1Intro 2----- 3This describes an adaptive, stable, natural mergesort, modestly called 4timsort (hey, I earned it <wink>). It has supernatural performance on many 5kinds of partially ordered arrays (less than lg(N!) comparisons needed, and 6as few as N-1), yet as fast as Python's previous highly tuned samplesort 7hybrid on random arrays. 8 9In a nutshell, the main routine marches over the array once, left to right, 10alternately identifying the next run, then merging it into the previous 11runs "intelligently". Everything else is complication for speed, and some 12hard-won measure of memory efficiency. 13 14 15Comparison with Python's Samplesort Hybrid 16------------------------------------------ 17+ timsort can require a temp array containing as many as N//2 pointers, 18 which means as many as 2*N extra bytes on 32-bit boxes. It can be 19 expected to require a temp array this large when sorting random data; on 20 data with significant structure, it may get away without using any extra 21 heap memory. This appears to be the strongest argument against it, but 22 compared to the size of an object, 2 temp bytes worst-case (also expected- 23 case for random data) doesn't scare me much. 24 25 It turns out that Perl is moving to a stable mergesort, and the code for 26 that appears always to require a temp array with room for at least N 27 pointers. (Note that I wouldn't want to do that even if space weren't an 28 issue; I believe its efforts at memory frugality also save timsort 29 significant pointer-copying costs, and allow it to have a smaller working 30 set.) 31 32+ Across about four hours of generating random arrays, and sorting them 33 under both methods, samplesort required about 1.5% more comparisons 34 (the program is at the end of this file). 35 36+ In real life, this may be faster or slower on random arrays than 37 samplesort was, depending on platform quirks. Since it does fewer 38 comparisons on average, it can be expected to do better the more 39 expensive a comparison function is. OTOH, it does more data movement 40 (pointer copying) than samplesort, and that may negate its small 41 comparison advantage (depending on platform quirks) unless comparison 42 is very expensive. 43 44+ On arrays with many kinds of pre-existing order, this blows samplesort out 45 of the water. It's significantly faster than samplesort even on some 46 cases samplesort was special-casing the snot out of. I believe that lists 47 very often do have exploitable partial order in real life, and this is the 48 strongest argument in favor of timsort (indeed, samplesort's special cases 49 for extreme partial order are appreciated by real users, and timsort goes 50 much deeper than those, in particular naturally covering every case where 51 someone has suggested "and it would be cool if list.sort() had a special 52 case for this too ... and for that ..."). 53 54+ Here are exact comparison counts across all the tests in sortperf.py, 55 when run with arguments "15 20 1". 56 57 Column Key: 58 *sort: random data 59 \sort: descending data 60 /sort: ascending data 61 3sort: ascending, then 3 random exchanges 62 +sort: ascending, then 10 random at the end 63 %sort: ascending, then randomly replace 1% of elements w/ random values 64 ~sort: many duplicates 65 =sort: all equal 66 !sort: worst case scenario 67 68 First the trivial cases, trivial for samplesort because it special-cased 69 them, and trivial for timsort because it naturally works on runs. Within 70 an "n" block, the first line gives the # of compares done by samplesort, 71 the second line by timsort, and the third line is the percentage by 72 which the samplesort count exceeds the timsort count: 73 74 n \sort /sort =sort 75------- ------ ------ ------ 76 32768 32768 32767 32767 samplesort 77 32767 32767 32767 timsort 78 0.00% 0.00% 0.00% (samplesort - timsort) / timsort 79 80 65536 65536 65535 65535 81 65535 65535 65535 82 0.00% 0.00% 0.00% 83 84 131072 131072 131071 131071 85 131071 131071 131071 86 0.00% 0.00% 0.00% 87 88 262144 262144 262143 262143 89 262143 262143 262143 90 0.00% 0.00% 0.00% 91 92 524288 524288 524287 524287 93 524287 524287 524287 94 0.00% 0.00% 0.00% 95 961048576 1048576 1048575 1048575 97 1048575 1048575 1048575 98 0.00% 0.00% 0.00% 99 100 The algorithms are effectively identical in these cases, except that 101 timsort does one less compare in \sort. 102 103 Now for the more interesting cases. Where lg(x) is the logarithm of x to 104 the base 2 (e.g., lg(8)=3), lg(n!) is the information-theoretic limit for 105 the best any comparison-based sorting algorithm can do on average (across 106 all permutations). When a method gets significantly below that, it's 107 either astronomically lucky, or is finding exploitable structure in the 108 data. 109 110 111 n lg(n!) *sort 3sort +sort %sort ~sort !sort 112------- ------- ------ ------- ------- ------ ------- -------- 113 32768 444255 453096 453614 32908 452871 130491 469141 old 114 448885 33016 33007 50426 182083 65534 new 115 0.94% 1273.92% -0.30% 798.09% -28.33% 615.87% %ch from new 116 117 65536 954037 972699 981940 65686 973104 260029 1004607 118 962991 65821 65808 101667 364341 131070 119 1.01% 1391.83% -0.19% 857.15% -28.63% 666.47% 120 121 131072 2039137 2101881 2091491 131232 2092894 554790 2161379 122 2057533 131410 131361 206193 728871 262142 123 2.16% 1491.58% -0.10% 915.02% -23.88% 724.51% 124 125 262144 4340409 4464460 4403233 262314 4445884 1107842 4584560 126 4377402 262437 262459 416347 1457945 524286 127 1.99% 1577.82% -0.06% 967.83% -24.01% 774.44% 128 129 524288 9205096 9453356 9408463 524468 9441930 2218577 9692015 130 9278734 524580 524633 837947 2916107 1048574 131 1.88% 1693.52% -0.03% 1026.79% -23.92% 824.30% 132 1331048576 19458756 19950272 19838588 1048766 19912134 4430649 20434212 134 19606028 1048958 1048941 1694896 5832445 2097150 135 1.76% 1791.27% -0.02% 1074.83% -24.03% 874.38% 136 137 Discussion of cases: 138 139 *sort: There's no structure in random data to exploit, so the theoretical 140 limit is lg(n!). Both methods get close to that, and timsort is hugging 141 it (indeed, in a *marginal* sense, it's a spectacular improvement -- 142 there's only about 1% left before hitting the wall, and timsort knows 143 darned well it's doing compares that won't pay on random data -- but so 144 does the samplesort hybrid). For contrast, Hoare's original random-pivot 145 quicksort does about 39% more compares than the limit, and the median-of-3 146 variant about 19% more. 147 148 3sort, %sort, and !sort: No contest; there's structure in this data, but 149 not of the specific kinds samplesort special-cases. Note that structure 150 in !sort wasn't put there on purpose -- it was crafted as a worst case for 151 a previous quicksort implementation. That timsort nails it came as a 152 surprise to me (although it's obvious in retrospect). 153 154 +sort: samplesort special-cases this data, and does a few less compares 155 than timsort. However, timsort runs this case significantly faster on all 156 boxes we have timings for, because timsort is in the business of merging 157 runs efficiently, while samplesort does much more data movement in this 158 (for it) special case. 159 160 ~sort: samplesort's special cases for large masses of equal elements are 161 extremely effective on ~sort's specific data pattern, and timsort just 162 isn't going to get close to that, despite that it's clearly getting a 163 great deal of benefit out of the duplicates (the # of compares is much less 164 than lg(n!)). ~sort has a perfectly uniform distribution of just 4 165 distinct values, and as the distribution gets more skewed, samplesort's 166 equal-element gimmicks become less effective, while timsort's adaptive 167 strategies find more to exploit; in a database supplied by Kevin Altis, a 168 sort on its highly skewed "on which stock exchange does this company's 169 stock trade?" field ran over twice as fast under timsort. 170 171 However, despite that timsort does many more comparisons on ~sort, and 172 that on several platforms ~sort runs highly significantly slower under 173 timsort, on other platforms ~sort runs highly significantly faster under 174 timsort. No other kind of data has shown this wild x-platform behavior, 175 and we don't have an explanation for it. The only thing I can think of 176 that could transform what "should be" highly significant slowdowns into 177 highly significant speedups on some boxes are catastrophic cache effects 178 in samplesort. 179 180 But timsort "should be" slower than samplesort on ~sort, so it's hard 181 to count that it isn't on some boxes as a strike against it <wink>. 