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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkGradientShader.h"
9 #include "SkSVGLinearGradient.h"
10 #include "SkSVGRenderContext.h"
11 #include "SkSVGValue.h"
12 
SkSVGLinearGradient()13 SkSVGLinearGradient::SkSVGLinearGradient() : INHERITED(SkSVGTag::kLinearGradient) {}
14 
setX1(const SkSVGLength & x1)15 void SkSVGLinearGradient::setX1(const SkSVGLength& x1) {
16     fX1 = x1;
17 }
18 
setY1(const SkSVGLength & y1)19 void SkSVGLinearGradient::setY1(const SkSVGLength& y1) {
20     fY1 = y1;
21 }
22 
setX2(const SkSVGLength & x2)23 void SkSVGLinearGradient::setX2(const SkSVGLength& x2) {
24     fX2 = x2;
25 }
26 
setY2(const SkSVGLength & y2)27 void SkSVGLinearGradient::setY2(const SkSVGLength& y2) {
28     fY2 = y2;
29 }
30 
onSetAttribute(SkSVGAttribute attr,const SkSVGValue & v)31 void SkSVGLinearGradient::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
32     switch (attr) {
33     case SkSVGAttribute::kX1:
34         if (const auto* x1 = v.as<SkSVGLengthValue>()) {
35             this->setX1(*x1);
36         }
37         break;
38     case SkSVGAttribute::kY1:
39         if (const auto* y1 = v.as<SkSVGLengthValue>()) {
40             this->setY1(*y1);
41         }
42         break;
43     case SkSVGAttribute::kX2:
44         if (const auto* x2 = v.as<SkSVGLengthValue>()) {
45             this->setX2(*x2);
46         }
47         break;
48     case SkSVGAttribute::kY2:
49         if (const auto* y2 = v.as<SkSVGLengthValue>()) {
50             this->setY2(*y2);
51         }
52         break;
53     default:
54         this->INHERITED::onSetAttribute(attr, v);
55     }
56 }
57 
onMakeShader(const SkSVGRenderContext & ctx,const SkColor * colors,const SkScalar * pos,int count,SkShader::TileMode tm,const SkMatrix & localMatrix) const58 sk_sp<SkShader> SkSVGLinearGradient::onMakeShader(const SkSVGRenderContext& ctx,
59                                                   const SkColor* colors, const SkScalar* pos,
60                                                   int count, SkShader::TileMode tm,
61                                                   const SkMatrix& localMatrix) const {
62     const auto& lctx = ctx.lengthContext();
63     const auto x1 = lctx.resolve(fX1, SkSVGLengthContext::LengthType::kHorizontal);
64     const auto y1 = lctx.resolve(fY1, SkSVGLengthContext::LengthType::kVertical);
65     const auto x2 = lctx.resolve(fX2, SkSVGLengthContext::LengthType::kHorizontal);
66     const auto y2 = lctx.resolve(fY2, SkSVGLengthContext::LengthType::kVertical);
67 
68     const SkPoint pts[2] = { {x1, y1}, {x2, y2}};
69 
70     return SkGradientShader::MakeLinear(pts, colors, pos, count, tm, 0, &localMatrix);
71 }
72