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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 
10 #include "GrContext.h"
11 
12 // This test exercises Ganesh's drawing of tiled bitmaps. In particular, that the offsets and the
13 // extents of the tiles don't causes gaps between tiles.
draw_tile_bitmap_with_fractional_offset(GrContext * context,SkCanvas * canvas,bool vertical)14 static void draw_tile_bitmap_with_fractional_offset(GrContext* context, SkCanvas* canvas,
15                                                     bool vertical) {
16     // This should match kBmpSmallTileSize in SkGpuDevice.cpp. Note that our canvas size is tuned
17     // to this constant as well.
18     const int kTileSize = 1 << 10;
19 
20     // We're going to draw a section of the bitmap that intersects 3 tiles (3x1 or 1x3).
21     // We need that to be < 50% of the total image, so our image is 7 tiles (7x1 or 1x7).
22     const int kBitmapLongEdge = 7 * kTileSize;
23     const int kBitmapShortEdge = 1 * kTileSize;
24 
25     // To trigger tiling, we also need the image to be more than 50% of the cache, so we ensure the
26     // cache is sized to make that true.
27     const int kBitmapArea = kBitmapLongEdge * kBitmapShortEdge;
28     const size_t kBitmapBytes = kBitmapArea * sizeof(SkPMColor);
29 
30     int oldMaxResources;
31     size_t oldMaxResourceBytes;
32     context->getResourceCacheLimits(&oldMaxResources, &oldMaxResourceBytes);
33 
34     const size_t newMaxResourceBytes = kBitmapBytes + (kBitmapBytes / 2);
35     context->setResourceCacheLimits(oldMaxResources, newMaxResourceBytes);
36 
37     // Construct our bitmap as either very wide or very tall
38     SkBitmap bmp;
39     bmp.allocN32Pixels(vertical ? kBitmapShortEdge : kBitmapLongEdge,
40                        vertical ? kBitmapLongEdge : kBitmapShortEdge, true);
41     bmp.eraseColor(SK_ColorWHITE);
42 
43     // Draw ten strips with varying fractional offset to catch any rasterization issues with tiling
44     for (int i = 0; i < 10; ++i) {
45         float offset = i * 0.1f;
46         if (vertical) {
47             canvas->drawBitmapRect(bmp, SkRect::MakeXYWH(0.0f, (kTileSize - 50) + offset,
48                                                          32.0f, 1124.0f),
49                                    SkRect::MakeXYWH(37.0f * i, 0.0f, 32.0f, 1124.0f), nullptr);
50         } else {
51             canvas->drawBitmapRect(bmp, SkRect::MakeXYWH((kTileSize - 50) + offset, 0.0f,
52                                                          1124.0f, 32.0f),
53                                    SkRect::MakeXYWH(0.0f, 37.0f * i, 1124.0f, 32.0f), nullptr);
54         }
55     }
56 
57     // Restore the cache
58     context->setResourceCacheLimits(oldMaxResources, oldMaxResourceBytes);
59 }
60 
61 DEF_SIMPLE_GPU_GM_BG(
62         bitmaptiled_fractional_horizontal, context, rtc, canvas, 1124, 365, SK_ColorBLACK) {
63     draw_tile_bitmap_with_fractional_offset(context, canvas, false);
64 }
65 
66 DEF_SIMPLE_GPU_GM_BG(
67         bitmaptiled_fractional_vertical, context, rtc, canvas, 365, 1124, SK_ColorBLACK) {
68     draw_tile_bitmap_with_fractional_offset(context, canvas, true);
69 }
70