182 183+ Here's the highwater mark for the number of heap-based temp slots (4 184 bytes each on this box) needed by each test, again with arguments 185 "15 20 1": 186 187 2**i *sort \sort /sort 3sort +sort %sort ~sort =sort !sort 188 32768 16384 0 0 6256 0 10821 12288 0 16383 189 65536 32766 0 0 21652 0 31276 24576 0 32767 190 131072 65534 0 0 17258 0 58112 49152 0 65535 191 262144 131072 0 0 35660 0 123561 98304 0 131071 192 524288 262142 0 0 31302 0 212057 196608 0 262143 1931048576 524286 0 0 312438 0 484942 393216 0 524287 194 195 Discussion: The tests that end up doing (close to) perfectly balanced 196 merges (*sort, !sort) need all N//2 temp slots (or almost all). ~sort 197 also ends up doing balanced merges, but systematically benefits a lot from 198 the preliminary pre-merge searches described under "Merge Memory" later. 199 %sort approaches having a balanced merge at the end because the random 200 selection of elements to replace is expected to produce an out-of-order 201 element near the midpoint. \sort, /sort, =sort are the trivial one-run 202 cases, needing no merging at all. +sort ends up having one very long run 203 and one very short, and so gets all the temp space it needs from the small 204 temparray member of the MergeState struct (note that the same would be 205 true if the new random elements were prefixed to the sorted list instead, 206 but not if they appeared "in the middle"). 3sort approaches N//3 temp 207 slots twice, but the run lengths that remain after 3 random exchanges 208 clearly has very high variance. 209 210 211A detailed description of timsort follows. 212 213Runs 214---- 215count_run() returns the # of elements in the next run. A run is either 216"ascending", which means non-decreasing: 217 218 a0 <= a1 <= a2 <= ... 219 220or "descending", which means strictly decreasing: 221 222 a0 > a1 > a2 > ... 223 224Note that a run is always at least 2 long, unless we start at the array's 225last element. 226 227The definition of descending is strict, because the main routine reverses 228a descending run in-place, transforming a descending run into an ascending 229run. Reversal is done via the obvious fast "swap elements starting at each 230end, and converge at the middle" method, and that can violate stability if 231the slice contains any equal elements. Using a strict definition of 232descending ensures that a descending run contains distinct elements. 233 234If an array is random, it's very unlikely we'll see long runs. If a natural 235run contains less than minrun elements (see next section), the main loop 236artificially boosts it to minrun elements, via a stable binary insertion sort 237applied to the right number of array elements following the short natural 238run. In a random array, *all* runs are likely to be minrun long as a 239result. This has two primary good effects: 240 2411. Random data strongly tends then toward perfectly balanced (both runs have 242 the same length) merges, which is the most efficient way to proceed when 243 data is random. 244 2452. Because runs are never very short, the rest of the code doesn't make 246 heroic efforts to shave a few cycles off per-merge overheads. For 247 example, reasonable use of function calls is made, rather than trying to 248 inline everything. Since there are no more than N/minrun runs to begin 249 with, a few "extra" function calls per merge is barely measurable. 250 251 252Computing minrun 253---------------- 254If N < 64, minrun is N. IOW, binary insertion sort is used for the whole 255array then; it's hard to beat that given the overheads of trying something 256fancier (see note BINSORT). 257 258When N is a power of 2, testing on random data showed that minrun values of 25916, 32, 64 and 128 worked about equally well. At 256 the data-movement cost 260in binary insertion sort clearly hurt, and at 8 the increase in the number 261of function calls clearly hurt. Picking *some* power of 2 is important 262here, so that the merges end up perfectly balanced (see next section). We 263pick 32 as a good value in the sweet range; picking a value at the low end 264allows the adaptive gimmicks more opportunity to exploit shorter natural 265runs. 266 267Because sortperf.py only tries powers of 2, it took a long time to notice 268that 32 isn't a good choice for the general case! Consider N=2112: 269 270>>> divmod(2112, 32) 271(66, 0) 272>>> 273 274If the data is randomly ordered, we're very likely to end up with 66 runs 275each of length 32. The first 64 of these trigger a sequence of perfectly 276balanced merges (see next section), leaving runs of lengths 2048 and 64 to 277merge at the end. The adaptive gimmicks can do that with fewer than 2048+64 278compares, but it's still more compares than necessary, and-- mergesort's 279bugaboo relative to samplesort --a lot more data movement (O(N) copies just 280to get 64 elements into place). 