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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 #include <stdbool.h>
29 #include <stdio.h>
30 #include "main/glheader.h"
31 #include "main/bufferobj.h"
32 #include "main/context.h"
33 #include "main/enums.h"
34 #include "main/state.h"
35 #include "main/vtxfmt.h"
36 
37 #include "vbo_context.h"
38 #include "vbo_noop.h"
39 
40 
41 static void
vbo_exec_debug_verts(struct vbo_exec_context * exec)42 vbo_exec_debug_verts(struct vbo_exec_context *exec)
43 {
44    GLuint count = exec->vtx.vert_count;
45    GLuint i;
46 
47    printf("%s: %u vertices %d primitives, %d vertsize\n",
48           __func__,
49           count,
50           exec->vtx.prim_count,
51           exec->vtx.vertex_size);
52 
53    for (i = 0 ; i < exec->vtx.prim_count ; i++) {
54       struct _mesa_prim *prim = &exec->vtx.prim[i];
55       printf("   prim %d: %s%s %d..%d %s %s\n",
56              i,
57              _mesa_lookup_prim_by_nr(prim->mode),
58              prim->weak ? " (weak)" : "",
59              prim->start,
60              prim->start + prim->count,
61              prim->begin ? "BEGIN" : "(wrap)",
62              prim->end ? "END" : "(wrap)");
63    }
64 }
65 
66 
67 /**
68  * Copy zero, one or two vertices from the current vertex buffer into
69  * the temporary "copy" buffer.
70  * This is used when a single primitive overflows a vertex buffer and
71  * we need to continue the primitive in a new vertex buffer.
72  * The temporary "copy" buffer holds the vertices which need to get
73  * copied from the old buffer to the new one.
74  */
75 static GLuint
vbo_copy_vertices(struct vbo_exec_context * exec)76 vbo_copy_vertices(struct vbo_exec_context *exec)
77 {
78    struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
79    const GLuint nr = last_prim->count;
80    GLuint ovf, i;
81    const GLuint sz = exec->vtx.vertex_size;
82    fi_type *dst = exec->vtx.copied.buffer;
83    const fi_type *src = exec->vtx.buffer_map + last_prim->start * sz;
84 
85    switch (exec->ctx->Driver.CurrentExecPrimitive) {
86    case GL_POINTS:
87       return 0;
88    case GL_LINES:
89       ovf = nr&1;
90       for (i = 0 ; i < ovf ; i++)
91          memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
92       return i;
93    case GL_TRIANGLES:
94       ovf = nr%3;
95       for (i = 0 ; i < ovf ; i++)
96          memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
97       return i;
98    case GL_QUADS:
99       ovf = nr&3;
100       for (i = 0 ; i < ovf ; i++)
101          memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
102       return i;
103    case GL_LINE_STRIP:
104       if (nr == 0) {
105          return 0;
106       }
107       else {
108          memcpy(dst, src+(nr-1)*sz, sz * sizeof(GLfloat));
109          return 1;
110       }
111    case GL_LINE_LOOP:
112       if (last_prim->begin == 0) {
113          /* We're dealing with the second or later section of a split/wrapped
114           * GL_LINE_LOOP.  Since we're converting line loops to line strips,
115           * we've already increment the last_prim->start counter by one to
116           * skip the 0th vertex in the loop.  We need to undo that (effectively
117           * subtract one from last_prim->start) so that we copy the 0th vertex
118           * to the next vertex buffer.
119           */
120          assert(last_prim->start > 0);
121          src -= sz;
122       }
123       /* fall-through */
124    case GL_TRIANGLE_FAN:
125    case GL_POLYGON:
126       if (nr == 0) {
127          return 0;
128       }
129       else if (nr == 1) {
130          memcpy(dst, src+0, sz * sizeof(GLfloat));
131          return 1;
132       }
133       else {
134          memcpy(dst, src+0, sz * sizeof(GLfloat));
135          memcpy(dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat));
136          return 2;
137       }
138    case GL_TRIANGLE_STRIP:
139       /* no parity issue, but need to make sure the tri is not drawn twice */
140       if (nr & 1) {
141          last_prim->count--;
142       }
143       /* fallthrough */
144    case GL_QUAD_STRIP:
145       switch (nr) {
146       case 0:
147          ovf = 0;
148          break;
149       case 1:
150          ovf = 1;
151          break;
152       default:
153          ovf = 2 + (nr & 1);
154          break;
155       }
156       for (i = 0 ; i < ovf ; i++)
157          memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
158       return i;
159    case PRIM_OUTSIDE_BEGIN_END:
160       return 0;
161    default:
162       assert(0);
163       return 0;
164    }
165 }
166 
167 
168 
169 /* TODO: populate these as the vertex is defined:
170  */
171 static void
vbo_exec_bind_arrays(struct gl_context * ctx)172 vbo_exec_bind_arrays(struct gl_context *ctx)
173 {
174    struct vbo_context *vbo = vbo_context(ctx);
175    struct vbo_exec_context *exec = &vbo->exec;
176    struct gl_vertex_array *arrays = exec->vtx.arrays;
177    const GLubyte *map;
178    GLuint attr;
179    GLbitfield varying_inputs = 0x0;
180    bool swap_pos = false;
181 
182    /* Install the default (ie Current) attributes first */
183    for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
184       exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
185    }
186 
187    /* Overlay other active attributes */
188    switch (get_program_mode(exec->ctx)) {
189    case VP_NONE:
190       for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
191          assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
192          exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
193             &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
194       }
195       map = vbo->map_vp_none;
196       break;
197    case VP_ARB:
198       for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
199          assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
200          exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
201             &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
202       }
203       map = vbo->map_vp_arb;
204 
205       /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
206        * In that case we effectively need to route the data from
207        * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
208        * The original state gets essentially restored below.
