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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkPath.h"
10 #include "SkScan.h"
11 
12 #define W   800
13 #define H   800
14 
DEF_SIMPLE_GM(analytic_antialias_convex,canvas,W,H)15 DEF_SIMPLE_GM(analytic_antialias_convex, canvas, W, H) {
16         SkPaint p;
17         p.setColor(SK_ColorRED);
18         p.setAntiAlias(true);
19 
20         canvas->clear(0xFFFFFFFF);
21 
22         canvas->save();
23 
24         SkScalar y = 0;
25 
26         canvas->translate(0, y);
27         canvas->rotate(1);
28         canvas->drawRect({ 20, 20, 200, 200 }, p);
29         canvas->restore();
30 
31         y += 200;
32 
33         canvas->save();
34         canvas->translate(0, y);
35         canvas->rotate(1);
36         canvas->drawRect({ 20, 20, 20.2f, 200 }, p);
37         canvas->drawRect({ 20, 200, 200, 200.1f }, p);
38         canvas->drawCircle(100, 100, 30, p);
39         canvas->restore();
40 
41         // The following path is empty but it'll reveal bug chrome:662914
42         SkPath path;
43         path.moveTo(SkBits2Float(0x429b9d5c), SkBits2Float(0x4367a041));  // 77.8073f, 231.626f
44         // 77.8075f, 231.626f, 77.8074f, 231.625f, 77.8073f, 231.625f
45         path.cubicTo(SkBits2Float(0x429b9d71), SkBits2Float(0x4367a022),
46                 SkBits2Float(0x429b9d64), SkBits2Float(0x4367a009),
47                 SkBits2Float(0x429b9d50), SkBits2Float(0x43679ff2));
48         path.lineTo(SkBits2Float(0x429b9d5c), SkBits2Float(0x4367a041));  // 77.8073f, 231.626f
49         path.close();
50         canvas->drawPath(path, p);
51 
52         // The following path reveals a subtle SkAnalyticQuadraticEdge::updateQuadratic bug:
53         // we should not use any snapped y for the intermediate values whose error may accumulate;
54         // snapping should only be allowed once before updateLine.
55         path.reset();
56         path.moveTo(SkBits2Float(0x434ba71e), SkBits2Float(0x438a06d0));  // 203.653f, 276.053f
57         path.lineTo(SkBits2Float(0x43492a74), SkBits2Float(0x4396d70d));  // 201.166f, 301.68f
58         // 200.921f, 304.207f, 196.939f, 303.82f, 0.707107f
59         path.conicTo(SkBits2Float(0x4348ebaf), SkBits2Float(0x43981a75),
60                 SkBits2Float(0x4344f079), SkBits2Float(0x4397e900), SkBits2Float(0x3f3504f3));
61         path.close();
62         // Manually setting convexity is required. Otherwise, this path will be considered concave.
63         path.setConvexity(SkPath::kConvex_Convexity);
64         canvas->drawPath(path, p);
65 
66         // skbug.com/7573
67         y += 200;
68         canvas->save();
69         canvas->translate(0, y);
70         p.setAntiAlias(true);
71         path.reset();
72         path.moveTo(1.98009784f, 9.0162744f);
73         path.lineTo(47.843992f, 10.1922744f);
74         path.lineTo(47.804008f, 11.7597256f);
75         path.lineTo(1.93990216f, 10.5837256f);
76         canvas->drawPath(path, p);
77         canvas->restore();
78 
79         // skbug.com/7813
80         // t8888 splits the 800-high canvas into 3 pieces; the boundary is close to 266 and 534
81         path.reset();
82         path.moveTo(700, 266);
83         path.lineTo(710, 266);
84         path.lineTo(710, 534);
85         path.lineTo(700, 534);
86         canvas->drawPath(path, p);
87 }
88 
DEF_SIMPLE_GM(analytic_antialias_general,canvas,W,H)89 DEF_SIMPLE_GM(analytic_antialias_general, canvas, W, H) {
90         SkPaint p;
91         p.setColor(SK_ColorRED);
92         p.setAntiAlias(true);
93 
94         canvas->clear(0xFFFFFFFF);
95 
96         canvas->save();
97         canvas->rotate(1);
98         const SkScalar R = 115.2f, C = 128.0f;
99         SkPath path;
100         path.moveTo(C + R, C);
101         for (int i = 1; i < 8; ++i) {
102             SkScalar a = 2.6927937f * i;
103             SkScalar cosine;
104             SkScalar sine = SkScalarSinCos(a, &cosine);
105             path.lineTo(C + R * cosine, C + R * sine);
106         }
107         canvas->drawPath(path, p);
108         canvas->restore();
109 
110         canvas->save();
111         canvas->translate(200, 0);
112         canvas->rotate(1);
113         p.setStyle(SkPaint::kStroke_Style);
114         p.setStrokeWidth(5);
115         canvas->drawPath(path, p);
116         canvas->restore();
117 
118 
119         // The following two paths test if we correctly cumulates the alpha on the middle pixel
120         // column where the left rect and the right rect abut.
121         p.setStyle(SkPaint::kFill_Style);
122         canvas->translate(0, 300);
123         path.reset();
124         path.addRect({20, 20, 100.4999f, 100});
125         path.addRect({100.5001f, 20, 200, 100});
126         canvas->drawPath(path, p);
127 
128         canvas->translate(300, 0);
129         path.reset();
130         path.addRect({20, 20, 100.1f, 100});
131         path.addRect({100.9f, 20, 200, 100});
132         canvas->drawPath(path, p);
133 }
134 
DEF_SIMPLE_GM(analytic_antialias_inverse,canvas,W,H)135 DEF_SIMPLE_GM(analytic_antialias_inverse, canvas, W, H) {
136         SkPaint p;
137         p.setColor(SK_ColorRED);
138         p.setAntiAlias(true);
139 
140         canvas->save();
141 
142         SkPath path;
143         path.addCircle(100, 100, 30);
144         path.setFillType(SkPath::kInverseWinding_FillType);
145         canvas->drawPath(path, p);
146         canvas->restore();
147 }
148