281 282If we take minrun=33 in this case, then we're very likely to end up with 64 283runs each of length 33, and then all merges are perfectly balanced. Better! 284 285What we want to avoid is picking minrun such that in 286 287 q, r = divmod(N, minrun) 288 289q is a power of 2 and r>0 (then the last merge only gets r elements into 290place, and r < minrun is small compared to N), or q a little larger than a 291power of 2 regardless of r (then we've got a case similar to "2112", again 292leaving too little work for the last merge to do). 293 294Instead we pick a minrun in range(32, 65) such that N/minrun is exactly a 295power of 2, or if that isn't possible, is close to, but strictly less than, 296a power of 2. This is easier to do than it may sound: take the first 6 297bits of N, and add 1 if any of the remaining bits are set. In fact, that 298rule covers every case in this section, including small N and exact powers 299of 2; merge_compute_minrun() is a deceptively simple function. 300 301 302The Merge Pattern 303----------------- 304In order to exploit regularities in the data, we're merging on natural 305run lengths, and they can become wildly unbalanced. That's a Good Thing 306for this sort! It means we have to find a way to manage an assortment of 307potentially very different run lengths, though. 308 309Stability constrains permissible merging patterns. For example, if we have 3103 consecutive runs of lengths 311 312 A:10000 B:20000 C:10000 313 314we dare not merge A with C first, because if A, B and C happen to contain 315a common element, it would get out of order wrt its occurrence(s) in B. The 316merging must be done as (A+B)+C or A+(B+C) instead. 317 318So merging is always done on two consecutive runs at a time, and in-place, 319although this may require some temp memory (more on that later). 320 321When a run is identified, its base address and length are pushed on a stack 322in the MergeState struct. merge_collapse() is then called to see whether it 323should merge it with preceding run(s). We would like to delay merging as 324long as possible in order to exploit patterns that may come up later, but we 325like even more to do merging as soon as possible to exploit that the run just 326found is still high in the memory hierarchy. We also can't delay merging 327"too long" because it consumes memory to remember the runs that are still 328unmerged, and the stack has a fixed size. 329 330What turned out to be a good compromise maintains two invariants on the 331stack entries, where A, B and C are the lengths of the three righmost not-yet 332merged slices: 333 3341. A > B+C 3352. B > C 336 337Note that, by induction, #2 implies the lengths of pending runs form a 338decreasing sequence. #1 implies that, reading the lengths right to left, 339the pending-run lengths grow at least as fast as the Fibonacci numbers. 340Therefore the stack can never grow larger than about log_base_phi(N) entries, 341where phi = (1+sqrt(5))/2 ~= 1.618. Thus a small # of stack slots suffice 342for very large arrays. 343 344If A <= B+C, the smaller of A and C is merged with B (ties favor C, for the 345freshness-in-cache reason), and the new run replaces the A,B or B,C entries; 346e.g., if the last 3 entries are 347 348 A:30 B:20 C:10 349 350then B is merged with C, leaving 351 352 A:30 BC:30 353 354on the stack. Or if they were 355 356 A:500 B:400: C:1000 357 358then A is merged with B, leaving 359 360 AB:900 C:1000 361 362on the stack. 363 364In both examples, the stack configuration after the merge still violates 365invariant #2, and merge_collapse() goes on to continue merging runs until 366both invariants are satisfied. As an extreme case, suppose we didn't do the 367minrun gimmick, and natural runs were of lengths 128, 64, 32, 16, 8, 4, 2, 368and 2. Nothing would get merged until the final 2 was seen, and that would 369trigger 7 perfectly balanced merges. 370 371The thrust of these rules when they trigger merging is to balance the run 372lengths as closely as possible, while keeping a low bound on the number of 373runs we have to remember. This is maximally effective for random data, 374where all runs are likely to be of (artificially forced) length minrun, and 375then we get a sequence of perfectly balanced merges (with, perhaps, some 376oddballs at the end). 