209        */
210       const GLbitfield64 inputs_read =
211          ctx->VertexProgram._Current->info.inputs_read;
212       if ((inputs_read & VERT_BIT_POS) == 0 &&
213           (inputs_read & VERT_BIT_GENERIC0)) {
214          swap_pos = true;
215          exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
216          exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
217          exec->vtx.attrtype[VERT_ATTRIB_GENERIC0] = exec->vtx.attrtype[0];
218          exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
219          exec->vtx.attrsz[0] = 0;
220       }
221       break;
222    default:
223       assert(0);
224    }
225 
226    for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
227       const GLuint src = map[attr];
228 
229       if (exec->vtx.attrsz[src]) {
230          GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
231             (GLbyte *)exec->vtx.vertex;
232 
233          /* override the default array set above */
234          assert(attr < ARRAY_SIZE(exec->vtx.inputs));
235          assert(attr < ARRAY_SIZE(exec->vtx.arrays)); /* arrays[] */
236          exec->vtx.inputs[attr] = &arrays[attr];
237 
238          if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
239             /* a real buffer obj: Ptr is an offset, not a pointer */
240             assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
241             assert(offset >= 0);
242             arrays[attr].Ptr = (GLubyte *)
243                exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset;
244          }
245          else {
246             /* Ptr into ordinary app memory */
247             arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
248          }
249          arrays[attr].Size = exec->vtx.attrsz[src];
250          arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
251          arrays[attr].Type = exec->vtx.attrtype[src];
252          arrays[attr].Integer =
253                vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
254          arrays[attr].Format = GL_RGBA;
255          arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
256          _mesa_reference_buffer_object(ctx,
257                                        &arrays[attr].BufferObj,
258                                        exec->vtx.bufferobj);
259 
260          varying_inputs |= VERT_BIT(attr);
261       }
262    }
263 
264    /* In case we swapped the position and generic0 attribute.
265     * Restore the original setting of the vtx.* variables.
266     * They are still needed with the original order and settings in case
267     * of a split primitive.
268     */
269    if (swap_pos) {
270       exec->vtx.attrsz[0] = exec->vtx.attrsz[VERT_ATTRIB_GENERIC0];
271       exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = 0;
272    }
273 
274    _mesa_set_varying_vp_inputs(ctx, varying_inputs);
275    ctx->NewDriverState |= ctx->DriverFlags.NewArray;
276 }
277 
278 
279 /**
280  * Unmap the VBO.  This is called before drawing.
281  */
282 static void
vbo_exec_vtx_unmap(struct vbo_exec_context * exec)283 vbo_exec_vtx_unmap(struct vbo_exec_context *exec)
284 {
285    if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
286       struct gl_context *ctx = exec->ctx;
287 
288       if (ctx->Driver.FlushMappedBufferRange) {
289          GLintptr offset = exec->vtx.buffer_used -
290                            exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
291          GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
292                              sizeof(float);
293 
294          if (length)
295             ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
296                                                exec->vtx.bufferobj,
297                                                MAP_INTERNAL);
298       }
299 
300       exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
301                                 exec->vtx.buffer_map) * sizeof(float);
302 
303       assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
304       assert(exec->vtx.buffer_ptr != NULL);
305 
306       ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
307       exec->vtx.buffer_map = NULL;
308       exec->vtx.buffer_ptr = NULL;
309       exec->vtx.max_vert = 0;
310    }
311 }
312 
313 
314 /**
315  * Map the vertex buffer to begin storing glVertex, glColor, etc data.
