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1.. highlightlang:: c
2
3
4.. _building-on-windows:
5
6****************************************
7Building C and C++ Extensions on Windows
8****************************************
9
10This chapter briefly explains how to create a Windows extension module for
11Python using Microsoft Visual C++, and follows with more detailed background
12information on how it works.  The explanatory material is useful for both the
13Windows programmer learning to build Python extensions and the Unix programmer
14interested in producing software which can be successfully built on both Unix
15and Windows.
16
17Module authors are encouraged to use the distutils approach for building
18extension modules, instead of the one described in this section. You will still
19need the C compiler that was used to build Python; typically Microsoft Visual
20C++.
21
22.. note::
23
24   This chapter mentions a number of filenames that include an encoded Python
25   version number.  These filenames are represented with the version number shown
26   as ``XY``; in practice, ``'X'`` will be the major version number and ``'Y'``
27   will be the minor version number of the Python release you're working with.  For
28   example, if you are using Python 2.2.1, ``XY`` will actually be ``22``.
29
30
31.. _win-cookbook:
32
33A Cookbook Approach
34===================
35
36There are two approaches to building extension modules on Windows, just as there
37are on Unix: use the :mod:`distutils` package to control the build process, or
38do things manually.  The distutils approach works well for most extensions;
39documentation on using :mod:`distutils` to build and package extension modules
40is available in :ref:`distutils-index`.  If you find you really need to do
41things manually, it may be instructive to study the project file for the
42:source:`winsound <PCbuild/winsound.vcxproj>` standard library module.
43
44
45.. _dynamic-linking:
46
47Differences Between Unix and Windows
48====================================
49
50.. sectionauthor:: Chris Phoenix <cphoenix@best.com>
51
52
53Unix and Windows use completely different paradigms for run-time loading of
54code.  Before you try to build a module that can be dynamically loaded, be aware
55of how your system works.
56
57In Unix, a shared object (:file:`.so`) file contains code to be used by the
58program, and also the names of functions and data that it expects to find in the
59program.  When the file is joined to the program, all references to those
60functions and data in the file's code are changed to point to the actual
61locations in the program where the functions and data are placed in memory.
62This is basically a link operation.
63
64In Windows, a dynamic-link library (:file:`.dll`) file has no dangling
65references.  Instead, an access to functions or data goes through a lookup
66table.  So the DLL code does not have to be fixed up at runtime to refer to the
67program's memory; instead, the code already uses the DLL's lookup table, and the
68lookup table is modified at runtime to point to the functions and data.
69
70In Unix, there is only one type of library file (:file:`.a`) which contains code
71from several object files (:file:`.o`).  During the link step to create a shared
72object file (:file:`.so`), the linker may find that it doesn't know where an
73identifier is defined.  The linker will look for it in the object files in the
74libraries; if it finds it, it will include all the code from that object file.
75
76In Windows, there are two types of library, a static library and an import
77library (both called :file:`.lib`).  A static library is like a Unix :file:`.a`
78file; it contains code to be included as necessary. An import library is
79basically used only to reassure the linker that a certain identifier is legal,
80and will be present in the program when the DLL is loaded.  So the linker uses
81the information from the import library to build the lookup table for using
82identifiers that are not included in the DLL.  When an application or a DLL is
83linked, an import library may be generated, which will need to be used for all
84future DLLs that depend on the symbols in the application or DLL.
85
86Suppose you are building two dynamic-load modules, B and C, which should share
87another block of code A.  On Unix, you would *not* pass :file:`A.a` to the
88linker for :file:`B.so` and :file:`C.so`; that would cause it to be included
89twice, so that B and C would each have their own copy.  In Windows, building
90:file:`A.dll` will also build :file:`A.lib`.  You *do* pass :file:`A.lib` to the
91linker for B and C.  :file:`A.lib` does not contain code; it just contains
92information which will be used at runtime to access A's code.
93
94In Windows, using an import library is sort of like using ``import spam``; it
95gives you access to spam's names, but does not create a separate copy.  On Unix,
96linking with a library is more like ``from spam import *``; it does create a
97separate copy.
98
99
100.. _win-dlls:
101
102Using DLLs in Practice
103======================
104
105.. sectionauthor:: Chris Phoenix <cphoenix@best.com>
106
107
108Windows Python is built in Microsoft Visual C++; using other compilers may or
109may not work (though Borland seems to).  The rest of this section is MSVC++
110specific.
111
112When creating DLLs in Windows, you must pass :file:`pythonXY.lib` to the linker.
113To build two DLLs, spam and ni (which uses C functions found in spam), you could
114use these commands::
115
116   cl /LD /I/python/include spam.c ../libs/pythonXY.lib
117   cl /LD /I/python/include ni.c spam.lib ../libs/pythonXY.lib
118
119The first command created three files: :file:`spam.obj`, :file:`spam.dll` and
120:file:`spam.lib`.  :file:`Spam.dll` does not contain any Python functions (such
121as :c:func:`PyArg_ParseTuple`), but it does know how to find the Python code
122thanks to :file:`pythonXY.lib`.
123
124The second command created :file:`ni.dll` (and :file:`.obj` and :file:`.lib`),
125which knows how to find the necessary functions from spam, and also from the
126Python executable.
127
128Not every identifier is exported to the lookup table.  If you want any other
129modules (including Python) to be able to see your identifiers, you have to say
130``_declspec(dllexport)``, as in ``void _declspec(dllexport) initspam(void)`` or
131``PyObject _declspec(dllexport) *NiGetSpamData(void)``.
132
133Developer Studio will throw in a lot of import libraries that you do not really
134need, adding about 100K to your executable.  To get rid of them, use the Project
135Settings dialog, Link tab, to specify *ignore default libraries*.  Add the
136correct :file:`msvcrtxx.lib` to the list of libraries.
137
138