377 378OTOH, one reason this sort is so good for partly ordered data has to do 379with wildly unbalanced run lengths. 380 381 382Merge Memory 383------------ 384Merging adjacent runs of lengths A and B in-place, and in linear time, is 385difficult. Theoretical constructions are known that can do it, but they're 386too difficult and slow for practical use. But if we have temp memory equal 387to min(A, B), it's easy. 388 389If A is smaller (function merge_lo), copy A to a temp array, leave B alone, 390and then we can do the obvious merge algorithm left to right, from the temp 391area and B, starting the stores into where A used to live. There's always a 392free area in the original area comprising a number of elements equal to the 393number not yet merged from the temp array (trivially true at the start; 394proceed by induction). The only tricky bit is that if a comparison raises an 395exception, we have to remember to copy the remaining elements back in from 396the temp area, lest the array end up with duplicate entries from B. But 397that's exactly the same thing we need to do if we reach the end of B first, 398so the exit code is pleasantly common to both the normal and error cases. 399 400If B is smaller (function merge_hi, which is merge_lo's "mirror image"), 401much the same, except that we need to merge right to left, copying B into a 402temp array and starting the stores at the right end of where B used to live. 403 404A refinement: When we're about to merge adjacent runs A and B, we first do 405a form of binary search (more on that later) to see where B[0] should end up 406in A. Elements in A preceding that point are already in their final 407positions, effectively shrinking the size of A. Likewise we also search to 408see where A[-1] should end up in B, and elements of B after that point can 409also be ignored. This cuts the amount of temp memory needed by the same 410amount. 411 412These preliminary searches may not pay off, and can be expected *not* to 413repay their cost if the data is random. But they can win huge in all of 414time, copying, and memory savings when they do pay, so this is one of the 415"per-merge overheads" mentioned above that we're happy to endure because 416there is at most one very short run. It's generally true in this algorithm 417that we're willing to gamble a little to win a lot, even though the net 418expectation is negative for random data. 419 420 421Merge Algorithms 422---------------- 423merge_lo() and merge_hi() are where the bulk of the time is spent. merge_lo 424deals with runs where A <= B, and merge_hi where A > B. They don't know 425whether the data is clustered or uniform, but a lovely thing about merging 426is that many kinds of clustering "reveal themselves" by how many times in a 427row the winning merge element comes from the same run. We'll only discuss 428merge_lo here; merge_hi is exactly analogous. 429 430Merging begins in the usual, obvious way, comparing the first element of A 431to the first of B, and moving B[0] to the merge area if it's less than A[0], 432else moving A[0] to the merge area. Call that the "one pair at a time" 433mode. The only twist here is keeping track of how many times in a row "the 434winner" comes from the same run. 435 436If that count reaches MIN_GALLOP, we switch to "galloping mode". Here 437we *search* B for where A[0] belongs, and move over all the B's before 438that point in one chunk to the merge area, then move A[0] to the merge 439area. Then we search A for where B[0] belongs, and similarly move a 440slice of A in one chunk. Then back to searching B for where A[0] belongs, 441etc. We stay in galloping mode until both searches find slices to copy 442less than MIN_GALLOP elements long, at which point we go back to one-pair- 443at-a-time mode. 444 445A refinement: The MergeState struct contains the value of min_gallop that 446controls when we enter galloping mode, initialized to MIN_GALLOP. 447merge_lo() and merge_hi() adjust this higher when galloping isn't paying 448off, and lower when it is. 449 450 451Galloping 452--------- 453Still without loss of generality, assume A is the shorter run. In galloping 454mode, we first look for A[0] in B. We do this via "galloping", comparing 455A[0] in turn to B[0], B[1], B[3], B[7], ..., B[2**j - 1], ..., until finding 456the k such that B[2**(k-1) - 1] < A[0] <= B[2**k - 1]. This takes at most 457roughly lg(B) comparisons, and, unlike a straight binary search, favors 458finding the right spot early in B (more on that later). 