316  */
317 void
vbo_exec_vtx_map(struct vbo_exec_context * exec)318 vbo_exec_vtx_map(struct vbo_exec_context *exec)
319 {
320    struct gl_context *ctx = exec->ctx;
321    const GLenum accessRange = GL_MAP_WRITE_BIT |  /* for MapBufferRange */
322                               GL_MAP_INVALIDATE_RANGE_BIT |
323                               GL_MAP_UNSYNCHRONIZED_BIT |
324                               GL_MAP_FLUSH_EXPLICIT_BIT |
325                               MESA_MAP_NOWAIT_BIT;
326    const GLenum usage = GL_STREAM_DRAW_ARB;
327 
328    if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
329       return;
330 
331    assert(!exec->vtx.buffer_map);
332    assert(!exec->vtx.buffer_ptr);
333 
334    if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
335       /* The VBO exists and there's room for more */
336       if (exec->vtx.bufferobj->Size > 0) {
337          exec->vtx.buffer_map = (fi_type *)
338             ctx->Driver.MapBufferRange(ctx,
339                                        exec->vtx.buffer_used,
340                                        VBO_VERT_BUFFER_SIZE
341                                        - exec->vtx.buffer_used,
342                                        accessRange,
343                                        exec->vtx.bufferobj,
344                                        MAP_INTERNAL);
345          exec->vtx.buffer_ptr = exec->vtx.buffer_map;
346       }
347       else {
348          exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
349       }
350    }
351 
352    if (!exec->vtx.buffer_map) {
353       /* Need to allocate a new VBO */
354       exec->vtx.buffer_used = 0;
355 
356       if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
357                                  VBO_VERT_BUFFER_SIZE,
358                                  NULL, usage,
359                                  GL_MAP_WRITE_BIT |
360                                  GL_DYNAMIC_STORAGE_BIT |
361                                  GL_CLIENT_STORAGE_BIT,
362                                  exec->vtx.bufferobj)) {
363          /* buffer allocation worked, now map the buffer */
364          exec->vtx.buffer_map =
365             (fi_type *)ctx->Driver.MapBufferRange(ctx,
366                                                   0, VBO_VERT_BUFFER_SIZE,
367                                                   accessRange,
368                                                   exec->vtx.bufferobj,
369                                                   MAP_INTERNAL);
370       }
371       else {
372          _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
373          exec->vtx.buffer_map = NULL;
374       }
375    }
376 
377    exec->vtx.buffer_ptr = exec->vtx.buffer_map;
378 
379    if (!exec->vtx.buffer_map) {
380       /* out of memory */
381       _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt_noop);
382    }
383    else {
384       if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
385          /* The no-op functions are installed so switch back to regular
386           * functions.  We do this test just to avoid frequent and needless
387           * calls to _mesa_install_exec_vtxfmt().
388           */
389          _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
390       }
391    }
392 
393    if (0)
394       printf("map %d..\n", exec->vtx.buffer_used);
395 }
396 
397 
398 
399 /**
400  * Execute the buffer and save copied verts.
401  * \param keep_unmapped  if true, leave the VBO unmapped when we're done.
402  */
403 void
vbo_exec_vtx_flush(struct vbo_exec_context * exec,GLboolean keepUnmapped)404 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
405 {
406    if (0)
407       vbo_exec_debug_verts(exec);
408 
409    if (exec->vtx.prim_count &&
410        exec->vtx.vert_count) {
411 
412       exec->vtx.copied.nr = vbo_copy_vertices(exec);
413 
414       if (exec->vtx.copied.nr != exec->vtx.vert_count) {
415          struct gl_context *ctx = exec->ctx;
416 
417          /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
418           * from _mesa_set_varying_vp_inputs().
419           */
420          vbo_exec_bind_arrays(ctx);
421 
422          if (ctx->NewState)
423             _mesa_update_state(ctx);
424 
425          vbo_exec_vtx_unmap(exec);
426 
427          if (0)
428             printf("%s %d %d\n", __func__, exec->vtx.prim_count,
429                    exec->vtx.vert_count);
430 
431          vbo_context(ctx)->draw_prims(ctx,
432                                       exec->vtx.prim,
433                                       exec->vtx.prim_count,
434                                       NULL,
435                                       GL_TRUE,
436                                       0,
437                                       exec->vtx.vert_count - 1,
438                                       NULL, 0, NULL);
439 
440          /* Get new storage -- unless asked not to. */
441          if (!keepUnmapped)
442             vbo_exec_vtx_map(exec);
443       }
444    }
445 
446    /* May have to unmap explicitly if we didn't draw:
447     */
448    if (keepUnmapped && exec->vtx.buffer_map) {
449       vbo_exec_vtx_unmap(exec);
450    }
451 
452    if (keepUnmapped || exec->vtx.vertex_size == 0)
453       exec->vtx.max_vert = 0;
454    else
455       exec->vtx.max_vert = vbo_compute_max_verts(exec);
456 
457    exec->vtx.buffer_ptr = exec->vtx.buffer_map;
458    exec->vtx.prim_count = 0;
459    exec->vtx.vert_count = 0;
460 }
461