct gl_program_cache * cache,const void * key,GLuint keysize,struct gl_shader_program * program)232 _mesa_shader_cache_insert(struct gl_context *ctx,
233 			  struct gl_program_cache *cache,
234 			  const void *key, GLuint keysize,
235 			  struct gl_shader_program *program)
236 {
237    const GLuint hash = hash_key(key, keysize);
238    struct cache_item *c = CALLOC_STRUCT(cache_item);
239 
240    c->hash = hash;
241 
242    c->key = malloc(keysize);
243    memcpy(c->key, key, keysize);
244    c->keysize = keysize;
245 
246    c->program = (struct gl_program *)program;  /* no refcount change */
247 
248    if (cache->n_items > cache->size * 1.5) {
249       if (cache->size < 1000)
250 	 rehash(cache);
251       else
252 	 clear_cache(ctx, cache, GL_TRUE);
253    }
254 
255    cache->n_items++;
256    c->next = cache->items[hash % cache->size];
257    cache->items[hash % cache->size] = c;
258 }
259