459 460After finding such a k, the region of uncertainty is reduced to 2**(k-1) - 1 461consecutive elements, and a straight binary search requires exactly k-1 462additional comparisons to nail it (see note REGION OF UNCERTAINTY). Then we 463copy all the B's up to that point in one chunk, and then copy A[0]. Note 464that no matter where A[0] belongs in B, the combination of galloping + binary 465search finds it in no more than about 2*lg(B) comparisons. 466 467If we did a straight binary search, we could find it in no more than 468ceiling(lg(B+1)) comparisons -- but straight binary search takes that many 469comparisons no matter where A[0] belongs. Straight binary search thus loses 470to galloping unless the run is quite long, and we simply can't guess 471whether it is in advance. 472 473If data is random and runs have the same length, A[0] belongs at B[0] half 474the time, at B[1] a quarter of the time, and so on: a consecutive winning 475sub-run in B of length k occurs with probability 1/2**(k+1). So long 476winning sub-runs are extremely unlikely in random data, and guessing that a 477winning sub-run is going to be long is a dangerous game. 478 479OTOH, if data is lopsided or lumpy or contains many duplicates, long 480stretches of winning sub-runs are very likely, and cutting the number of 481comparisons needed to find one from O(B) to O(log B) is a huge win. 482 483Galloping compromises by getting out fast if there isn't a long winning 484sub-run, yet finding such very efficiently when they exist. 485 486I first learned about the galloping strategy in a related context; see: 487 488 "Adaptive Set Intersections, Unions, and Differences" (2000) 489 Erik D. Demaine, Alejandro L�pez-Ortiz, J. Ian Munro 490 491and its followup(s). An earlier paper called the same strategy 492"exponential search": 493 494 "Optimistic Sorting and Information Theoretic Complexity" 495 Peter McIlroy 496 SODA (Fourth Annual ACM-SIAM Symposium on Discrete Algorithms), pp 497 467-474, Austin, Texas, 25-27 January 1993. 498 499and it probably dates back to an earlier paper by Bentley and Yao. The 500McIlroy paper in particular has good analysis of a mergesort that's 501probably strongly related to this one in its galloping strategy. 502 503 504Galloping with a Broken Leg 505--------------------------- 506So why don't we always gallop? Because it can lose, on two counts: 507 5081. While we're willing to endure small per-merge overheads, per-comparison 509 overheads are a different story. Calling Yet Another Function per 510 comparison is expensive, and gallop_left() and gallop_right() are 511 too long-winded for sane inlining. 512 5132. Galloping can-- alas --require more comparisons than linear one-at-time 514 search, depending on the data. 515 516#2 requires details. If A[0] belongs before B[0], galloping requires 1 517compare to determine that, same as linear search, except it costs more 518to call the gallop function. If A[0] belongs right before B[1], galloping 519requires 2 compares, again same as linear search. On the third compare, 520galloping checks A[0] against B[3], and if it's <=, requires one more 521compare to determine whether A[0] belongs at B[2] or B[3]. That's a total 522of 4 compares, but if A[0] does belong at B[2], linear search would have 523discovered that in only 3 compares, and that's a huge loss! Really. It's 524an increase of 33% in the number of compares needed, and comparisons are 525expensive in Python. 526 527index in B where # compares linear # gallop # binary gallop 528A[0] belongs search needs compares compares total 529---------------- ----------------- -------- -------- ------ 530 0 1 1 0 1 531 532 1 2 2 0 2 533 534 2 3 3 1 4 535 3 4 3 1 4 536 537 4 5 4 2 6 538 5 6 4 2 6 539 6 7 4 2 6 540 7 8 4 2 6 541 542 8 9 5 3 8 543 9 10 5 3 8 544 10 11 5 3 8 545 11 12 5 3 8 546 ... 547 548In general, if A[0] belongs at B[i], linear search requires i+1 comparisons 549to determine that, and galloping a total of 2*floor(lg(i))+2 comparisons. 550The advantage of galloping is unbounded as i grows, but it doesn't win at 551all until i=6. Before then, it loses twice (at i=2 and i=4), and ties 552at the other values. At and after i=6, galloping always wins. 553 554We can't guess in advance when it's going to win, though, so we do one pair 555at a time until the evidence seems strong that galloping may pay. MIN_GALLOP 556is 7, and that's pretty strong evidence. However, if the data is random, it 557simply will trigger galloping mode purely by luck every now and again, and 558it's quite likely to hit one of the losing cases next. On the other hand, 559in cases like ~sort, galloping always pays, and MIN_GALLOP is larger than it 560"should be" then. So the MergeState struct keeps a min_gallop variable 561that merge_lo and merge_hi adjust: the longer we stay in galloping mode, 562the smaller min_gallop gets, making it easier to transition back to 563galloping mode (if we ever leave it in the current merge, and at the 564start of the next merge). But whenever the gallop loop doesn't pay, 565min_gallop is increased by one, making it harder to transition back 566to galloping mode (and again both within a merge and across merges). For 567random data, this all but eliminates the gallop penalty: min_gallop grows 568large enough that we almost never get into galloping mode. And for cases 569like ~sort, min_gallop can fall to as low as 1. This seems to work well, 570but in all it's a minor improvement over using a fixed MIN_GALLOP value. 571 572 573Galloping Complication 574---------------------- 575The description above was for merge_lo. merge_hi has to merge "from the 576other end", and really needs to gallop starting at the last element in a run 577instead of the first. Galloping from the first still works, but does more 578comparisons than it should (this is significant -- I timed it both ways). For 579this reason, the gallop_left() and gallop_right() (see note LEFT OR RIGHT) 580functions have a "hint" argument, which is the index at which galloping 581should begin. So galloping can actually start at any index, and proceed at 582offsets of 1, 3, 7, 15, ... or -1, -3, -7, -15, ... from the starting index. 583 584In the code as I type it's always called with either 0 or n-1 (where n is 585the # of elements in a run). It's tempting to try to do something fancier, 586melding galloping with some form of interpolation search; for example, if 587we're merging a run of length 1 with a run of length 10000, index 5000 is 588probably a better guess at the final result than either 0 or 9999. But 589it's unclear how to generalize that intuition usefully, and merging of 590wildly unbalanced runs already enjoys excellent performance. 591 592~sort is a good example of when balanced runs could benefit from a better 593hint value: to the extent possible, this would like to use a starting 594offset equal to the previous value of acount/bcount. Doing so saves about 59510% of the compares in ~sort. However, doing so is also a mixed bag, 596hurting other cases. 597 598 599Comparing Average # of Compares on Random Arrays 600------------------------------------------------ 601[NOTE: This was done when the new algorithm used about 0.1% more compares 602 on random data than does its current incarnation.] 603 604Here list.sort() is samplesort, and list.msort() this sort: 605 606""" 607import random 608from time import clock as now 609 610def fill(n): 611 from random import random 612 return [random() for i in xrange(n)] 613 614def mycmp(x, y): 615 global ncmp 616 ncmp += 1 617 return cmp(x, y) 618 619def timeit(values, method): 620 global ncmp 621 X = values[:] 622 bound = getattr(X, method) 623 ncmp = 0 624 t1 = now() 625 bound(mycmp) 626 t2 = now() 627 return t2-t1, ncmp 628 629format = "%5s %9.2f %11d" 630f2 = "%5s %9.2f %11.2f" 631 632def drive(): 633 count = sst = sscmp = mst = mscmp = nelts = 0 634 while True: 635 n = random.randrange(100000) 636 nelts += n 637 x = fill(n) 638 639 t, c = timeit(x, 'sort') 640 sst += t 641 sscmp += c 642 643 t, c = timeit(x, 'msort') 644 mst += t 645 mscmp += c 646 647 count += 1 648 if count % 10: 649 continue 650 651 print "count", count, "nelts", nelts 652 print format % ("sort", sst, sscmp) 653 print format % ("msort", mst, mscmp) 654 print f2 % ("", (sst-mst)*1e2/mst, (sscmp-mscmp)*1e2/mscmp) 655 656drive() 657""" 658 659I ran this on Windows and kept using the computer lightly while it was 660running. time.clock() is wall-clock time on Windows, with better than 661microsecond resolution. samplesort started with a 1.52% #-of-comparisons 662disadvantage, fell quickly to 1.48%, and then fluctuated within that small 663range. Here's the last chunk of output before I killed the job: 664 665count 2630 nelts 130906543 666 sort 6110.80 1937887573 667msort 6002.78 1909389381 668 1.80 1.49 669 670We've done nearly 2 billion comparisons apiece at Python speed there, and 671that's enough <wink>. 672 673For random arrays of size 2 (yes, there are only 2 interesting ones), 674samplesort has a 50%(!) comparison disadvantage. This is a consequence of 675samplesort special-casing at most one ascending run at the start, then 676falling back to the general case if it doesn't find an ascending run 677immediately. The consequence is that it ends up using two compares to sort 678[2, 1]. Gratifyingly, timsort doesn't do any special-casing, so had to be 679taught how to deal with mixtures of ascending and descending runs 680efficiently in all cases. 681 682 683NOTES 684----- 685 686BINSORT 687A "binary insertion sort" is just like a textbook insertion sort, but instead 688of locating the correct position of the next item via linear (one at a time) 689search, an equivalent to Python's bisect.bisect_right is used to find the 690correct position in logarithmic time. Most texts don't mention this 691variation, and those that do usually say it's not worth the bother: insertion 692sort remains quadratic (expected and worst cases) either way. Speeding the 693search doesn't reduce the quadratic data movement costs. 694 695But in CPython's case, comparisons are extraordinarily expensive compared to 696moving data, and the details matter. Moving objects is just copying 697pointers. Comparisons can be arbitrarily expensive (can invoke arbitrary 698user-supplied Python code), but even in simple cases (like 3 < 4) _all_ 699decisions are made at runtime: what's the type of the left comparand? the 700type of the right? do they need to be coerced to a common type? where's the 701code to compare these types? And so on. Even the simplest Python comparison 702triggers a large pile of C-level pointer dereferences, conditionals, and 703function calls. 704 705So cutting the number of compares is almost always measurably helpful in 706CPython, and the savings swamp the quadratic-time data movement costs for 707reasonable minrun values. 708 709 710LEFT OR RIGHT 711gallop_left() and gallop_right() are akin to the Python bisect module's 712bisect_left() and bisect_right(): they're the same unless the slice they're 713searching contains a (at least one) value equal to the value being searched 714for. In that case, gallop_left() returns the position immediately before the 715leftmost equal value, and gallop_right() the position immediately after the 716rightmost equal value. The distinction is needed to preserve stability. In 717general, when merging adjacent runs A and B, gallop_left is used to search 718thru B for where an element from A belongs, and gallop_right to search thru A 719for where an element from B belongs. 720 721 722REGION OF UNCERTAINTY 723Two kinds of confusion seem to be common about the claim that after finding 724a k such that 725 726 B[2**(k-1) - 1] < A[0] <= B[2**k - 1] 727 728then a binary search requires exactly k-1 tries to find A[0]'s proper 729location. For concreteness, say k=3, so B[3] < A[0] <= B[7]. 730 731The first confusion takes the form "OK, then the region of uncertainty is at 732indices 3, 4, 5, 6 and 7: that's 5 elements, not the claimed 2**(k-1) - 1 = 7333"; or the region is viewed as a Python slice and the objection is "but that's 734the slice B[3:7], so has 7-3 = 4 elements". Resolution: we've already 735compared A[0] against B[3] and against B[7], so A[0]'s correct location is 736already known wrt _both_ endpoints. What remains is to find A[0]'s correct 737location wrt B[4], B[5] and B[6], which spans 3 elements. Or in general, the 738slice (leaving off both endpoints) (2**(k-1)-1)+1 through (2**k-1)-1 739inclusive = 2**(k-1) through (2**k-1)-1 inclusive, which has 740 (2**k-1)-1 - 2**(k-1) + 1 = 741 2**k-1 - 2**(k-1) = 742 2*2**k-1 - 2**(k-1) = 743 (2-1)*2**(k-1) - 1 = 744 2**(k-1) - 1 745elements. 746 747The second confusion: "k-1 = 2 binary searches can find the correct location 748among 2**(k-1) = 4 elements, but you're only applying it to 3 elements: we 749could make this more efficient by arranging for the region of uncertainty to 750span 2**(k-1) elements." Resolution: that confuses "elements" with 751"locations". In a slice with N elements, there are N+1 _locations_. In the 752example, with the region of uncertainty B[4], B[5], B[6], there are 4 753locations: before B[4], between B[4] and B[5], between B[5] and B[6], and 754after B[6]. In general, across 2**(k-1)-1 elements, there are 2**(k-1) 755locations. That's why k-1 binary searches are necessary and sufficient. 756